Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

I am done with this, given too many chances, was patient, no significant changes

STAR WARS: The Old Republic > English > General Discussion > Off-Topic
I am done with this, given too many chances, was patient, no significant changes

SteveTheCynic's Avatar


SteveTheCynic
09.26.2017 , 04:55 AM | #21
Quote: Originally Posted by cybearr View Post
Every class can play several weapons stealther for example can use rifle pistol dagger sword staff scythe bow spear. One handed weapons can be combined any way you want in dual wield.
You didn't give it much of a try if you think all that's true.

There are no scythes in GW2. There is a shockingly rare staff skin that *looks* like a scythe, but it remains a staff underneath, and there are some Necromancer effects that make a staff look a bit like a scythe, but even there, it remains a staff.

Thief (in its base configuration) can use:
* Sword, Dagger, or Pistol in either hand, including all nine combinations.
* Shortbow as a two-hand weapon (but no longbow use, thanks)
* Harpoon gun or spear as two-hand weapons in underwater combat.

Configured as a Daredevil (requires Heart of Thorns), they can also choose Staff as a martial-arts type weapon. Shockingly high mobility, but you *must* use it or you will fail hard.

Configured as a Deadeye (new for the Path of Fire expansion(1)), they can choose Rifle. In this mode, they are a lot like a SWTOR Sniper, with a "kneel" mode that's a lot like Cover.

Deadeye and Daredevil are mutually exclusive, since there's only one slot for "elite specialisations".

Most classes that have dual-wield have at least some restrictions on placement. Elementalists in the new "Weaver" specialisation can use swords only in their main hand, and mesmers have the same restriction, but warriors and revenants can wield sword/sword. (Also, no class can wield a Torch, Focus, or Shield in their main hand.)

Caveat lector: I'm the GW2 equivalent of a SWTOR "Founder" - my first character was created during the three extra hours when they opened the Early Start servers even earlier.

(1) It adds a surreal note for SWTOR players by opening a new area, and when you go there you are called "Commander" by your friends from back home, and "Outlander" by the locals.
http://www.swtor.com/r/Hg3sV2
Buda-buda-buda-buda-buda-buda-CHING!
PEW! PEW-PEW-PEW!
To go to Belsavis, you must go to Belsavis.

cybearr's Avatar


cybearr
10.08.2017 , 01:36 PM | #22
Right i had a chance to play a bit more in GW2, the mechanics, the graphics, the weapon/costumisation options are great, but the story? omg its so boring, and if there is I havent encountered a "dark side" option, i mean you can be nasty/paranoid/mean but thats pretty much it as far as i noticed, mind you didnt have a chance to actually experience the whole thing up to lvl 80. So honestly I dont know, I miss the Sith/dark side/force the star wars story pretty much. but the backwards way in pvp, the slow progression of content are discouraging me to go back in and play.
I saw the new roadmap, a good start but 1. it could have been done months ago, 2. this is just a little of what bw could do. I dont really see enough changes being done.
I subbed again cause i wanted to make this post and i did not want to rename my chars if i happen to come back for some reason. (which i believe will happen eventually once there is enough new stuff to be excited about, in the meantime i will fool around in gw2 (no monthly sub), play through several of the story, will see if its worth it to commit full time)
What i also found as a huge positive side on gw2 is that the chat is almost totally free of hate speech/********, you know, the stuff you encounter on DK/CC or on fleet. (If i want to be totally honest, i found that hilarious sometimes but others might not see it that way.)
Its worth a try but story is as it is, generic.
Regards

Macello/Alec Mylops

SteveTheCynic's Avatar


SteveTheCynic
10.09.2017 , 03:50 AM | #23
Quote: Originally Posted by cybearr View Post
Right i had a chance to play a bit more in GW2, the mechanics, the graphics, the weapon/costumisation options are great, but the story? omg its so boring, and if there is I havent encountered a "dark side" option, i mean you can be nasty/paranoid/mean but thats pretty much it as far as i noticed, mind you didnt have a chance to actually experience the whole thing up to lvl 80.
The (base, levels 1-80) story has a few choices of path that let you choose between things like "prevent the bandits poisoning the city's water" versus "save my friend Quinn" (Human "street rat" level 10 part), but the detailed light/dark thing in SWTOR is pretty unique.

And as you progress, the story does indeed become very much a "save the world" thing. If you like that, that's fine, but if not, well, you need to put up with it until you can get high enough level to do other things. (But some parts of the story are necessary. For example, if you want to get the Griffon mount, you MUST finish the Path of Fire - expansion 2 - story.)
http://www.swtor.com/r/Hg3sV2
Buda-buda-buda-buda-buda-buda-CHING!
PEW! PEW-PEW-PEW!
To go to Belsavis, you must go to Belsavis.