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Type "+" if you think these classes need buffs to their defenses.

STAR WARS: The Old Republic > English > PvP
Type "+" if you think these classes need buffs to their defenses.

JHeezey's Avatar


JHeezey
10.01.2017 , 11:55 AM | #51
Quote: Originally Posted by MackPol View Post
Lol, since when playing a class well is exploiting ? You can play your class however you want it and however is effective. Dont have to listen to devs to tell you how to play.

Please stop saying skank tank... there is nos such thing. If they do tanking they are tank. Thats it. Sorry to hear you get outdpsed by tanks. Maybe stop mashing buttons and unload your stuff into dcds, that helps.
Ad hominem aside, PvP is more fun when each class has plays and counter-plays against each other. To accomplish this, each class should be better at some things (damage, cc, heals, defense, etc.) at the expense of being worse at others.

Skank Tank violates this principle by having excellent damage and defensives (and cc immunity for some flavors). This eliminates counter-play because there is no counter to the skank tank activating a DCD or two and proceeding to burst down squishier classes (short of running away until the DCD expires, but that's not really fun/viable).

A balanced tank class should have a one-to-one tradeoff between defensives and damage. If you want to drop huge numbers in PvP, you should have to play a DPS class.

Completely agree on toning down the defensives of Merc/Sniper. I would submit that tank classes should have the power of their defensives made dependent on wearing tank gear (eg. damage reduction or ability duration of DCDs scaling off defense/shield/absorb rating).

MackPol's Avatar


MackPol
10.01.2017 , 03:39 PM | #52
Tanks do less damage then dps.
Question is do they have better defensives ? Dunno about that. Vanguard tank has nothing apart from passives, has worse dcds then many dps classes..

It is what it is and if people wanna make it viable by doing good damage then props to them for finding a way to make their class be usefull. Its better then crying on forums.

JHeezey's Avatar


JHeezey
10.01.2017 , 04:43 PM | #53
Quote: Originally Posted by MackPol View Post
Tanks do less damage then dps.
Question is do they have better defensives ? Dunno about that. Vanguard tank has nothing apart from passives, has worse dcds then many dps classes..

It is what it is and if people wanna make it viable by doing good damage then props to them for finding a way to make their class be usefull. Its better then crying on forums.
Last thing I'll say on here: I'm primarily referring to Jug/Guardian Skank Tank. VG is weak regardless of role.

The moderately higher damage that DPS can achieve is easily offset by the superior DCDs of the Jug/Guard skank tank (again Merc/Mando being the exception). Also, theoretical parses have little relevance in PvP.

Tanks don't need to run hybrid to be useful, they are excellent damage mitigators with guard and should be in a support role rather than acting as prime-time damage dealers.

In the current meta there is no logical reason to pick certain DPS classes as they are outclassed by skank tanks. I believe that this is an issue.

brishae's Avatar


brishae
10.01.2017 , 05:01 PM | #54
Why are people trying to give Marauders even more defensive buffs. lollll
Carthy =)

Azheon's Avatar


Azheon
10.01.2017 , 08:54 PM | #55
Quote: Originally Posted by brishae View Post
Why are people trying to give Marauders even more defensive buffs. lollll
do you think all mara specs have equal defenses?
my refferal link : http://www.swtor.com/r/ll7f8S

KendraP's Avatar


KendraP
10.02.2017 , 12:12 AM | #56
Quote: Originally Posted by JHeezey View Post
Tanks don't need to run hybrid to be useful, they are excellent damage mitigators with guard and should be in a support role rather than acting as prime-time damage dealers.

In the current meta there is no logical reason to pick certain DPS classes as they are outclassed by skank tanks. I believe that this is an issue.
I've stated that if I am tanking my goal is to guard my team and be as annoying as possible. The issue is that currently tank gear does virtually nothing for me in PvP. Yes, I have tried it.

I have also stated everywhere that I almost always outdamaved myself as a vigi guardian, which anyone claiming is OP needs their head examined. Not because it doesn't do damage but because it is so squishy. Sorry but dying 15 times a match is not fun for me. Especially when I run with a healer.

Therefore, as I have stated virtually everywhere on these forums by now, the solutions are to improve dps survivability for guardians and vanguard and to make tank gear somehow help my survivability. Provided these were true, tanks would run tank gear and dps would go dps spec. In the meantime, we can all enjoy dying to the armies of mercs and snipers and die repeatedly or go try to be useful to our team somehow.

krosswong's Avatar


krosswong
10.02.2017 , 05:04 PM | #57
Quote: Originally Posted by JHeezey View Post
In the current meta there is no logical reason to pick certain DPS classes as they are outclassed by skank tanks. I believe that this is an issue.
I think people are missing the biggest issue of them all: premades. When you get right down to it, even the most overpowered classes in the game will get steamrolled against even a mediocre, yet organized, premade on voice comms. This is made even more apparent in a pvp system built around guarding objectives and responding to defend off nodes or organizing to move an objective from one side of the map to the other. Until BW fixes that, arguing over slight differences between classes is a moot point.

#overratedstaticpremade.
The Guildkiller Legacy

Harbinger's #1 pub side trash.

Elusive_Thing's Avatar


Elusive_Thing
10.05.2017 , 04:26 PM | #58
Quote: Originally Posted by DanBlaster View Post
this what I think needs adjustment
reflect=5 second activation, 1 minute cool down, no damage cap- utility (gives it 2 extra seconds making it 7).
endure pain=45% increase of health for 20 seconds- (tank would get the same, but 30 second like they still do)
saber ward=instead of 2 seconds of "blade tuning" make it 5, also with cc immunity upon activation for 12 seconds.
enrage defenses= 30 charges with the passive "brawn" granting cc immunity and 20% damage reduction until the end of it's activation or charges.

mad dash= 30 meter distances, with speed increase of 50% for 5 seconds and damage reduction increase by 20%.

this is some ideas that i just came up on the spot, but the purpose of a "JUGGERNAUT" is they're suppose be hard to kill and giving them vanish/stealth would just make a copy/paste of every other class that does it. so giving them passives that give them short period of damage reduction boost and cc immunity would help the dps spec alot in my opinion.
Thanks for the laughs.

Uebli's Avatar


Uebli
10.05.2017 , 04:34 PM | #59
+++++++++++++++++++++++++++++

Jake_Chambers's Avatar


Jake_Chambers
10.06.2017 , 10:07 AM | #60
Marauder is very weak class it needs lots of defense buffs to make it viable k thnks
TURTLE TURTLE TURTLE TURTLE TURTLE TURTLE
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