Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Post your best fake class change here and lets see who actually gets one right!

STAR WARS: The Old Republic > English > PvP
Post your best fake class change here and lets see who actually gets one right!

Severith's Avatar


Severith
09.22.2017 , 05:30 PM | #11
Hey folks,

All further class balances will be handled via 8 separate kickstarter accounts, refreshed monthly. Each advanced class has their own account, and the class associated with the account with the most donations at the end of each month will receive a nerf. We feel that voting with your wallet is the most effective feedback and positive gaming experience EA can provide.

Thank you so much for your ongoing support of Star Wars, The Wallet Squeeze!

Transcendent's Avatar


Transcendent
09.23.2017 , 06:27 AM | #12
Hey everyone,

Below you will find the changes planned for Commando and Mercenary in Game Update 5.6:

Quote:
Note: All changes below are currently in development and are subject to change before being released.

Commando
Gunnery / Assault Specialist
  • Trauma Stabilizers stacks have been reduced to 10. Healing from each stack has been increased to 8%.
  • Sticky Mods movement speed reduction has been increased to 90% and now lasts for 30 seconds.
  • Adrenal Surge now heals five times as fast, up to 90% of maximum health. Cooldown on Adrenal Surge has been reduced to 30 seconds.
  • Echoing Deterrence cooldown has been reduced to 60 seconds.
  • Smoke Screen has now been merged as standard into the Propulsion Round ability.
  • Smoke Screen has been replaced with Tactical Retreat, which extends the range of Propulsion Round to 40 Meters and reduces the cooldown to 10 seconds.
  • Hold the Line cooldown has been reduced to 30 seconds and now increases movement speed by 50%. The ability also now grants immunity to interrupts.
Mercenary
Arsenal / Innovative Ordinance
  • Trauma Regulators stacks have been reduced to 10. Healing from each stack has been increased to 8%.
  • Adhesive Supplements movement speed reduction has been increased to 90% and now lasts for 30 seconds.
  • Kolto Overload now heals five times as fast, up to 90% of maximum health. Cooldown on Adrenal Surge has been reduced to 30 seconds.
  • Responsive Safeguards cooldown has been reduced to 60 seconds.
  • Smoke Screen has now been merged as standard into the Rocket Out ability.
  • Smoke Screen has been replaced with Great Escape, which extends the range of Rocket Out to 40 Meters and reduces the cooldown to 10 seconds.
  • Hydraulic Overrides cooldown has been reduced to 30 seconds and now increases movement speed by 50%. The ability also now grants immunity to interrupts.

DevNotes: Commando and Mercenary DPS disciplines are still under performing, we made the changes in 5.0 to improve the survival chances of the classes to bring them in line with the TTK target. This however hasn't happened to the extent we intended, so we're further improving the utilities of the respective classes to address this.
  • Trauma Stabilizers / Trauma Regulators wasn't working how we intended, as players started to learn not to cause damage when Reactive Shield / Energy Shield was being used. By reducing the number of stacks required it gives players less chance to react to the ability and the utility supporting it.
  • Sticky Mods / Adhesive Supplements wasn't providing enough ability for Commandos / Mercenaries using this utility to effectively kite classes, so we've increased it's movement speed reduction and duration.
  • Adrenal Surge / Kolto Overload was in edge cases being negated by 7 other players attacking the target, we've adjusted the healing speed and amount to account for this tactic.
  • Echoing Deterrence / Responsive Safeguards wasn't performing quite as we anticipated, as players adjusted to the reflect ability, we decided to lower the cooldown on the ability to help catch other players off guard more frequently.
  • Smoke Screen as a utility simply wasn't being used by players, so we've merged it into the respective gap creation abilities and replaced it with a further improvement on these abilities to try to entice players to use it. We'll monitor this going forward and adjust it further if required.
Additionally, we will continue to monitor the effectiveness of some other abilities and utilities for these classes and potentially make changes to a couple of them to ensure the TTK is where it needs to be. We're not currently seeing them survive as long as we would like to.


Thanks to everyone who has used my Refer a Friend link over the years, may the force be with you.

BenitsubasaChiyo's Avatar


BenitsubasaChiyo
09.24.2017 , 11:57 PM | #13
Quote: Originally Posted by Transcendent View Post
Hey everyone,

Below you will find the changes planned for Commando and Mercenary in Game Update 5.6:




On a serious note, I'd have gladly taken these over h2f and Trauma Regulators, but... meh
Quote:
Smoke Screen has now been merged as standard into the Propulsion Round ability.
Smoke Screen has been replaced with Tactical Retreat, which extends the range of Propulsion Round to 40 Meters and reduces the cooldown to 10 seconds.
Hold the Line cooldown has been reduced to 30 seconds and now increases movement speed by 50%. The ability also now grants immunity to interrupts
Blasting reds since early access
The Red Eclipse

Transcendent's Avatar


Transcendent
09.25.2017 , 12:40 AM | #14
Quote: Originally Posted by BenitsubasaChiyo View Post
On a serious note, I'd have gladly taken these over h2f and Trauma Regulators, but... meh
Well, I'd rather kite than tank to be fair.

Thanks to everyone who has used my Refer a Friend link over the years, may the force be with you.

LeglessChair's Avatar


LeglessChair
09.25.2017 , 03:37 PM | #15
Using an area-of-effect elemental attack on your oil slick causes it to vaporize, releasing toxic fumes and rendering your opponents within the area high af, reducing their ranged and melee accuracy by 75% for 5 seconds. Droids are immune to this effect.
Eternal Vanguard Obidion, Powertech on Fire
Clickbait

Ooha's Avatar


Ooha
09.25.2017 , 04:02 PM | #16
Quote: Originally Posted by LeglessChair View Post
Droids are immune to this effect.
I laughed like a nerd. Guilty
"All truths are easy to understand once they are discovered; the point is to discover them." - Galileo

BenitsubasaChiyo's Avatar


BenitsubasaChiyo
09.26.2017 , 02:21 AM | #17
Quote: Originally Posted by LeglessChair View Post
Droids are immune to this effect.
Does that mean I can cheat my way around it with full cybernetic armor set?
Blasting reds since early access
The Red Eclipse