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Class Changes: Deception Assassin / Infiltration Shadow

STAR WARS: The Old Republic > English > Classes > Shadow / Assassin
Class Changes: Deception Assassin / Infiltration Shadow
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EricMusco's Avatar


EricMusco
09.25.2017 , 12:45 PM | #1 This is the last staff post in this thread.  
Hey folks,

Below you will find the planned changes for Deception and Infiltration in Game Update 5.5:
Quote:
Note: All changes below are currently in development and are subject to change before being released.

Assassin
Deception
  • Reduced the damage done by Ball Lightning by 5.15%
  • Amped Voltage no longer increases the damage of Discharge, but retains the rest of its effects
  • Dominating Slashes no longer increases the damage of Assassinate and the damage bonus it gives to Lacerate and Voltaic Slash has been reduced from 10% to 5%
  • Reduced the critical damage bonus given to Discharge and Ball Lightning by Crackling Blasts from 10% to 5%
  • Reduced the low-health damage bonus given by Sith Executioner from 5% to 3%

Shadow
Infiltration
  • Reduced the damage done by Psychokinetic Blast by 5.15%
  • Fracturing Force no longer increases the damage of Force Breach, but retains the rest of its effects
  • Prevailing Strikes no longer increases the damage of Spinning Slash Strike and the damage bonus it gives to Whirling Blow and Clairvoyant Strike has been reduced from 10% to 5%
  • Reduced the critical damage bonus given to Force Breach and Psychokinetic Blast by Deep Impact from 10% to 5%
  • Reduced the low-health damage bonus given by Judgement from 5% to 3%

DevNotes: The Deception / Infiltration discipline was overperforming, so we made multiple changes to bring their DPS down to target levels. We reduced the damage of Ball Lightning / Psychokinetic Blast in addition to changing a couple passives to reduce the damage of other abilities.

Additionally, we reduced the critical hit damage on Discharge / Force Breach and Ball Lightning / Psychokinetic Blast through a passive, and slightly reduced the magnitude of the damage bonus given when enemies are at low health. These changes put Deception / Infiltration at their DPS target.
-eric
Eric Musco | Community Manager
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RikuvonDrake's Avatar


RikuvonDrake
09.25.2017 , 01:02 PM | #2
Very happy to see these changes, Deception have been heavily overperforming for a long time.

Bloodworthy - Tomb of Freedon Nadd - The Red Eclipse - Darth Malgus

omaan's Avatar


omaan
09.25.2017 , 01:10 PM | #3
Quote: Originally Posted by EricMusco View Post
Hey folks,

Below you will find the planned changes for Deception and Infiltration in Game Update 5.5:


-eric
Wasn't playing this class, but it seems you just killed it xD

jackcol's Avatar


jackcol
09.25.2017 , 01:16 PM | #4
and another class bites the dust thanks eric now kill all other so we will do nim only with marauders (also tanking and healing)

ivanhedgehog's Avatar


ivanhedgehog
09.25.2017 , 01:22 PM | #5
Quote: Originally Posted by omaan View Post
Wasn't playing this class, but it seems you just killed it xD
they seem to be killing all classes. It is almost like they put 248 gear in the game but didnt want anyone to benefit from it. So they are kneecapping all classes so that we just have the grind but no benefit. And then they wonder why they have dwindling subscriber numbers. The egos at the top of the bioware management team need to be fired and replaced. They have cut the operation to bare minimum and continue to cater to their own egos over their players.

omaan's Avatar


omaan
09.25.2017 , 01:23 PM | #6
Eric, can you pls answer about skank-tanks? Are you planning to do something with them? This spec is unnatural and ruins pvp... Very overpowered thing

RikuvonDrake's Avatar


RikuvonDrake
09.25.2017 , 01:26 PM | #7
Quote: Originally Posted by omaan View Post
Eric, can you pls answer about skank-tanks? Are you planning to do something with them? This spec is unnatural and ruins pvp... Very overpowered thing
I think there was a podcast not that long ago where they commented that they don't see any need to at the moment readjust tanks and feel that they are balanced correctly. Skank-Tank is indeed a bit of an issue in PvP but the core problem here isn't skanking philosophy, but instead the lack of benefit from defensive stats in PvP making skank the only way to go for players who wish to play tanks.

Bloodworthy - Tomb of Freedon Nadd - The Red Eclipse - Darth Malgus

SineOris's Avatar


SineOris
09.25.2017 , 01:27 PM | #8
inb4 exilove starts drama against some random people

nyrkverse's Avatar


nyrkverse
09.25.2017 , 01:30 PM | #9
*sigh*

can we please get phase walk back now?
«I'm not cute. I'm deadly»

ilfiriel_azurian's Avatar


ilfiriel_azurian
09.25.2017 , 01:35 PM | #10
The reduction from 5% to 3% of the damage dealt to near death target is ridiculous that was basically the brand of the deception.
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