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Scoundrels/Operatives ridculously OP.

STAR WARS: The Old Republic > English > PvP
Scoundrels/Operatives ridculously OP.

Floored's Avatar


Floored
12.30.2011 , 12:30 PM | #151
Quote: Originally Posted by SKULLWORTH View Post
Ill agree with one thing i was expecting the Stun cycle to be similar to wow, in the sense of you being stunned then your next stun time would be lessened... here its a perfect example why wow did that.. because its chaos....

If ive got it right one Stun can be interrupted by damage and the other can't

the kick stun is a 45 sec CD so weather or not your gonna argue over weather or not thats a big deal is down to build potential..

Personally the scoundrel/operative is the only class that should be allow to stealth...



Second the cover barrier should be given to troopers not snipers...
It took that game roughly 3-4 years for them to change it.

BW is trying something new (other-wise you'd claim it to be WoW in space). You can't give them more than 2 weeks to see if it's really working as intended? Sheesh.
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Mobiwang's Avatar


Mobiwang
12.30.2011 , 12:32 PM | #152
Quote: Originally Posted by Sabbathius View Post
Another fun fact - Operative needs to travel to target in stealth. You move slower in stealth. More travel time. Less damage. Meanwhile a Sorcerer is standing up high on the platform and dropping Death Fieldss and chain lightnings out on people. Heck, take Affliction, it's an instant DoT, no cooldown, does about 3k-4k damage over 18 seconds? Just put one on every enemy in a 30 meter radius, and watch that damage counter go.

One thing I will grant you - an Operative can put the damage into a focal point where it matters. He can jump and kill a ball carrier, for example. Or a single guard at a turret. But those AoE-capable classes can create a health deficit that no healer can hope to recover from.
Point 1: Ops get a 15% move speed talent that counteracts the 15% reduction of stealth. Combine that with sprint (since you arent going to hit them til they are on top of you) and you make a moot point.

Point 2: Taking down a healer in 3 seconds > taking down the life of 4 people with a healer trying to heal through it.

Zothar's Avatar


Zothar
12.30.2011 , 12:35 PM | #153
Yes, take away their damage and then remove the class from the game. Or maybe the OP needs to have a nice cup of **** and l2p?

JediMasterShake's Avatar


JediMasterShake
12.30.2011 , 12:37 PM | #154
They will be nerfed. They are indeed overpowered. This is a fact. Just be patient.
Make a fast break, or that'll be the last mistake that <bleep> will make, is what you get for messin' with
Master Shake.

Fentz's Avatar


Fentz
12.30.2011 , 12:37 PM | #155
Quote: Originally Posted by Mobiwang View Post
Point 1: Ops get a 15% move speed talent that counteracts the 15% reduction of stealth. Combine that with sprint (since you arent going to hit them til they are on top of you) and you make a moot point.

Point 2: Taking down a healer in 3 seconds > taking down the life of 4 people with a healer trying to heal through it.
the talent and sprint doesn't stack.

but anyway, operative/scoundrel dmg is so high cuz they don't have anything, they don't have any gap closer etc, they have a slow and cc (which everyone else have too)

Hayemaker's Avatar


Hayemaker
12.30.2011 , 12:45 PM | #156
Quote: Originally Posted by Floored View Post
It took that game roughly 3-4 years for them to change it.

BW is trying something new (other-wise you'd claim it to be WoW in space). You can't give them more than 2 weeks to see if it's really working as intended? Sheesh.
Don't think anyone is suggesting it wasn't worth trying.

People are suggesting it isn't working as intended and should be changed.

bheta's Avatar


bheta
12.30.2011 , 12:46 PM | #157
Quote: Originally Posted by Bandelederen View Post
Just had almost the exact same scenario happen again.

This time the scoundrel cc'ed me from stealth. So I couldnt do anything while he then destroyed one guy and then destroyed me afterwards.

This is so blatantly OP that anyone who claims otherwise should rethink their motives for doing so.
what class are you?
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Mobiwang's Avatar


Mobiwang
12.30.2011 , 12:52 PM | #158
Quote: Originally Posted by Fentz View Post
the talent and sprint doesn't stack.

but anyway, operative/scoundrel dmg is so high cuz they don't have anything, they don't have any gap closer etc, they have a slow and cc (which everyone else have too)
I know they don't stack. I was just saying that they aren't penalized for being in stealth. And they still get sprint (>100% run speed when out of combat).

We're not saying that they don't need it, we're just saying that its rather gamebreaking in (unorganized) pvp.

Sabbathius's Avatar


Sabbathius
12.30.2011 , 12:52 PM | #159
Quote: Originally Posted by Mobiwang View Post
Point 1: Ops get a 15% move speed talent that counteracts the 15% reduction of stealth. Combine that with sprint (since you arent going to hit them til they are on top of you) and you make a moot point.
I don't believe so.

The talent increasing 15% movement works only out of combat. It does not stack with Sprint, which works only out of combat. It does not stack with mount. You can test it if you want, but from my observations that's how it works.

In other words, the only way you'll ever catch someone in stealth is if they're in combat (moving at 100%) and you're not (moving at 100% + 35% Sprint out of combat - 15% for being in stealth). If you're IN stealth and they're OUT of stealth AND out of combat, you will never ever catch them.

Bottom line, with that talent and in stealth you still move slower than someone without talent and out of stealth. Travel time issue still applies.

Quote:
Point 2: Taking down a healer in 3 seconds > taking down the life of 4 people with a healer trying to heal through it.
Debatable.

You are assuming all people involved at 100%. But suppose there's a crowd of 5 people, including the healer. And they range from 100% HP to 10% HP. An AoE might take 1 out of the equation completely. And try to remember, a player at 1% HP still does 100% DPS/HPS. What's more, said AoE can take out 2-3 people out of the equation, as most healers are only really able to heal one target at a time (Operative gets a HoT, but it's rather weak).

Consider this simple math. A healer is capable of healing 2k damage every second. You did 30k damage in a second with your AoE to 5 people (Jug doing an AoE hitting 5 people for 6k each, see screenshot on this forum). That means the healer needs 15 seceonds JUST to repair the damage you did, in 1 second. Am AoE creates a health deficit that a healer cannot hope to recover from. While single target, it may be feasible, if you can only do that kind of damage every 3 seconds.

biowareftw's Avatar


biowareftw
12.30.2011 , 12:54 PM | #160
Quote: Originally Posted by bheta View Post
what class are you?
Guarantee he is a bounty hunter or sage. Funny thing is they hard counter all melee, can shield teamates are the BEST off healer because they can shield heal from range without having to stay on a target as melee...

oh and they are the EASIEST AC's (both bh/commando, sage/sorc) to play in the game.

But yeah nerf their counter...

GREAT IDEA.

Let's all stand 30 yards away from eachother stunning eachother hitting tab and pressing 2 dots (long cooldowns so you don't press these often on single target), press ONE BUTTON 80 percent of the time, to proc a instant cast.

Sounds like a great plan. Let's all play dumbed down shadow priests with half the spells and hotkeys. FABULOUS.

If they nerf the only counter to BH/Sorc? See ya swtor. I have no desire to play a class designed so that little kids could compete in pvp.

Sorcerer/Sage keyboard looks just like a mages keyboard from WoW. All q's...
Einstein's relativity work is a magnificent mathematical garb which fascinates, dazzles and makes people blind to the underlying errors. The theory is like a beggar clothed in purple whom ignorant people take for a king... its exponents are brilliant men but they are metaphysicists rather than scientists.- Nikola Tesla - New York Times (11 July 1935)