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Type "+" if you think these classes need buffs to their defenses.

STAR WARS: The Old Republic > English > PvP
Type "+" if you think these classes need buffs to their defenses.

Azheon's Avatar


Azheon
09.29.2017 , 10:50 AM | #41
Quote: Originally Posted by KendraP View Post
I don't play a sent, but I do play a vigi guardian. As a guardian tank main I too feel perfectly aware of DCDs. Wanted to say kudos for bringing reasonable responses into the discussion.

We'll see what happens in 5.6 with utility changes I suppose.
1- It is normal to feel perfect as guardian tank because it has no problem.

2- It is a trend to focus jugg dps first at arenas, because of it is squishy.

3- You are a reg warzone player, don't even have any ranked warzone experience and write essays about how juggernaut is... I even can't describe this situation.
my refferal link : http://www.swtor.com/r/ll7f8S

KendraP's Avatar


KendraP
09.29.2017 , 11:08 AM | #42
Quote: Originally Posted by Azheon View Post
1- It is normal to feel perfect as guardian tank because it has no problem.

2- It is a trend to focus jugg dps first at arenas, because of it is squishy.

3- You are a reg warzone player, don't even have any ranked warzone experience and write essays about how juggernaut is... I even can't describe this situation.
If you'd read my essays you'd know that for pvp I only recently swapped from vigi to skanking. I spent a very long time moaning about the situation on here before one incident made my decision to change.

I understand dps guasrdians are focused first in 4v4 situations and even elsewhere should a team choose to focus on kills rather than objectives, again this prompted my switch.

If all I'm going to do is die repeatedly why would I go to a format where that is the only option? Ranked is only arenas, which is set drastically against dps guardians. Therefore why would I bother with the format, except maybe out of some delusion of grandeur?

JHeezey's Avatar


JHeezey
09.29.2017 , 03:00 PM | #43
Quote: Originally Posted by KendraP View Post
If you'd read my essays you'd know that for pvp I only recently swapped from vigi to skanking. I spent a very long time moaning about the situation on here before one incident made my decision to change.

As a VG DPS main who regularly PvPs I gotta say that you are part of the problem, not the solution. Skank tank was never intended to be a "thing" by the Devs. You are exploiting your class in a way that was never meant to be possible.

I understand your frustration: I can't play ranked due to my class and I'm regularly nuked in PvP, but switching to skank tank would only further ruin PvP for the other players. Hopefully the Devs will sufficiently buff DPS Guardian to make it viable - if they do, please consider switching back.

krosswong's Avatar


krosswong
09.29.2017 , 03:49 PM | #44
Quote: Originally Posted by JHeezey View Post
As a VG DPS main who regularly PvPs I gotta say that you are part of the problem, not the solution. Skank tank was never intended to be a "thing" by the Devs. You are exploiting your class in a way that was never meant to be possible.
I'd be quite interested to see an actual dev post stating that.
The Guildkiller Legacy

Harbinger's #1 pub side trash.

Ansultares's Avatar


Ansultares
09.29.2017 , 05:27 PM | #45
Quote: Originally Posted by krosswong View Post
I'd be quite interested to see an actual dev post stating that.
Seriously. All these people claiming skank violates some sort of design principle are ridiculous. Have you seen healers in this game? They break the trinity. Neutering tanks does nothing to fix that.
Snare

KendraP's Avatar


KendraP
09.29.2017 , 06:24 PM | #46
Quote: Originally Posted by Ansultares View Post
Seriously. All these people claiming skank violates some sort of design principle are ridiculous. Have you seen healers in this game? They break the trinity. Neutering tanks does nothing to fix that.
To be fair the coming healer nerfs are going to hurt, well at least on the operative side. I don't mando so I shouldn't speak for them lol.

But yeah i hated skanking on pure pricinciple but it's the only way to guardian and not get destroyed in seconds. And that's not even much of an exaggeration.

JHeezey's Avatar


JHeezey
09.30.2017 , 07:56 AM | #47
Quote: Originally Posted by krosswong View Post
I'd be quite interested to see an actual dev post stating that.
Fair enough, I guess I was just giving them the benefit of the doubt on that one.

Quote: Originally Posted by Ansultares View Post
Seriously. All these people claiming skank violates some sort of design principle are ridiculous. Have you seen healers in this game? They break the trinity. Neutering tanks does nothing to fix that.
Skank Tank is a better DPS class than the majority of the actual DPS classes (Merc/Mando being an exception for equally imbalanced DCDs). I would argue that there is something wrong with that...

But don't take my word for it, PvP on a non-FOTM DPS class and see if you reach a similar conclusion.

DanBlaster's Avatar


DanBlaster
10.01.2017 , 12:05 AM | #48
Quote: Originally Posted by Azheon View Post
I say you what will happen when you play jugg dps at solo ranked...

They will focus you because we ranked players now that jugg is squishy and you will die in 15 seconds. Maybe you will get stunlocked and pop your enraged defense to save yourself, but no... Because of high bursts your enraged defense stacks will be wasted like your jugg in arena.
this pretty much sums it all up.

I have been playing jug since season 7, have gotten up in the 1600 rating in season 8 and in the mid 1400's in season 9 purely as a dps jug (toggling from rage/veng).

if you don't know how to; kite, delay charge, disengage, and deal with classes like merc/sniper you're going to have a bad time in rank.

personally I only do it, because I can't be bother re-rolled a new toon and i have invested everything on my jug. even with the patch that is coming, we are still not going see any real improvement to main issue with jugs. we might get better dps numbers , but we will still melt. not sure what tank jugs are going to do with piercing chill being nerf, without that they lack the dps.

in my opinion jug's damage performance is just fine, the things that need tweaking are the dcd's and the utilities. reflect is a 1 minute cool down that activates for 3 seconds only reflect certain types of attack with it's damage cap to 40k per a person. endure pain increases maximum health by 30% for 10 seconds, saber ward is just a bad version of mara's saber ward with a 3 minute cool down and 12 seconds of activation. then you have enrage defense which gives you 15 charges of health, every time you take damage you use a charge and gain about 6500 health (248 gear) and it can increase with relic procs to 8k. though this doesn't help much when you're in a cc stun lock and those 15 charges of health go away instantaneously and have to wait for 2 minutes for it to come back off cool down.

only disengage is mad dash which is a 45 second cool down that takes you flying 25 meter any direction, but if you're rooted/cc it will stop you in your track unless you take the utility to purge roots/movement impairment.

other ways to disengage would be utilizing mad force charge and intercede. creating distance on purpose, to avoid damage from the enemy, but doesn't really matter since most classes have 30 meter attacks.

this what I think needs adjustment
reflect=5 second activation, 1 minute cool down, no damage cap- utility (gives it 2 extra seconds making it 7).
endure pain=45% increase of health for 20 seconds- (tank would get the same, but 30 second like they still do)
saber ward=instead of 2 seconds of "blade tuning" make it 5, also with cc immunity upon activation for 12 seconds.
enrage defenses= 30 charges with the passive "brawn" granting cc immunity and 20% damage reduction until the end of it's activation or charges.

mad dash= 30 meter distances, with speed increase of 50% for 5 seconds and damage reduction increase by 20%.

this is some ideas that i just came up on the spot, but the purpose of a "JUGGERNAUT" is they're suppose be hard to kill and giving them vanish/stealth would just make a copy/paste of every other class that does it. so giving them passives that give them short period of damage reduction boost and cc immunity would help the dps spec alot in my opinion.

themachinemann's Avatar


themachinemann
10.01.2017 , 07:03 AM | #49
Quote: Originally Posted by Azheon View Post
We PVPers who have even little bit experience at PVP know that Juggernaut, Powertech, Sorcerer classes, Marauder's Annihilation, Carnage specs have too weak defenses.
see, you just ruined your whole post by including marauders and sorcs

MackPol's Avatar


MackPol
10.01.2017 , 07:40 AM | #50
Quote: Originally Posted by krosswong View Post
I'd be quite interested to see an actual dev post stating that.
Lol, since when playing a class well is exploiting ? You can play your class however you want it and however is effective. Dont have to listen to devs to tell you how to play.

Please stop saying skank tank... there is nos such thing. If they do tanking they are tank. Thats it. Sorry to hear you get outdpsed by tanks. Maybe stop mashing buttons and unload your stuff into dcds, that helps.

On the topic, we should get serious nerfs to stupid dcds Mercs and Snipers have in the first place and finally balance Pts and Juggs so they get out of sorry state in solo rank. Some variety there would be nice. Ez mode in solo for those classes should end and games will get more fun

Edit: quoted the wrong post..