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Drakolich's Ship builds


RickDagles's Avatar


RickDagles
11.28.2017 , 09:42 PM | #51
Quote: Originally Posted by Drakkolich View Post
Your math is a little off, and Reinforced is actually better then you're giving it credit for here. With Mastered Reinforced armor a Strikefighter has 1830 Hull not 1647. You likely used the Dulfy calculator to get your numbers and Reinforced is bugged on it so that it doesn't take any upgrades into account.

You are very correct that vs missiles Reinforced is much more useful then Lightweight I just find it very easy to avoid missiles currently and find most of my damage coming from Railguns.
Yep I was using Dulfy for the numbers. Yes the take home point is that reinforced armor means you can eat 2 protorps whereas you can't do that with lightweight armor.

I agree that lightweight is good. I just find reinforced armor is better for my playstyle. If I'm against a bunch of gunships I'll probably switch to T1 strike, T2 scout, or T1 GS anyways.



Correct math:

T2/T3 Strike: 1830 reinforced armor hull +308 hydrospanner = 2138 hull HP
Upgraded proton: 1050 hull damage x 2 = 2100 hull damage

So if no one has tapped you with any other shield piercing or EMP AoE then you may survive 2 protorps with just one hydrospanner. You're probably better off playing it a bit safe for 40 seconds to get the 2nd hydro.

HeavyarmsZero's Avatar


HeavyarmsZero
02.08.2018 , 06:33 PM | #52
Hey quick question. I noticed that your are using reinforced armor on everything but your Blackbolt/Novadive and not on the Sting.

Just wondering why you prefer light armor on teh BB/ND build and also if you think Reinforced is better for the Sting for dog fighing

Drakkolich's Avatar


Drakkolich
02.08.2018 , 07:33 PM | #53
Quote: Originally Posted by HeavyarmsZero View Post
Hey quick question. I noticed that your are using reinforced armor on everything but your Blackbolt/Novadive and not on the Sting.

Just wondering why you prefer light armor on teh BB/ND build and also if you think Reinforced is better for the Sting for dog fighing
There are plenty of other ships not using Reinforced armor.

I'm assuming you just looked at the Scouts though.

The Blackbolt/Novadive build is a Death match only build designed to "Paint" enemy targets for your teams Proton users as well as give huge accuracy debuffs to the enemy Gunships. Because the ship has 2 and a 1/2 missile breaks it is a very difficult ship to kill with Missiles, because of this most of your damage will come from Railguns and/or Blasters. Evasion is the best counter to this type of damage which is why I chose Lightweight here.

The Sting/Flashfire build is for Domination, what I found was that much of my damage taken was coming from AoE damage that was going directly to hull. So to help compensate for this to give me more staying power on the nodes I added Reinforced armor and Hydrospanner. Losing out on the 9% Evasion does hurt vs Gunships sniping you from off the node but there seems to be less and less Gunships in Domination these days so it feels like the right call currently.


I hope that helped, feel free to ask more questions if you'd like something else explained.
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Drakkolich's Avatar


Drakkolich
03.12.2018 , 04:26 PM | #54
Updates to my ship builds.

Starguard/Rycer

Changed Rapidfire Laser Cannon to Quad Laser Cannon.

Mangler/Quarrel

Changed Tier 5 Talent on Ion Railgun to Slower Regeneration
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Drakkolich's Avatar


Drakkolich
09.13.2018 , 04:55 PM | #55
Major update to Ship builds, it's been awhile since I updated this sorry for the delay.

BlackBolt/Novadive

Rapid lasers > Light lasers
Barrel Roll > Power Dive
Speed Thrusters > Turning Thrusters

Bloodmark/Spearpoint

Rapid lasers > Light lasers

Rycer/Starguard

Barrel Roll > Retro Thrusters
Turbo Reactor > Large Reactor

Empire Crew: Torian Cavera > Vector
Republic Crew: Oro Wogawa > Nadia Grell

Quell/Pike

Heavy lasers > Lights lasers
Concussion Missile > Cluster Missile
Shield power converter > Koiogran Turn
Damage Capacitor > Frequency Capacitor
Reinforced Armor > Lightweight Armor

Imperium/Clarion

Quad lasers > Light lasers
Power Dive (Speed) > Power Dive (Turning)
Damage Capacitor > Frequency Capacitor
Communication sensors > Dampening sensors

Copilot Ability: Doctor Lokin/C2-N2 Lockdown

Empire Crew: Salana Rok > Doctor Lokin

Republic Crew: B-3G9 > Qyzen Fess
Akaavi Spar > Treek

Jurgoran/Condor

EMP Missile > Interdiction Missile
Speed Thrusters > Regeneration Thruster

Copilot Ability: Akaavi Spar Wingman > Nadia Grell Bypass for Republic

Republic Crew: Akaavi Spar > Treek
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HeatRacer's Avatar


HeatRacer
09.13.2018 , 05:41 PM | #56
What's with the sudden switch of everything for Light Lasers?
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ALaggyGrunt's Avatar


ALaggyGrunt
09.13.2018 , 05:44 PM | #57
Quote: Originally Posted by HeatRacer View Post
What's with the sudden switch of everything for Light Lasers?
If I had to guess, it's because rapids just couldn't get through shields fast enough for the armor piercing talent to even be worth it, and that there wasn't enough charged plating around to justify them anyway.

Quads don't have enough shield piercing to be worth it, and the tracking penalty makes them weak in most fights where the target is actually evasive.

Lights do higher damage and have lower tracking penalty, so they'd behave better in most of the combat scenarios you're actually going to encounter.

Drakkolich's Avatar


Drakkolich
09.13.2018 , 08:29 PM | #58
Quote: Originally Posted by HeatRacer View Post
What's with the sudden switch of everything for Light Lasers?
Lights are just in amazing place right now meta wise. There is very little damage reduction right now, and even if there is all the ships that run Lights are running anti armor Missiles anyways so it's very easy for you to still win a fight vs a high Damage reduction ship.

Lights are dealing just absurd damage numbers with this low Evasion meta too, the fact that you can fire it at any place in your reticule and still hit makes it a dps monster on nodes. In Deathmatch it's great for being able to stick to a target.


Ship specifically I changed the Scouts from Rapids to Lights because it's just more damage on the node.

The Pike/Quell was changed to a much more close ranged focused fighter as the old Heavy/EMP/Concussion build was just getting eaten by other ships that were doing so as well.

I really haven't been happy with Quads at all on the Imperium/Clarion and since I'm not also playing that ship in Domination a closer more accurate laser was in order for that. I had assumed I would want Quads for TDM and Lights for Dom on the ship but after playing many games with Lights on it in TDM I actually just prefer the Lights in all situations.
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phalczen's Avatar


phalczen
09.14.2018 , 08:26 PM | #59
You have Salana in your gunship builds instead of Quinn (who has Wingman and sensor dampening, just like Akaavi on pub side.) Is that intentional?

Also, under the Imperium/Clarion, you wrote
Quote: Originally Posted by Drakkolich View Post
Copilot Ability: Blizz/B-3G9 Hydrospanner
Crew: Empire: Offensive: Jaesa Willsam 6% Accuracy/2 Degrees arc Defensive: Vector 5% Evasion/10% Shield max Tactical: Doctor Lokin 5000m Communication/2000m Dampening Engineering: Blizz 13% Engine efficiency/ 15% Engine Pool
Republic: Offensive: Qyzen Fess 6% Accuracy/2 Degrees arc Defensive: Nadia Grell 5% Evasion/10% Shield max Tactical: Treek 2000m Dampening/3000m Radius Engineering: C2-N2 13% Engine efficiency/ 15% Engine Pool
Did you mean to replace Qyzen with B-3G9 like you do on the other strike builds?

As always, thank you for sharing these builds.
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Drakkolich's Avatar


Drakkolich
09.14.2018 , 09:11 PM | #60
Quote: Originally Posted by phalczen View Post
You have Salana in your gunship builds instead of Quinn (who has Wingman and sensor dampening, just like Akaavi on pub side.) Is that intentional?

Also, under the Imperium/Clarion, you wrote


Did you mean to replace Qyzen with B-3G9 like you do on the other strike builds?

As always, thank you for sharing these builds.
Salana or Quinn are both fine choices one gives Dampening the other gives Communication. I'll be honest I don't think about this choice very much but If you wanted Dampening instead of Communication you'd pick Quinn yes.

As for the Imperium really good catch here, I actually use Lockdown instead of Hydro spanner which allows me to use Qyzen for the bigger firing arcs. I had put the note that I had changed it in my previous post but forgotten to actually edit it in on the first page. (I fixed it now)

Thanks
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