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Merc/Mando/Ops/Scoundrel Healers Nerfed

STAR WARS: The Old Republic > English > PvP
Merc/Mando/Ops/Scoundrel Healers Nerfed

yellow_'s Avatar


yellow_
09.27.2017 , 03:04 PM | #2
i normally at least try to refrain from histrionic predictions about the future of the meta based on patch notes but I am going to indulge myself this one time

these aren't as brutal as the corruption nerfs IMO but brutal enough that corruption's vastly better mobility, lack of reliance on casts, and ease of use are likely to vault it back into its rightful place as the undisputed best pvp healer in far more situations than not

and you can bet this will probably be even more true after utility changes in 5.6

at least the healer meta was interesting for a few months, right guys?

Elusive_Thing's Avatar


Elusive_Thing
09.27.2017 , 03:08 PM | #3
Quote: Originally Posted by yellow_ View Post
i normally at least try to refrain from histrionic predictions about the future of the meta based on patch notes but I am going to indulge myself this one time

these aren't as brutal as the corruption nerfs IMO but brutal enough that corruption's vastly better mobility, lack of reliance on casts, and ease of use are likely to vault it back into its rightful place as the undisputed best pvp healer in far more situations than not

and you can bet this will probably be even more true after utility changes in 5.6

at least the healer meta was interesting for a few months, right guys?
Entirely possible. There aren't many utility changes that would have a tremendous impact on Sorc healing. Losing Force Mobility would obviously be huge, but the others, while good, are not exactly game changers. Mercs in particular might be at risk given all the defensive utilities.

yellow_'s Avatar


yellow_
09.27.2017 , 03:14 PM | #4
Quote: Originally Posted by Elusive_Thing View Post
Entirely possible. There aren't many utility changes that would have a tremendous impact on Sorc healing. Losing Force Mobility would obviously be huge, but the others, while good, are not exactly game changers. Mercs in particular might be at risk given all the defensive utilities.
I can't imagine utility nerfs to sorcs, especially given the state of DPS.

As you alluded to, we can all imagine what might happen to merc utilities.

Operatives probably won't get ****.

Tharianus's Avatar


Tharianus
09.27.2017 , 03:42 PM | #5
Quote: Originally Posted by yellow_ View Post

As you alluded to, we can all imagine what might happen to merc utilities.

.
That is the point...
Merc/Mandos are barely to pull of 10k+ HPS right now (including DCDs).

So they nerf the Mando Heal Abilites --> this will make Mandos/Mercs the weakest Healer in case of HPS.
They will nerf utilities aswell --> well RIP Mando....
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Foambreaker's Avatar


Foambreaker
09.27.2017 , 04:13 PM | #6
Quote: Originally Posted by yellow_ View Post
i normally at least try to refrain from histrionic predictions about the future of the meta based on patch notes but I am going to indulge myself this one time

these aren't as brutal as the corruption nerfs IMO but brutal enough that corruption's vastly better mobility, lack of reliance on casts, and ease of use are likely to vault it back into its rightful place as the undisputed best pvp healer in far more situations than not

and you can bet this will probably be even more true after utility changes in 5.6

at least the healer meta was interesting for a few months, right guys?
Have to agree, blind changes to HPS, made in a vacuum without considering utility and mobility are plain dumb.

Not only do these people not play this game, I think they are generally clueless about MMOs in general. I think they play Doom II.

Wimbleton's Avatar


Wimbleton
09.27.2017 , 04:24 PM | #7
Fuuuuuuuuu***kk I've waited 3 years to Merc heal competitively. Now it's back to the dumb ol sorc.

DavidAtkinson's Avatar


DavidAtkinson
09.27.2017 , 10:19 PM | #8
Yeah... as a Marauder and Hatred sin player nerf to healers is not a good news but let's face it. It was about damn time.

PVP with immortal healers is boring and the "no one dies" games were boring and dull too.

merovejec's Avatar


merovejec
09.28.2017 , 01:05 AM | #9
Well we might actually get to kill stuff now, unless everyone runs skank tank
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Elusive_Thing's Avatar


Elusive_Thing
09.28.2017 , 01:51 AM | #10
Quote: Originally Posted by Foambreaker View Post
Have to agree, blind changes to HPS, made in a vacuum without considering utility and mobility are plain dumb.

Not only do these people not play this game, I think they are generally clueless about MMOs in general. I think they play Doom II.
Same goes for DPS. They really aren't doing this too well...

Quote: Originally Posted by DavidAtkinson View Post
Yeah... as a Marauder and Hatred sin player nerf to healers is not a good news but let's face it. It was about damn time.

PVP with immortal healers is boring and the "no one dies" games were boring and dull too.
Especially given the amount of nerfs DPS specs have gotten recently. Healer adjustments might counteract those changes, at least to an extent.