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juggernaut girl here! why i can't romance vette huh

STAR WARS: The Old Republic > English > General Discussion
juggernaut girl here! why i can't romance vette huh

rachetsw's Avatar


rachetsw
10.05.2017 , 08:03 PM | #11
Quote: Originally Posted by grania View Post
If you're not using him, I'll take that womp rat off your hands..



Hey, flip you for him?
Heads or tails?
Proud Quinnmancer Proud Theronmancer

Rosiells's Avatar


Rosiells
10.05.2017 , 08:23 PM | #12
Quote: Originally Posted by Estelindis View Post
Are you sure? If we're just looking at the original companions, we can rule out them being gay or lesbian because of their clear opposite-sex attraction. With the only options being het or bi, it is not statistically ridiculous for all 19 to be heterosexual (according to my understanding of the demographics of sexual orientation). This isn't at all to say there's anything wrong with Bioware's new approach of making non-class romances 100% bi. Whether something's statistically likely isn't necessarily the best measure of whether it's good for an RPG. I am just taking issue with your statistical claim re class companions.
well that's the thing, is that het & bi arent the only sexualities out there! and that's not even looking at romantic orientation
to be able to put 19 people in a room together & say they're all heterosexual heteroromantic seems a bit of a stretch to me; there are a lot more lgbtqia+ folks out there than most people realize because theyre questioning/closeted. so i totally get what youre saying! but from my perspective for 19 random people to all be het is a bit funny aha

IoNonSoEVero's Avatar


IoNonSoEVero
10.05.2017 , 08:24 PM | #13
Quote: Originally Posted by Estelindis View Post
Are you sure? If we're just looking at the original companions, we can rule out them being gay or lesbian because of their clear opposite-sex attraction. With the only options being het or bi, it is not statistically ridiculous for all 19 to be heterosexual (according to my understanding of the demographics of sexual orientation). This isn't at all to say there's anything wrong with Bioware's new approach of making non-class romances 100% bi. Whether something's statistically likely isn't necessarily the best measure of whether it's good for an RPG. I am just taking issue with your statistical claim re class companions.
Well, keep in mind that a bi person in an opposite-sex relationship is still bi - if that relationship ends their next partner could be same gender. And people's sexuality *can* be fluid throughout their lives - the Kinsey scale goes from 0-6 (with an extra space outside the numbers for asexuality) and only the very ends of those are "exclusively heterosexual" or "exclusively homosexual." There's been a lot of research done lately on how many women who truly identified as straight in their teens and 20s find themselves identifying as bi or lesbian in their 30s onward.

Point being that if we want to split hairs, the fact that the vanilla companions were in opposite gender relationships in the class stories doesn't necessarily rule out the possibility that some of them could be bi, and it doesn't mean it would be necessarily out of character to make them available to all players in a future expansion.

To the OP, I hear you - bi female player here. I hate Quinn and wanted nothing to do with him, and if the story had allowed my female Sith Warrior to romance Vette or Jaesa she may have jumped at it. Lana Beniko's worth waiting for in SoR onward, IMHO, but it's too bad there aren't other f/f options for some variety (not every bi or L woman in the world is going to love the same companion). Bioware HAS been good about making love interests and flirts open to all players since KOTFE so at least there's been progress.

xordevoreaux's Avatar


xordevoreaux
10.05.2017 , 09:01 PM | #14
Quote: Originally Posted by SourOrange View Post
Because the folks at Bioware and/or EA weren't gutsy enough during the game's inception.
^^ This. From the mind of a corporation, it works this way: You gotta please the share holders, get that bottom line in, and that apparently meant sacrificing our same-sex relationship features when the game first started in an attempt to prevent anything that might be ill-received or make bad press, so be it. Our concerns were secondary at best. That the game got through its preliminary profitable stage to a point where it didn't matter to the revenue stream what got incorporated, presto, there's Cythriat on Makeb.
Referral Link: http://www.swtor.com/r/F4XbCd
In English, a leading X on a word is pronounced like a Z. (zorDEVoro).

IoNonSoEVero's Avatar


IoNonSoEVero
10.05.2017 , 09:15 PM | #15
Quote: Originally Posted by xordevoreaux View Post
^^ This. From the mind of a corporation, it works this way: You gotta please the share holders, get that bottom line in, and that apparently meant sacrificing our same-sex relationship features when the game first started in an attempt to prevent anything that might be ill-received or make bad press, so be it. Our concerns were secondary at best. That the game got through its preliminary profitable stage to a point where it didn't matter to the revenue stream what got incorporated, presto, there's Cythriat on Makeb.
I think it also helps that the Star Wars franchise as a whole has taken a far more open stance on this in the years since SWTOR was first released. There is a lesbian Imperial officer in one of the canon books, and several people affiliated with the newest films have said there will be LGBTQ relationships and (major) characters there.

Amantionus's Avatar


Amantionus
10.05.2017 , 09:16 PM | #16
Ah the Kinsey studies. They have their good points and their flaws. Let's not place too much emphasis on them as the methodology would not stand up to the standards of "best practices" for research.

As for the fluidity of sexual orientations, that is a matter that has not been thoroughly researched. It may be fluid, but to what degree is unknown. Also, the research indicates that some people "experiment" with relationships other than their "base" orientation, but that does not necessarily indicate a change in orientation.

The "hard" numbers for the USA indicate 97.7% of the US population identify as heterosexual, 1.6% as homosexual and 0.7% as bisexual. That is as of 2014 in the National Health Statistics Reports.

Based on those numbers, putting 20 people in a room and all of them being heterosexual is not unlikely. Make the number 50 and you should find one or two non-heterosexuals in a representative sample and two or three non-heterosexuals in a 100 person group.

But this is a fantasy world, so the numbers for the "real world" have no suzerain here. Thus, for expansions, making all companions equally available to all characters is a logical progression. Some people do seem to find the romance parts of the story-lines to be highly compelling if the forum postings are any guide... Thus a greater number of available options might result in people staying subscribed for longer periods of time and possibly attract more people that are interested in such matters to the game as well. A retroactive change to the non-expansion characters could do the same, but how much work would that be?...and would it be worth the effort? (questions for someone with more knowledge than I, I once coded a tic-tac-toe game and decided I hated writing programs)
"Caesar non supra grammaticos"

xordevoreaux's Avatar


xordevoreaux
10.05.2017 , 09:20 PM | #17
Quote: Originally Posted by Amantionus View Post
Ah the Kinsey studies. They have their good points and their flaws. Let's not place too much emphasis on them as the methodology would not stand up to the standards of "best practices" for research.

As for the fluidity of sexual orientations, that is a matter that has not been thoroughly researched. It may be fluid, but to what degree is unknown. Also, the research indicates that some people "experiment" with relationships other than their "base" orientation, but that does not necessarily indicate a change in orientation.

The "hard" numbers for the USA indicate 97.7% of the US population identify as heterosexual, 1.6% as homosexual and 0.7% as bisexual. That is as of 2014 in the National Health Statistics Reports.

Based on those numbers, putting 20 people in a room and all of them being heterosexual is not unlikely. Make the number 50 and you should find one or two non-heterosexuals in a representative sample and two or three non-heterosexuals in a 100 person group.

But this is a fantasy world, so the numbers for the "real world" have no suzerain here. Thus, for expansions, making all companions equally available to all characters is a logical progression. Some people do seem to find the romance parts of the story-lines to be highly compelling if the forum postings are any guide... Thus a greater number of available options might result in people staying subscribed for longer periods of time and possibly attract more people that are interested in such matters to the game as well. A retroactive change to the non-expansion characters could do the same, but how much work would that be?...and would it be worth the effort? (questions for someone with more knowledge than I, I once coded a tic-tac-toe game and decided I hated writing programs)
The decision by EA to avoid same-sex relationships when the game started had nothing to do with any of the above stats, zero, zilch, nada. It was all about getting through a game launch without having Focus on the Family or the Family Research Council or Pat Robertson rail against Bioware/EA, which subsequently would have made Disney look bad for using a contractor (EA/Bioware) who is sullying children with the hell-spawn taint of homosexuality.
Here's one gay guy saying I'm glad we got past that point and I hope Bioware never creates a game again where they leave off Same-sex relationships at the beginning of their game launch.
Referral Link: http://www.swtor.com/r/F4XbCd
In English, a leading X on a word is pronounced like a Z. (zorDEVoro).

Amantionus's Avatar


Amantionus
10.05.2017 , 09:33 PM | #18
I was not suggesting that those numbers had anything to do with the initial decision. Merely responding to some comments made in the thread.

As for the various special interest groups, they are something of a blight on society in my opinion. The vast majority of people are comfortable enough in their sexual orientation that no game, movie, book or other media source will have any impact on them. Extremists of any stripe are best ignored or else sequestered away for the greater good of society...but as that is not an option in a mass media world corporations are financially justified in taking measures to protect their desired projected images. Though I wish that such was not necessary.

Personally, I would rather companies put in as many options as possible to appeal to the widest range of customers possible. Take me for instance (fishing preferably)... I play both male and female characters. I would rather romance a female character either way than a male character if I were to delve into that aspect of the game (not really my thing, I like killing stuff and messing around with crafting[while not making much profit]). Thus, personally, I would rather all romance-able characters be available to all player characters, without regard to the sex of the player character. So I agree with you on that point.

Again, my post was not to justify what was done or to give reasons for why. It was solely to address some points raised in the thread.
"Caesar non supra grammaticos"

Totemdancer's Avatar


Totemdancer
10.05.2017 , 10:43 PM | #19
Quote: Originally Posted by MadDutchman View Post
because she is a heterosexual female
Thatís rubbish, no where does it say that. You just assume that because theyíve only been given the option for males to romance her.
This is a discussion that has gone on for years. Ive seen and read all the reasons from those against same sex relation ships in the vanilla version and why they can never retroactively change them, which is a shame, I wish they would.
But thatís not what the OP asked, she/he asked why they canít. The simple answer is she wasnít given the option because Bioware/EA were under pressure from the Christian lobby before the game launched to not include same sex romances. It wasnít till Disney took over that EA/Bioware decided to move forward with same sex relationships,

LordFell's Avatar


LordFell
10.05.2017 , 10:57 PM | #20
...pretty sure the option to romance Vette becomes available in KotFE (I mean, for females as well as males). Not that this leads anywhere.

Also... I read today that One in Six Millenials identify as something other than heterosexual. So... with 19 companions, odds are 2 - 4 are going to be more flexible.