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Class Changes: Medicine Operative / Sawbones Scoundrel

STAR WARS: The Old Republic > English > Classes > Scoundrel / Operative
Class Changes: Medicine Operative / Sawbones Scoundrel
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EricMusco's Avatar


EricMusco
09.27.2017 , 12:38 PM | #1 This is the last staff post in this thread.  
Hey folks,

Below you will find the upcoming changes for Medicine and Sawbones coming in Game Update 5.5:

Quote:
Note: All changes below are currently in development and are subject to change before being released.

Operative
  • Kolto Infusion no longer applies a heal over time; instead, the initial heal now heals for 44.51% more
  • Curative Agent now changes Kolto Infusion back to its heal over time version, and the rest of Curative Agent's effects are unchanged
Medicine
  • Each tick of Recuperative Nanotech now heals for 12% less
  • The critical chance bonus given to Diagnostic Scan by Prognosis: Critical is now 10%
  • Accomplished Doctor no longer affects Surgical Probe, and the critical healing bonus it grants to Kolto Injection and Kolto Infusion is now 10%, while its other effect remains unchanged
  • Medical Therapy no longer increases the healing done by periodic effects, but its other effects remain unchanged
  • Durable Meds no longer increases the healing done by each tick of Recuperative Nanotech, but still increases its duration
  • Surgical Precision no longer increases the healing done by Surgical Probe, but its other effects remain unchanged
  • The chance of getting a Tactical Advantage from a Kolto Waves, Kolto Probe, or Recuperative Nanotech tick granted by Medical Engineering is now 10%

Scoundrel
  • Kolto Pack no longer applies a heal over time; instead, the initial heal now heals for 44.51% more
  • Sly Surrender now changes Kolto Pack back to its heal over time version, and the rest of Sly Surrender's effects are unchanged
Sawbones
  • Each tick of Kolto Cloud now heals for 12% less
  • The critical chance bonus given to Diagnostic Scan by Prognosis: Critical is now 10%
  • Accomplished Sawbones no longer affects Emergency Medpac, and the critical healing bonus it grants to Underworld Medicine and Kolto Pack is now 10%, while its other effect remains unchanged
  • Homegrown Pharmacology no longer increases the healing done by periodic effects, but its other effects remain unchanged
  • Puissant Poultices no longer increases the healing done by each tick of Kolto Cloud, but still increases its duration
  • Emergent Emergencies no longer increases the healing done by Emergency Medpac, but its other effects remain unchanged
  • The chance of getting an Upper Hand from a Kolto Waves, Slow-release Medpac, or Kolto Cloud tick granted by Medpac Mastery is now 10%

DevNotes: The changes made to Medicine / Sawbones bring the discipline to the target HPS while relatively improving its burst-healing capabilities. Overall, the majority of the healing reduction was aimed at the Operativeís / Scoundrelís heal-over-time abilities, which are usually more prone to over-heal.

The changes to Kolto Infusion / Kolto Pack and Curative Agent / Sly Surrender give the Operative / Scoundrel a quick, bursty heal in their baseline toolkit, while still allowing players who prefer a more proactive HoT-based playstyle to preserve that gameplay by taking the Curative Agent / Sly Surrender utility. On the whole, Medicine Operative / Sawbones Scoundrel HPS has been brought in line with that of Corruption Sorcerers / Seer Sages, but its baseline ability to burst heal is comparatively better than it was before these changes.


-eric
Eric Musco | Community Manager
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darkblubber's Avatar


darkblubber
09.27.2017 , 01:10 PM | #2
Quote:
HPS has been brought in line with that of Corruption Sorcerers / Seer Sages, but its baseline ability to burst heal is comparatively better than it was before these changes.
Why does a HoT Healer needs to be in line with burst healer? Shouldn't be the HoT Healer over the burst classes?
The same logic counts for DPS but not for healer?

BTW what are the target HPS for those Classes?

RikuvonDrake's Avatar


RikuvonDrake
09.27.2017 , 01:17 PM | #3
These look really well thought out and it makes me happy to see these readjustments to healers, they have been overperforming a lot making PvP very boring with fewer kills and a far more stale meta, for PvE it will finally make Nightmare healing a bit more challenging while not having much impact at all on Story and Hardmode content.

Bloodworthy - Tomb of Freedon Nadd - The Red Eclipse - Darth Malgus

yellow_'s Avatar


yellow_
09.27.2017 , 01:19 PM | #4
Can some of the number-running peeps let us know what this looks like from a nerf to total HPS perspective? There are so many small changes it is difficult to eyeball.

Quote: Originally Posted by EricMusco View Post
Kolto Infusion no longer applies a heal over time; instead, the initial heal now heals for 44.51% more
Curative Agent now changes Kolto Infusion back to its heal over time version, and the rest of Curative Agent's effects are unchanged
How does the new curative agent infusion compare with the current infusion on live? Are they identical? Will it heal for more overall than the new default infusion? Or the same amount just split up into an instant and a HoT?

Quote: Originally Posted by darkblubber View Post
Why does a HoT Healer needs to be in line with burst healer? Shouldn't be the HoT Healer over the burst classes?
The same logic counts for DPS but not for healer?

BTW what are the target HPS for those Classes?
Hopefully by brought in line with sorc heals they mean they've reduced how much better it is. Because, as you've pointed out, the HoT healer rather obviously should do at least some amount more raw HPS.

Chelz's Avatar


Chelz
09.27.2017 , 01:29 PM | #5
Quote: Originally Posted by darkblubber View Post
Why does a HoT Healer needs to be in line with burst healer? Shouldn't be the HoT Healer over the burst classes?
The same logic counts for DPS but not for healer?

BTW what are the target HPS for those Classes?
Wait...What??

Sage/Sorc are not "burst" healer's anymore. They haven't been since the nerf. No burst, no AoE's, no HoT's. They are pretty much comp healer's and have been.

By brought in line, do they mean nothing?? If these changes are any indication of what they did to sorc's/sage's they will be useless too in PvE. Crazy.

WheresMyWhisky's Avatar


WheresMyWhisky
09.27.2017 , 01:32 PM | #6
It is not brought in line in terms of raw hps just relative to sorc heals. I cant give exact nums as my maths ain't good enough but your hps is still above sorcs

The changes should make it easier to play if I get them correctly less punishing if you don't manage hots properly. TBH without crunching nums you might have better burst or least no worse than sorcs as the changes really hit their burst hard not that it didn't need to.

The changes seem fair in my opinion as all healers have been putting our far too much hps, and I have found double sorcs on some nim fights to be fun since their nerf as you actually have to try at times now
If you think you can ever have too much Whisky you are wrong

KOTET the expac that actively encourages all PVE player to bugger off to Azeroth, where at least you get content

Shipwright's Avatar


Shipwright
09.27.2017 , 01:32 PM | #7
The chance of getting a Tactical Advantage from a Kolto Waves, Kolto Probe, or Recuperative Nanotech tick granted by Medical Engineering is now 10%



eeewwwww...this looks very ugly

WheresMyWhisky's Avatar


WheresMyWhisky
09.27.2017 , 01:37 PM | #8
Quote: Originally Posted by Chelz View Post
Wait...What??

Sage/Sorc are not "burst" healer's anymore. They haven't been since the nerf. No burst, no AoE's, no HoT's. They are pretty much comp healer's and have been.

By brought in line, do they mean nothing?? If these changes are any indication of what they did to sorc's/sage's they will be useless too in PvE. Crazy.
Yeah sorcs burst is not great since nerf, but they are far from useless. You can heal all HM and Nim with double sorcs it just requires a lot more effort now. All healers were completely op so they did need brought in line and for HM it really should not make much difference
If you think you can ever have too much Whisky you are wrong

KOTET the expac that actively encourages all PVE player to bugger off to Azeroth, where at least you get content

Chelz's Avatar


Chelz
09.27.2017 , 02:13 PM | #9
Quote: Originally Posted by WheresMyWhisky View Post
Yeah sorcs burst is not great since nerf, but they are far from useless. You can heal all HM and Nim with double sorcs it just requires a lot more effort now. All healers were completely op so they did need brought in line and for HM it really should not make much difference
Compared to the other two, they are useless. And yes, you can still heal any HM/Nim ops with two sage's/sorc's. If they are both at +45 apms per, and both the healer's skill are in the top 5%, which is ridiculas. Why they turned the sage/sorc into a comp healer, and why they are doing the same thing to scoundrels is beyond me. It shouldn't make a difference? You kidding? You heal at all? Let me guess, you pvp right?

killatroll's Avatar


killatroll
09.27.2017 , 02:15 PM | #10
They say they gave us some burst, I say they really didn't give us much at all and took away a lot. They took away 10% crit healing bonus on kolto injection and kolto infusion. So those will be doing less heals, which means less burst. They took away 20% bonus healing when you crit on surgical probe. That's a big removal of burst. They take away the healing bonus granted by surgical probe to increase surgical probes healing. More burst gone. Then a reduction in HOT healing. Then making it only a 10% chance to get tactical advantage?
What? It's gonna be a lot harder to keep everyone's double probes up with that. So we will end up spending more energy by clicking probe instead and suffer from energy problems.
I usually always take Curative agent for that extra burst on kolto infusion, now if I take it I lose that burst and it turns into a HOT.
I personally don't like these changes. They give us a boost to kolto infusion but also nerf it at the same time along with every other single target "burst" heal, such as kolto injection and surgical probe. Then they nerf HOT's at the same time. These changes are going to make it a lot more difficult to heal in HM and NIM operations.