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Scoundrels/Operatives ridculously OP.

STAR WARS: The Old Republic > English > PvP
Scoundrels/Operatives ridculously OP.

Wrehn's Avatar


Wrehn
12.30.2011 , 11:59 AM | #141
Quote: Originally Posted by Balmuck View Post
Just wanna mention a few things.

I have been hit by Reeno for 4k with full Champ gear. His initial KD hits on average from 3-5k on me.

Being a Sage, I can survive the initial burst at which point I'm force speeding way, setting up my HoT and my heal reduction proc and my force armor so I can heal myself...

At which point, he hits me with a 10M snare with a 2 sec root attacked to it. Yea, how many of you **** heads actually even know about that? That literally means that I can't even get out of his melee range for 5 sec while he's blasting me with an average 2-3k damage per hit. Ih, by the way. The 2 sec root doesn't respect any CC immunities.

Also just to clear a few thing for you other ******* who have no *********** idea what the **** you're talking about.

First.. DOT's DO NOTHING against a good stealther. They make sure they have all their abilities up when they decide who to kill which means, they go stealth and use the ability to remove all their DoTs...

Second.. the whole issue with the movement speed and getting to and out of fights. You people do realize that they get a 30% movement buff while they're stealthed? Which means that outside of force leap and force speed, they're the most mobile classes on the battlefield.
Well that's real nice. See as a commando you take the opener and 2 hits like a champ and then die. Your knockback doesn't do anything and they can trinket out of your cryo grenade.
"All that is necessary for evil to triumph, is for good men to do nothing" -Burke

Wolfwood-Z-'s Avatar


Wolfwood-Z-
12.30.2011 , 12:02 PM | #142
i dont think i ever played an MMO with a class that has invisability and stun that didnt have this same problem. all you got to do is learn the trick on how to counter attack. there is always way.

-Kraxis-'s Avatar


-Kraxis-
12.30.2011 , 12:04 PM | #143
Do AOE's break stealth? If not, why not? Can't I use Jet Boost or something else when I think they're close and pop them out of stealth? I haven't had a chance to try this yet, but it would be interesting to find out if there are 'other tactics' you can use to counter stealth, as Wolfwood was talking about...

Also.. Stealth Probe never works for me (and I don't suck THAT bad).. I mean, it seems pretty much useless against a good player... it should be a larger radius and shouldn't show the AOE icon to the stealth player, IMO (if it does).

I seem to be 50/50 against all other classes.. win some, lose some.. but against Smugglers, I've won maybe once of out 5 or 6 run-ins (in World PVP)... I usually get stun locked to death. If that's the way they work, then fine, but there needs to be more potential counters against their initial stealth opener, then I think it'd be a bit more fair.

Hayemaker's Avatar


Hayemaker
12.30.2011 , 12:06 PM | #144
Quote: Originally Posted by asciiadam View Post
Slow is not included in this. You can be slowed as many times as a person wants. There is a really good thread at the top that explains resolve.
Useful article, appreciated thanks.

However, It seems you can still be stunned twice before the immunity kicks in. For any clothy, no matter how much damage limitation you prestack with your clarevoyant abilities that allow you to know when a stun is coming, you are unlikely to survive. Which is, perhaps, why I had not fully appreciated the resolve system previously.

2 stuns in a row is still chain stunning.

And like I say, for a range class with most abilities requiring build up, being slowed is very little different to being stunned. You take a lot of damage while they are in melee range, and are constantly set back if you try to heal yourself.

Sometimes you can escape using your own CC and a combination of trinket/ force speed. But only occasionally.

Again, I fully appreciate that further abilities to be gained as I level may make a difference.

Enderf's Avatar


Enderf
12.30.2011 , 12:12 PM | #145
Quote: Originally Posted by Bandelederen View Post
So me and another level 50 runs op to cap this point in the Alderaan warzone. Out of nowhere this scoundrel opens up and obliterates the other lvl 50 before I can even react. He then vanishes and opens up on me with a stun.

At this point im thinking surely he cannot do the same thing to me, he just did to the other guy 8 seconds ago. Boy was I wrong.

STUN
4.7k
3.8k
3.0k
STUN OVER

At this point I have about 10% of my hp left and the fight is over. He just creamed the both of us in less than 20 seconds and hes still got 90% hp left.


And tbh this is not the only time I've witnessed these scenarios with scoundrels completely destroying people in a single stun. This needs to be addressed immediatly.
That is their mechanic. They can pick off single targets, one after the other but are extremely squishy if you catch them or stun them back. I have only seen a hand full of Scoundrels that are good enough to pull this off thus far.

-Ender

SKULLWORTH's Avatar


SKULLWORTH
12.30.2011 , 12:12 PM | #146
Ill agree with one thing i was expecting the Stun cycle to be similar to wow, in the sense of you being stunned then your next stun time would be lessened... here its a perfect example why wow did that.. because its chaos....

If ive got it right one Stun can be interrupted by damage and the other can't

the kick stun is a 45 sec CD so weather or not your gonna argue over weather or not thats a big deal is down to build potential..

Personally the scoundrel/operative is the only class that should be allow to stealth...



Second the cover barrier should be given to troopers not snipers...

Gratus_Mortuus's Avatar


Gratus_Mortuus
12.30.2011 , 12:18 PM | #147
Quote: Originally Posted by Bandelederen View Post
Scoundrels/Operatives ridculously OP.

So me and another level 50 runs op to cap this point in the Alderaan warzone. Out of nowhere this scoundrel opens up and obliterates the other lvl 50 before I can even react. He then vanishes and opens up on me with a stun.

At this point im thinking surely he cannot do the same thing to me, he just did to the other guy 8 seconds ago. Boy was I wrong.

STUN
4.7k
3.8k
3.0k
STUN OVER

At this point I have about 10% of my hp left and the fight is over. He just creamed the both of us in less than 20 seconds and hes still got 90% hp left.


And tbh this is not the only time I've witnessed these scenarios with scoundrels completely destroying people in a single stun. This needs to be addressed immediatly.
This is so obvious and a problem to such an extreme that it makes me believe there are no devs. dedicated to PvP, or those that are should be fired.

This game is a ton of fun and really happy I bought it, but PvP is a critical aspect of any MMO for me and if I don't see it improve and balance I will not continue. The Scoundrel-Operative is the biggest problem regarding silly over the top over powered pvp classes right now, but the lack of any tiers is another.

We need a team that understands and genuinely cares about PvP or that aspect of the game will drive folks like me away.

-Gratus

kimmiekros's Avatar


kimmiekros
12.30.2011 , 12:27 PM | #148
Quote: Originally Posted by Cias View Post
this. if you did not realize he was there in that amount of time... you have horrible reaction time and/or are oblivious to what goes on around you.
^^^!!! This a thousand times this. Pvp more and learn to play your class.

Floored's Avatar


Floored
12.30.2011 , 12:28 PM | #149
Quote: Originally Posted by -Kraxis- View Post
Do AOE's break stealth? If not, why not? Can't I use Jet Boost or something else when I think they're close and pop them out of stealth? I haven't had a chance to try this yet, but it would be interesting to find out if there are 'other tactics' you can use to counter stealth, as Wolfwood was talking about...

Also.. Stealth Probe never works for me (and I don't suck THAT bad).. I mean, it seems pretty much useless against a good player... it should be a larger radius and shouldn't show the AOE icon to the stealth player, IMO (if it does).

I seem to be 50/50 against all other classes.. win some, lose some.. but against Smugglers, I've won maybe once of out 5 or 6 run-ins (in World PVP)... I usually get stun locked to death. If that's the way they work, then fine, but there needs to be more potential counters against their initial stealth opener, then I think it'd be a bit more fair.
AoE's break stealth, knockbacks break stealth, getting sneezed on breaks stealth.
~--'-.-¤{@ In Loving Memory ~ "Mom" ~ 8/27/1955 - 9/30/2010 @}¤-.-'--~
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Hayemaker's Avatar


Hayemaker
12.30.2011 , 12:29 PM | #150
Quote: Originally Posted by Floored View Post
AoE's break stealth, knockbacks break stealth, getting sneezed on breaks stealth.
Okay... but how do you knock back someone you can't see?

And how much AOE is there that doesn't need either build up or a target?