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Nerfed a Little Too Hard?

First BioWare Post First BioWare Post

OscarDivine's Avatar

11.29.2017 , 11:22 AM | #1
EMP Missile is now bugged again after the nerf to the damage to AoE targets. It now does only 50% damage even to the primary target as well.

Maybe if the coding is just too difficult to separate out the main target vs the AoE Targets, you should just reduce the damage from 369 to 285 (or some other similar number) and just leave it there for all targets.

This damage nerf is making the missile very unattractive right now and really only benefits from the lock out feature of the missile more than the actual damage other than being a killshot on a low HP Target

Edit: I realize now that I had misunderstood the intent of the changes. This is indeed intended
Oscar Obviously
Star Forget - Satele Shan - Darth Malgus

Verain's Avatar

11.29.2017 , 02:12 PM | #2
Yea, it looks intended. I think that ALL targets are considered aoe targets, and there is no primary target. I'd like to see that changed, and I suspect it is a result of a technical limitation. I also think it was nerfed a bit too much. But, we did want less controls, and now there are less controls, all while controls remain pretty powerful. So that part, I think, worked right.

I was really hoping we would get a motivation to hit a meaningful target with EMP, instead of just having the EMP versus a turret do the same damage to the player that EMPing the player does, given that one is trivial and one requires both sides to play.
"The most despicable person on the GSF forum."

RickDagles's Avatar

11.30.2017 , 01:59 AM | #3
This is a really easy solution and I think it would work great. I think a good starting point would be somewhere between 200-250.

BretHoffman's Avatar

11.30.2017 , 01:11 PM | #4 This is the last staff post in this thread.  
Hey folks,

There were some nerfs applied to the EMP weaponry with this last patch. However, there was one bug introduced on EMP missile. The intended functionality is:

Primary target received 100% damage.
Players enemies within the AoE sphere receive 50% damage.
No-player enemies within the AoE sphere receive 100% damage.

This bug should be fixed with 5.6.1. I hope this helps to clarify.

FlavivsAetivs's Avatar

11.30.2017 , 01:32 PM | #5
Thanks for the clarification Bret.
A.K.A. Magister Militum Flavius Aetius
Eudoxia Eudoxya
Jedi Covenant

OscarDivine's Avatar

11.30.2017 , 01:35 PM | #6
Thanks for posting here Bret! This is good news indeed. Hope to see the intended functionality come to play soon! :-D
Oscar Obviously
Star Forget - Satele Shan - Darth Malgus

Verain's Avatar

11.30.2017 , 01:44 PM | #7
Whoa, nice! That's great!
"The most despicable person on the GSF forum."

JattaGin's Avatar

12.01.2017 , 02:39 AM | #8
I don't even know what this EMP-thingy is, but I want to say that it's great that Bret posted a yellow reply here and informed the players wondering about it. Thanks for that.

P. S. User-ID 52? Respect, Bret.
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NHBabe's Avatar

12.01.2017 , 04:17 AM | #9
Thanks for letting us know, though I loathe the 100%. I've enjoyed actually not being 2 shot this week.
"You're already dead. Just lie down." HK-51

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