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SWTOR Autumn Roadmap 2017

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Syal's Avatar


Syal
10.03.2017 , 08:09 AM | #431
When the galactic star fighter will be open to PVE ?

Xina_LA's Avatar


Xina_LA
10.03.2017 , 08:10 AM | #432
Please make Character Transfers even cheaper (FREE?) between now and then, so that we can organize our legacies before the move to the new servers. Thank you!
--=# Decorating addict of Satele Shan server. #=--

ForjKlahaa's Avatar


ForjKlahaa
10.03.2017 , 08:10 AM | #433
As someone who mostly plays solo with a little PVP, I have to say I'm disappointed. I realise you are trying to deliver multiplayer content in an MMO but it's the story that keeps me coming back and making a ridiculous number of alts.

Two new (solo-able) flashpoints and bringing a conclusion to the traitor storyline is not very much for the foreseeable future. I was hoping for a new XPAC with multiple chapters to enjoy. The current situation looks pretty bleak. I would have been willing to buy a new expansion for real money if it really expanded on the storytelling.

As for server merges, I appreciate that it will make group finder pop much more quickly and that it was absolutely needed for the health of the game but what a massive headache it's going to be for those of us that play on multiple servers. Name issues aside, I spent a long time building up legacies on TRE and Progenitor so I have top-tier crafters, a healthy amount of mats, and credits, A DvL XP armour on each and I spent a lot of CC on character slot unlocks and server transfers to get in a situation where I can have 20+ characters on each and still have a 5 slot breathing room when I'm subscribed.

Now I'm going to immediately fill up all my active slots and my legacy bank is going to be an absolute disaster.

  • You need to multiply the max number of characters per server by three.
  • You need to make all characters slot unlocks now count for 3 slot unlocks.
  • You need to (at least) double legacy storage at no extra cost or introduce a way for mats to be stored separately from legacy storage.

If you think I'm going to spend more cash (over and above the almost 1000 I've spent on this game) on unlocking storage bays and character unlocks just to get back to the same state I'm in now, with very little content that interests me on the horizon, for a change that doesn't really benefit me as a player, you're out of you g-d-mn mind.

I guess I'll stay subbed long enough to stand a chance at keeping my character names (just in case you guys release anything big and fun for players like me to do) but after that, it just seems like more of the same.

I seriously don't know why you haven't implemented solo versions of ALL FPs and even OPs. That would be a MASSIVE influx of solo, story-heavy content that requires no additional voice acting, art assets or music etc and I could finally play the game start to finish and see every single story beat at my own pace. It's also a great way for solo players who maybe want to get into group content to check out boss mechanics and level design so that if they want to go into a group OP fully prepped, they can complement online guides with that experience.

One final thing. I like Darth Malgus well enough but it's like you're claiming the EU English server for the Imperials. I play both factions equally and it doesn't sit right with me. When a guild has control of a planet, will we see a message like "The Ancient Jedi Order @ Darth Malgus controls this sector" ?
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blueCult's Avatar


blueCult
10.03.2017 , 08:25 AM | #434
Two questions:

first: when do the new augments come? couldnt find it.
second: do u need mk-11 slots ? pls not!

damonskye's Avatar


damonskye
10.03.2017 , 08:34 AM | #435
Keith, has there at least been consideration of opening up the other flashpoints to solo, the ones that you can't solo already? What about solo versions of operations? That's something you guys could do that would breathe new life into the game for many of us. (And don't tell me "solo operations are evil"... the Eternal Championship was a solo op and it was fine. If you don't want solo ops, don't do them.)
"Story is flavor. Content is substance. ... SWTOR needs new content. Desperately."
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SolarSaenz's Avatar


SolarSaenz
10.03.2017 , 08:35 AM | #436
I've had time to think this over and fully read the road map and the entry on the euphemism for server mergers, and I have more fully developed opinion.

My overall opinion on the roadmap is that it's just okay.

There's really nothing that I dislike or think is bad.**
But, there's nothing really to get excited about.
Actually, a lot of what I am happy about is what's NOT in the roadmap.
What I am glad is NOT in the roadmap.
-a new Light vs Dark "event".
-Tier 5 gear of GC
-new levels of GC
-More uprisings

The quality of life improvement are nice. However, it seems a significant portion of the roadmap is just QoL improvements.
Server mergers I guess are needed, and that seems to take front and center of the roadmap, but that is a QoL improvement. I understand that it takes a lot of planning, resources, and whatever to make it happen and that it's probably necessary. But still, QoL improvements, while nice, seem to be taking priority over real content.
And, seeing QoL improvements take up more and more of what makes up patches leads me to think, we are being slowly prepped for Maintenance Mode.
Note that I didn't say we are in maintenance mode. I said it feels like we are being prepared for maintenance mode. You know, the whole "boil a frog slowly instead of throwing it into a pot of already boiling water" metaphor?

My personal feeling on server merges is more of a "principle of the thing" rather than a practical thing.
Server merges just means the game is losing players. So, rather than try to reverse that trend, BW/Ea seems content with losing players.

I get the feeling that Keith is trying to mow a 40 acre lawn with a regular, hand pushed lawnmower. There's so much to do, but he can only do so much with the little he has. No matter what he does, it will never seem like enough. However, by the time he has gone over all 40 acres with this little hand pushed lawn mover, the grass has grown again, and it's time to repeat the whole process.

No disrespect to Keith. I have no doubt he is doing the best he can and that his heart is in the right place.

**GC is being "tweaked" or "improved". I don't like GC, but it's already there. I have mixed feelings about it because I dislike GC but things are continuously done to take the sting out of it. That means GC is being made less bad, which I guess is good. Its kinda like saying "I only went over my budget by $5000 this month as opposed to last month when I went over budget by $15,000. Progress!!"

Quraswren's Avatar


Quraswren
10.03.2017 , 08:41 AM | #437
Quote: Originally Posted by DarthDymond View Post
Huh, just noticed it looks like they're walking back the scope of how many currencies they're making Legacy-wide:
Late July:

Now:

Bit of a shame.
Not jsut that but in OPS as well. I see bioware has choosen to keep their mouths shut on why we went from this:

http://www.swtor.com/community/showt...93#edit9373193

to something entirely different but the best part being:
"To change our direction, we had to retool, reorganize, hire new talent, and get everyone on board with the changed direction. That takes time, so we made a choice and decided to release the Operation Boss encounters one at a time. This gave us more time to design, polish, test, and get insight directly from players, versus making everyone wait all year before we released 5 new bosses."

and yet now we find out that even with all that "direction", retooling, reorganizing, new "talent" and getting everyone on board they can only do 3 bosses in 12 months and another 2 in who knows how long and in 2018. So all that design, polish, testing and insight pretty much meant nothing and gamers still had to wait over a year.

Thats more than "a bit of a shame".
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KeithKanneg's Avatar


KeithKanneg
10.03.2017 , 09:00 AM | #438 Click here to go to the next staff post in this thread. Next  
Quote: Originally Posted by Jerba View Post
I have a question regarding the server merges. In the text it says:

However, the current stronghold cap is six, not eight (there are seven strongholds in total). Will the cap be increased with 5.5/5.6 or is this a typo?
Update on Strongholds: The cap is being increased to 10 and the Conquest bonus percentage will be hard-capped at 150 percent. Both changes will happen with Game Update 5.5.
Keith Kanneg | Game Producer
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DarthDymond's Avatar


DarthDymond
10.03.2017 , 09:02 AM | #439
Quote: Originally Posted by KeithKanneg View Post
Update on Strongholds: The cap is being increased to 10 and the Conquest bonus percentage will be hard-capped at 150 percent. Both changes will happen with Game Update 5.5.
Nice!
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Gelious's Avatar


Gelious
10.03.2017 , 09:04 AM | #440
Quote: Originally Posted by Eshvara View Post
I wonder if he thinks there is going to be cross server play after the merge? I didn't read any of that but I may have missed it. If that's the case I can see his point and maybe they should allow a toggle for it.
No, I thought it will be cross-server by region for a few weeks and then the merges by language. But I am rereading now and it seemes I read it wrong Nothing but merges by language. So nevermind.
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