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How The Old Republic can compete and beat Guild Wars 2

STAR WARS: The Old Republic > English > General Discussion
How The Old Republic can compete and beat Guild Wars 2

Crazyeyexl's Avatar


Crazyeyexl
12.30.2011 , 11:50 AM | #81
Guild Wars 2 will be the first MMO I actually build a brand new computer for.

But if it sucks, I won't continue to blindly defend it and say there is nothing wrong.

Hitomo_x's Avatar


Hitomo_x
12.30.2011 , 12:09 PM | #82
by looking at GW2 agenda and following it a bit, I think GW2 is in much
grater danger to fail and dissapoint than SWTOR ever could be ...

many people say, swtor is relighing to much on oldscool or outdated
mechanics and concepts ... but I am afraid GW2 is througing to much
over bord wich is needed to provided an stable frame for MMO gameplay

I dont trust those 'dynamic-content-quest' thing, at the end theres maybe
only grind? ... and will you monitoring the mountens in GW2 all day long
and as soon as smoke appears like an giant quest-giver-mark you will
gather your friends and go to accept this daily quest like in other MMO
as well ... ?

I am not sold

greetz

DarrkLore's Avatar


DarrkLore
12.30.2011 , 12:15 PM | #83
Quote: Originally Posted by dontadow View Post

Guild Wars has eliminated the holy trinity system
  • SWTOR can not do this without rehauling their game. However, they can take the rift approach. SWTOR could allow multiple builds of characters. Another solution, is to allow players alts to become members of their crew, allowing players to easily change out characters using a quick logout-login process. Sure, DHT is still needed, but at least now players can more easily swap out builds for others.
  • SWTOR could also implement new ability trees that blend and meld the trinity. Class options in SWTOR are limited.

Guild Wars will not have traditional quests, instead quests will be stumbled upon in the open world and spawn dynamic content based on variables.
[LIST][*]This is a hard one for SWTOR to overcome, but not out of the realm of possible. SWTOR could use this time to develop a third or fourth faction in their mythos with one of them being non-playable. This extra faction could be “random invasions” that happen in areas on the planet, in zones and be varied very akin to Rift’s rifts. These variable encounters could be zone specific and allow for additional quest threads. This would be a great 6 month mark introduction and encourage people to replay earlier zones. The threat level could be triggered by an equation that calculates number of people in the zone. And it could come with penalities. Perhaps increasing the difficulty of zone monsters if it is failed or providing a boost to rewards if successful. These will last until the next invasion is triggered. (possibly by a number of reoccurring quests being performed). In order to counteract Guild Wars (no need for exclamation mark quest guy) these quests can be automatically provided to players ni the area with everyone receiving the same rewards or penalties.
.

I think doing away with the holy trinity is a bad idea. Why? It gives people some sort of organization. The holy trinity has been around forever because it works. Everyone has a specific job to perform and that job is important to keep the team alive. If you do away with roles then you'll just have a bunch of people running around all willy nilly and then they'll wonder why their party wiped.

However, I do like the idea of a non-player faction to fight against. Having the random beastmen attacks on Aht Urghan was one of my favorite things to do in FFXI. There's nothing like defending a deloved city from being overrun by mobs. I definitely wouldn't mind seeing that implemented into the game.
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oflow's Avatar


oflow
12.30.2011 , 12:18 PM | #84
Honestly they only way this game (SWTOR) will compete with the next round of MMOs on the way (GW2, Firefall, ArchAge, Tera) is to basically embrace what it does well.

This is a PvE game.

Its not going to keep the 'hardcore' pvpers, especially the ones from WoW that make up the bulk of the player base. The combat system isnt responsive enough and there arent enough pvp-based objective in the game to shoot for.

The funny thing is GW2 is going to be aa good game, but the WoW crowd isnt going to like that game either, since its actually not a WoW clone. (Just like GW1 was a good pvp game if you actually played it but tons of WoW players constantly dismiss it)

So basically they need to make a robust pve endgame and TOR will be fine. There are enough SW fans to keep the game going.

But honestly, this game isnt going to keep the pvp crowd. They'll sticck around a few months until the new shinies (GW2, Tera the action MMO and firefall the TPS MMO) drop.
<Founder>

Veala's Avatar


Veala
12.30.2011 , 12:23 PM | #85
Someone fill me in on what exactly the "dynamic quest content" Guild Wars is pushing is. The description I read about 6 months ago described a situation where say goblins would be preparing to attack a town, and if you didn't stop them they would conquer, if you do stop them you push them back to their base. This kind of content is fun, but is really just the same old MMO trick with a new hat on it (not that SWTOR isn't the same thing, but I digress). Please correct me if I'm missing something, but it really just sounds like Warhammer's public quests meet Rifts invasions, you're still going to be killing 30 goblins and destroying 5 goblin supply crates to stop the upcoming attack. Definitely nothing as revolutionary as people seem to think it will be.

Telske's Avatar


Telske
12.30.2011 , 12:27 PM | #86
I've been following the development of GW2 for a couple of years, now, and having played SWTOR, I'm even more excited at the prospect of GW2's release.

Oh, and many of the comments made here about GW2 are fundamentally incorrect (i.e., it's like GW1, it's not an MMO, dropping the holy trinity is a mistake, etc., etc., ad nauseum).

People are gonna believe what they want and follow their own agendas, but mark my word, somebody's gonna be eatin' some crow in a few months, and I'm betting it won't be me.

kidatwood's Avatar


kidatwood
12.30.2011 , 12:31 PM | #87
i wonder how many content patches gw2 is going to have after release? ive never played gw but is it micro transitions. i cant see how there going to make money to keep the game running im sure it wont be off the initial box sales.............

dontadow's Avatar


dontadow
12.30.2011 , 12:50 PM | #88
Quote: Originally Posted by Telske View Post
I've been following the development of GW2 for a couple of years, now, and having played SWTOR, I'm even more excited at the prospect of GW2's release.

Oh, and many of the comments made here about GW2 are fundamentally incorrect (i.e., it's like GW1, it's not an MMO, dropping the holy trinity is a mistake, etc., etc., ad nauseum).

People are gonna believe what they want and follow their own agendas, but mark my word, somebody's gonna be eatin' some crow in a few months, and I'm betting it won't be me.
The idea behind it is that you find the goblins attacking the village. You can choose to help the town. If you fail it opens up another event, say now the goblins are running hte town and torturing citizens or you save the town and but the goblins have already run off with the treasure they seek. Branches break out based on these decisions. At no point in the game are you collecting "this number" or killing "this number". The number fluctuated depending on the level and hte number of people in the area.

PsySHOK's Avatar


PsySHOK
12.30.2011 , 12:53 PM | #89
Guild Wars 2

Isn't Out yet.

/thread.
Server: Daragon's Trail
Imperial.
Sith Juggernaut -
Name: Pseudohound

Papazooki's Avatar


Papazooki
12.30.2011 , 12:54 PM | #90
There really isn't any competing since GW2 is B2p.

Besides, endgame in guild wars 2 is going to suck. Arena net releases content patches maybe once or twice a YEAR!
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R.I.P SWTOR: Dec 20th, 2011 - Jan 20th, 2012. Such a short life.