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Fastest Way to Max Influence on Companions

STAR WARS: The Old Republic > English > Crew Skills
Fastest Way to Max Influence on Companions

psandak's Avatar


psandak
09.24.2017 , 09:51 AM | #41
Quote: Originally Posted by MDresidentx View Post
Can I add some material for feedback for 2017 players?

I've been a sub a long time and I skipped upgrading companions but I'm doing it now and I noticed these things:

1. When leveling companions, there are 4 levels in each grade:

Orange, Yellow, Green and White(In that order). Do you need to run the white levels? I noticed the rewards are almost double or triple when you go higher. Also, I noticed companion influence is given. Is this new?

2. What happens when delete a specific crew skill. Is it lost and count lost or do you get back something to apply to the replacement crew skill?

3. Do you get additional crew skills benefits once your character(s) hit 70+?

4. Is there a way to see the logs of what missions you run per companion? The reason why I ask this if you run these missions without keeping track of them couldn't you reach the cap( 600) before you run all the mission, right?

5. When you get an influence gift with no value, can you sell to a vendor for something? Edit: You get credits, lol!

6. Is there a limit to how many crew skills missions you can run per day? I'm running these missions but they keep failing and nothing new loads into missions window.
1. Are you talking about the color text of missions? If so, the color indicate the difficulty of the mission. It is not really the difficulty that determines the influence impact. There is another descriptor of missions: the yield. Yield falls into five categories: Moderate, Abundant, Bountiful, Rich, and Wealthy (NOTE:
Spoiler
). The influence impact is determined by the grade of mission and the yield descriptor. So a grade 6 Rich mission will have more influence gain than a grade 6 bountiful or grade 5 rich mission but less than a rich grade 7 bountiful mission and of these missions fall into the gray/white difficulty bracket when a character is at the crew skill cap.

The color text determines the difficulty of the mission which in turn determines the base critical success chance: Orange missions have a base 10% crit chance where the rest (Yellow, Green, and Gray) have base 15%.

Color text also determines how many skill points you can get from running the mission:
Orange = 4 skill points
Yellow = 2 skill points
Green = 1 skill point
Gray/White = 0 skill points

So in order to level up a skill quickly, you want to run as much Orange as possible. Mission success or failure has no impact on skill point award.

2. If you abandon a crew skill you lose it and all "memory" of it, and whatever you replace it with starts at level 1. This may not be "realistic," but for game mechanics purposes it is appropriate because what they do not want is a single character being able to effectively have all crew skills at that character's disposal; this is common practice in MMOs (yes there are some where you can pay a fee to retain some knowledge of previously known skills, but they are the exception).

3. the only benefit of being level 70 (technically level 66+) is that you get the ability to use up to eight companions for crew skills. As your character levels up, more companions can be used for crew skills, to a current maximum of eight.

4. There is no in game log for this purpose. If your only objective is to reach the skill cap, then when you hit 590 then slow down; only run one or two missions at a time so you do not "waste" missions. That said, the purpose of crew skill missions is to acquire materials for crafting skills, therefore the only reason I can think of that this is an issue is that you are leveling crew skills strictly for the achievements and do not wish to waste credits on unnecessary missions. But, you can always sell the materials you acquire to offset the cost of the missions.

5. different companions enjoy different gifts in different degrees. For example, the Jedi Knight companion T7-01 "likes" Republic Memorabilia but "Loves" Technology. You always want to give what a companion "Loves" For a detailed list of each companion and what they accept see dulfy's companion influences guide . If you get a gift that none of your companions want (AKA "no influence gain") then you can sell it to a vendor or on the GTN. and yes you only get credits. FYI there are gift vendors on fleet so you can pay credits for gifts and choose the specific gift you want to give. They sell...

grade 1 for 200 credits a piece
grade 2 for 600 credits a piece
grade 5 prototype/blue for 5000 credits a piece
grade 5 artifact/purple for 10000 credits a piece

The most cost effective are the grade 1, BUT they are the least time efficient because you need thousands of them and they are no longer effective at all after influence rank 40. the grade 5 blue generates EXACTLY half that of the purple (or reverse it: the purple generates EXACTLY twice as much as the blue) therefore there is only one instance where you could use one over the other (see spoiler for details):

at specific influence ranks the effectiveness of a given gift goes down. These plateaus are rank 10, 20, 30, 35, 40, and 45. The effectiveness is basically halved. However the gift that breeches these plateaus uses the previous plateaus amount of influence. As a VERY basic and INACCURATE example:

Spoiler


6. The only limitation on running missions is your time at the computer. Mission failure is always an option. There is a 5% failure rate for ALL missions regardless of your skill and the grade of the mission being run. Since no single mission influences the chances of any other mission it is a distinct possibility to fail multiple missions.

That said, I do have a superstition about crew skill missions: I never send a specific companion on a specific crew skill mission twice in a row. This stems from my experience like you where missions were failing at an inordinate rate. But when I changed which companion ran a given mission the failure rate appeared to go down. I have ZERO scientific/provable evidence of my anecdotal findings...but it makes me feel better .

And new missions appear in the list as you level up the skill. But there are points in the process where you have all the missions of a given grade and you are not skilled enough to get new missions in the next grade.
The Ortzid Legacy on The Harbinger
Car'beerd (Guardian) Dalkery (Scoundrel) Blairnah (Sage) Daellia (Merc) and 11 other characters
Understanding Crew Skills / High End Schematics / Best Crew Skills / Crew Skill Money Making / Reverse Engineering Rules / SWTOR Story to date

Vercundus's Avatar


Vercundus
09.28.2017 , 04:39 AM | #42
Best ways:
1. Play heroics, get crates, turn crates to specialists, get gifts.
2. Do not buy stupid cosmetic overpriced items on GTN, one lightsaber is like 2-3 level 50 companions.

I'd advise against grinding for conversations, you're more likely to be bored of playing before you hit influence 20.
Choices matter... I choose not to sub until conquest is fixed...

My referral link http://www.swtor.com/r/jRpChs

MDresidentx's Avatar


MDresidentx
09.30.2017 , 12:06 AM | #43
Thanks BK!! Sorry for the delayed reply but I subbed instant notification and it's not working. I've opened a case.

MDresidentx's Avatar


MDresidentx
09.30.2017 , 12:18 AM | #44
Quote: Originally Posted by Vercundus View Post
Best ways:
1. Play heroics, get crates, turn crates to specialists, get gifts.
2. Do not buy stupid cosmetic overpriced items on GTN, one lightsaber is like 2-3 level 50 companions.

I'd advise against grinding for conversations, you're more likely to be bored of playing before you hit influence 20.
Vercundus, I am bored of this game but I'm at a point that I'm trying to play with "understanding"
All of your advice has been very helpful. I don't mind the grind as long as I learn something because this game has subtle complexity.

Diviciacus's Avatar


Diviciacus
09.30.2017 , 09:52 AM | #45
Quote: Originally Posted by Vercundus View Post
2. Do not buy stupid cosmetic overpriced items on GTN, one lightsaber is like 2-3 level 50 companions.
This has absolutely nothing to do with the thread topic, and just smacks of butthurt.
Nonne mei fratres congruitis nobis nostram cruore ferroque humum recipienda esse aut Imperium Aeternum quae omnia speremus peregerimusque vere perdat?
Conquering the Darkest Places, the ongoing misadventures of a Sith doing what's right by her.

psandak's Avatar


psandak
09.30.2017 , 10:33 AM | #46
Quote: Originally Posted by Diviciacus View Post
This has absolutely nothing to do with the thread topic, and just smacks of butthurt.
He may not have gotten the point across, but the point is valid: keep your eyes on the prize. If you want influence rank 50 companions then you need credits. If you buy that new shiny on the GTN then you will have fewer credits and it will take longer to reach your goal of influence rank 50 companions.
The Ortzid Legacy on The Harbinger
Car'beerd (Guardian) Dalkery (Scoundrel) Blairnah (Sage) Daellia (Merc) and 11 other characters
Understanding Crew Skills / High End Schematics / Best Crew Skills / Crew Skill Money Making / Reverse Engineering Rules / SWTOR Story to date

BenduKundalini's Avatar


BenduKundalini
09.30.2017 , 10:29 PM | #47
Quote: Originally Posted by MDresidentx View Post
Thanks BK!! Sorry for the delayed reply but I subbed instant notification and it's not working. I've opened a case.
You're welcome ! Same thing on email notifications here (which I don't use anymore most of the time but that fail to function when I do)

MDresidentx's Avatar


MDresidentx
12.14.2017 , 10:34 PM | #48
BenduKundalini,

Thanks for your comments. Your comments piqued my interested and I bought out time to apply the guidance you gave.
I'm back but have a few questions.

Here's my status -> All 8 of my characters are at 600 on all three crew skills but these are my questions:

1. How do I get to the purple, gold, etc missions you mentioned? Do I have to use xp and just run through all the missions again and again? This potentially could a massive amount of time.
2. How do I get to last few missions at level 10 to move forward? Once I hit 600 they run but the colors don't change.

Influence Questions:

I have worked on this directly. Indirectly all of companions are making progress but I have these questions:
1. How can you tell what type of gift the reward is. Do I have to load each companion to see? I never see amount of influence or type of gift details. Maybe I'm not doing this right? I will try to work on this on Saturday.
2. Can I buy companions? If I'm going to run missions I'm going to need more companions. I say this because I skipped the story to get my characters 70+ and ran flashpoints to get them there during the XP/CXP weekends.

I'm running the base story now that my characters are 70+ and I'm getting companions but I can't wait till I run all these stories to get the companions.

BenduKundalini's Avatar


BenduKundalini
12.15.2017 , 11:26 AM | #49
Quote: Originally Posted by MDresidentx View Post
BenduKundalini,

Thanks for your comments. Your comments piqued my interested and I bought out time to apply the guidance you gave.
I'm back but have a few questions.

Here's my status -> All 8 of my characters are at 600 on all three crew skills but these are my questions:

1. How do I get to the purple, gold, etc missions you mentioned? Do I have to use xp and just run through all the missions again and again? This potentially could a massive amount of time.
2. How do I get to last few missions at level 10 to move forward? Once I hit 600 they run but the colors don't change.

Influence Questions:

I have worked on this directly. Indirectly all of companions are making progress but I have these questions:
1. How can you tell what type of gift the reward is. Do I have to load each companion to see? I never see amount of influence or type of gift details. Maybe I'm not doing this right? I will try to work on this on Saturday.
2. Can I buy companions? If I'm going to run missions I'm going to need more companions. I say this because I skipped the story to get my characters 70+ and ran flashpoints to get them there during the XP/CXP weekends.

I'm running the base story now that my characters are 70+ and I'm getting companions but I can't wait till I run all these stories to get the companions.
Hey MDresidentxn glad to see my input was appreciated! So many pay no heed or don't even bother to reply.

so:

- Special Missions are missions that you get on a critical success on a slicing mission, lockbox type. And/or the GTN.

For instance I run the level 6 mission "Data Race" on my slicer. The companion commes back giddy with a crit success, I get 2123 credits and a purple level 6 Treasure Hunting mission, Proper Prospecting. Perhaps next time it will be a purple Archaeology mission if it crits?
I can either send it to a char that is a Treasure Hunter (has attained rank 6 to unlock it), or sell it on the GTN. You can of course use legacy bank to swap that stuff between chars.

Seeing that you can sell them, many slicers sell them on the GTN. Personnally I often check the GTN for them but won't pay the high prices most people ask for them. All my mules or secondary chars have slicing and so I get A LOT of those missions anyway for "free" (ie included in the lockobox mission cost which yiels credits anyway). Exception : there are no rank 1 special missions.

- level 10 crew skill level is the last level so there's nothing left to move on to. For the moment. (if our chars get to level 75 with game version 6.0, they will probably be more mats and a new crew skill level)

- each reward says what type it is. For instance small gemstone is green, level 1, and Luxury. Check it out, it's written on it. Underworld Rumor Sheet is also level 1 and green but it's Underworld Goods.
What you can do is go to the gift vendor on fleet, classify goods per type or price (dropdown menu on the vendor top right) and then pull out each comp and hover with the mouse over each gift to see reactions : small influence, moderate, large, none.

Here, I just found this great guide which lists all companion tastes - and which does a much better job of explaning it all than I do !

- lastly, about unlocking more comps before the whole KOTFE/KOTET/Star Fortresses content, well, you can unlock beasts and droids via the Cartel Market or the GTN (for millions of credits) but THESE GUYS ONLY FIGHT. NO crew skill missions with a Nexu or K'lor'slug Soldier !

- all that's left then is HK-51 which you unlock with a series of quests that start on Section X (advanced instance of Belsavis) in the hidden ice valley in the northwest, and the Ewok Treek. Treek however requires a Legacy Rank of 40 and you don't get that in a few weeks... she'll also set you back 1 million credits to unlock the first time. Then 300 K on any other char.

Going to Section X requires character level 50, and the quest series is tedious (you will need to scour a few planets with a metal detector !) However once you have acquired HK-51 you can unlock him for 1 million on a new char of the same faction even at level 1. By the way you'll need a char of the other faction of at least level 7 and preferably level 15 as you need to dig up parts both on Coruscant AND Dromund Kaas. Plus Taris and Hoth.

- there were also special promotional characters given as rewards for subscribing once upon a time, such as Darth Hexid very recently, but if you didn't get them then you won't have them as a "reward in the mail". You can still unlock those three during Fallen Empire however.

Hope that's usefulto you and others !

BenduKundalini's Avatar


BenduKundalini
12.15.2017 , 11:46 AM | #50
By the way just like Slicing crit yields special one-time missions, other crew skills yield schematics on a crit: Treasure Hunting, Underworld Trading, Investigation. Slicing crit gives special one-time missions, Bio and scavenging and archaeo crits just give more resources, and item crafting crits give an enhanced wearable craft or double dose for consumables and moddings.

Check out the links in Psandak's signature above, he explains it all.