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Ninja Scout Hull Buff

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Ramalina's Avatar

12.04.2017 , 05:39 PM | #11
Quote: Originally Posted by Verain View Post
I actually wonder if the slug buff is to partially compensate for the scout hull buff? I can only speculate.
Seems unlikely. Accuracy is a very binary stat in terms of effects of hit/miss. If it were aimed at compensating for a higher raw health then adding higher raw damage would be more logical.

I'd be more inclined to go with making T3 GS use a bit more viable for pilots lower on the railgun user skill curve. The ship got a lot more difficult to fly as a viable option with 5.5.

These seem like QoL/feel changes as much as anything. Not making big waves or changing rankings in terms of relative power in the meta, but maybe giving ships that were just barely clinging to their places in the hands of aces a bit more breathing room to work for pilots that aren't quite to that level yet.
"A padawan's master sets their Jedi trial, Rajivari set mine."
- Zhe Lian, Sage.


BretHoffman's Avatar

12.05.2017 , 09:41 AM | #12 This is the last staff post in this thread.  
Hey there folks,

Great catch! The changes mentioned were ones that I made quickly in response to balance issues I saw after 5.5. There was a long-ish delay between when I made the adjustments and when the patch notes were being collated for 5.6. I simply forgot that these needed to be included in the 5.6 patch notes. I'll do my best to avoid doing that in the future. There certainly was no intent make "ninja" changes. The intent was simply to make responsive changes to aspects of GSF that still needed additional love.

I hope that helps explain.



Verain's Avatar

12.05.2017 , 03:22 PM | #13
Nice, good to know, thanks!
"The most despicable person on the GSF forum."

RickDagles's Avatar

12.06.2017 , 05:03 PM | #14
Thanks for the updates Bret. I'm really enjoying 5.6

RickDagles's Avatar

12.06.2017 , 10:46 PM | #15
Adding to the list of changes, Ianir noticed that barrel roll now has 4 second missile immunity (up from 3) and snap turn has 5 second immunity (up from 3).

Magira's Avatar

12.09.2017 , 01:08 PM | #16
The Devs are working hard to undo everything that was good about the big patch.
The Red Eclipse: Ynaxi, Thamari, Shakrj , Lorilee, Maedu
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Greezt's Avatar

12.09.2017 , 08:38 PM | #17
The only recent change I dislike is the slug accuracy buff. They didn't need it, it makes gunship stacking trivial once again and I'd argue that slugs are better than ever now. You don't even need WM as bad as you did before.

Other than that, it's good.

NHBabe's Avatar

12.11.2017 , 01:52 AM | #18
Personally speaking I think the changes are good. Not everyone can fly a strike or scout, so having the GS as a viable option again is a lifesaver - for me at least. It still takes 3-4 hits to take out other ships and a decent pilot is out of the area before they're fully dead. It isn't like before where a GS could take out a scout or strike with one Ion and one Slug, or a Slug then Plasma hit. Plus the GS is still at a disadvantage as once you've taken the shot they'll be on you quickly and an EMP/Proton combo kills you - even in a fully upgraded GS.

IMO it just makes all ships viable to play again and almost every match I've been in has been mostly Strikes with one GS and Bomber. It's nowhere close to where it had been with bomber stacks and GS hiding behind them - and if that does happen, the other team just runs a few scouts with the EMP field and they learn fast that tactic isn't going to work any longer.
"You're already dead. Just lie down." HK-51

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Greezt's Avatar

12.11.2017 , 06:42 AM | #19
In TDM, we're back to the old meta. I've seen teams pull back from over ten points deficit by swapping to gunships. An ion/slug combo will kill most strikes (or bring them close enough to death that it doesn't matter), except specific builds. Also, the issue isn't a single gunship against a single strike, it's that gunships once again stack too well. 4 GS will decimate 4 strikes.

RickDagles's Avatar

12.11.2017 , 01:34 PM | #20
Yea I think Greetz is right. I was in one of the games he is referring to here. It was a Iotkath TDM game with myself and Choque against Greetz (Closeshave) and Ianir. They were winning by about 35-20ish until myself and Choque swapped to T1 GS. I think some of our pugs switched to gunship as well and we ended up winning the game.

Gunships already felt OP in Lost shipyards TDM prior to the ninja slug railgun buff, but now they feel OP in Iokath too. They seem ok in Kuat Mesas. You really do need to stack a few of them to get the full effect though. They can still be really tricky to fly when solo queuing.