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Merc/Mando/Ops/Scoundrel Healers Nerfed

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Merc/Mando/Ops/Scoundrel Healers Nerfed

Wimbleton's Avatar


Wimbleton
09.28.2017 , 06:28 AM | #11
These nerfs aren't really going to contribute to any difference in the experience you currently have with healers. It's simply whether or not they can keep up with Sorc- who is vastly superior in mobility and use of instant cast spells (no interupts). Previously raw HPS (Op) and Self Survivability (Merc) kept them competitive with Sorc, even after the nerf to Corruption, time will tell if that holds.

The relative HPS change should be around 5%, if that (for Sorc, it was 15-18%, after their nerf).

Foambreaker's Avatar


Foambreaker
09.28.2017 , 09:17 AM | #12
Quote: Originally Posted by Wimbleton View Post
These nerfs aren't really going to contribute to any difference in the experience you currently have with healers. It's simply whether or not they can keep up with Sorc- who is vastly superior in mobility and use of instant cast spells (no interupts). Previously raw HPS (Op) and Self Survivability (Merc) kept them competitive with Sorc, even after the nerf to Corruption, time will tell if that holds.

The relative HPS change should be around 5%, if that (for Sorc, it was 15-18%, after their nerf).
OP has more mobility than sorc, but only for people who know how to farm/use UH.

The problem is there that most people try to play OP like a sorc and fail.

Also people see sorc channel one spell while moving and decide that sorc has mobility

Now the devs, who clearly think OP is played like a sorc, have screwed up the correct way to play the class.

Wimbleton's Avatar


Wimbleton
09.28.2017 , 09:24 AM | #13
Nope, you are incorrect.

Foambreaker's Avatar


Foambreaker
09.28.2017 , 10:03 AM | #14
Quote: Originally Posted by Wimbleton View Post
Nope, you are incorrect.
Name one heal the sorc has, THAT DOSENT HAVE A COOLDOWN, that can be cast while moving.

GUN_GAME's Avatar


GUN_GAME
09.28.2017 , 10:15 AM | #15
Quote: Originally Posted by Foambreaker View Post
OP has more mobility than sorc,
Facepalm
Katrin'ka - DM

Foambreaker's Avatar


Foambreaker
09.28.2017 , 10:23 AM | #16
Quote: Originally Posted by GUN_GAME View Post
Facepalm
Same as above, name those high mobility no cooldown sorc spells.

GUN_GAME's Avatar


GUN_GAME
09.28.2017 , 10:39 AM | #17
Quote: Originally Posted by Foambreaker View Post
Same as above, name those high mobility no cooldown sorc spells.
Do you know what mobility means? Well nvm....
Katrin'ka - DM

Foambreaker's Avatar


Foambreaker
09.28.2017 , 10:43 AM | #18
Quote: Originally Posted by GUN_GAME View Post
Do you know what mobility means? Well nvm....
That is why I asked for those spells, standing still casting is not mobility.

Tharianus's Avatar


Tharianus
09.28.2017 , 11:03 AM | #19
Srsly some People should stop posting here.
I repeat myself again...

Wanderning Mend is superior compared to kolto waves and prog. Scan. Because IT is NOT an interruptable Skill...

A Lot of merc/mando HPS comes from DCDs

We Mercs/Mandos are barely able to pull off 10k+ HPS right now (INCLUDING OUR DEFS)... I only know a handfull...

Sorc is still able to pull 10k+ (AND SORC WAS ALREADY NERFED WHILE MERC STILL WAIT FOR THE NERF)

7% prog. Scan nerf Srsly. ....

Defs fo Sorc heal and Operative are Not Bad either..
TharÔ
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Wimbleton's Avatar


Wimbleton
09.28.2017 , 11:10 AM | #20
Quote: Originally Posted by Foambreaker View Post
Same as above, name those high mobility no cooldown sorc spells.
You clearly are trying to stick to your guns and while that's admirable it's absolutely evident you haven't actually played the class and are talking from a theorycrafting PoV. Mobility in healing is about much more than "no cd spells". It's about the classes ability to keep people alive without having to stop and cast, and if you do have to cast, doing so under protection from interrupts. Secondly, it's about creating separation from melee threat/gaining LoS break from rangedwhile under movement speed negative effects.

Also important: escaping certain death with the use of a single immediate ability (allows you to be more risky with positioning while movement aids are on CD.