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Type "+" if you think these classes need buffs to their defenses.

STAR WARS: The Old Republic > English > PvP
Type "+" if you think these classes need buffs to their defenses.

Azheon's Avatar


Azheon
09.24.2017 , 08:44 PM | #1
We PVPers who have even little bit experience at PVP know that Juggernaut, Powertech, Sorcerer classes, Marauder's Annihilation, Carnage specs have too weak defenses. I also think Sniper and Merc classes definetely need nerfs to their defenses but this is arguable, but I am sure that we all know jugg, pt, sorc classes and annihilation, carnage specs of mara are very squishy and need buff to their defenses.

So I want to learn, our mighty developer, great jedi guardian and the best saberward user Eric Musco and his friends that could notice little bit damage differences at annihilation and carnage specs, can't see these huge defensive differences?

As a nonstop subscriber of this game for many years I request you to play these classes and specs at solo rankeds of TRE server, I am sure that you will be regreted for giving them low defenses and making snipers & mercs fotm. You can even cry because of sadness when you think there were players who were trying to rise their ratings even they get suffer a lot while playing with these conditions. And while you do that, you even can notice there are some wintraders and trolls that ruins arenas.
my refferal link : http://www.swtor.com/r/ll7f8S

Kirpputori's Avatar


Kirpputori
09.24.2017 , 09:28 PM | #2
Quote: Originally Posted by Azheon View Post
Juggernaut, Powertech, Sorcerer classes
+
Quote: Originally Posted by Azheon View Post
Marauder's Annihilation, Carnage specs have too weak defenses.
lmao?
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KumbayaGOD's Avatar


KumbayaGOD
09.24.2017 , 10:27 PM | #3
Quote: Originally Posted by Azheon View Post
We PVPers who have even little bit experience at PVP know that Juggernaut, Powertech, Sorcerer classes, Marauder's Annihilation, Carnage specs have too weak defenses. I also think Sniper and Merc classes definetely need nerfs to their defenses but this is arguable, but I am sure that we all know jugg, pt, sorc classes and annihilation, carnage specs of mara are very squishy and need buff to their defenses.

So I want to learn, our mighty developer, great jedi guardian and the best saberward user Eric Musco and his friends that could notice little bit damage differences at annihilation and carnage specs, can't see these huge defensive differences?

As a nonstop subscriber of this game for many years I request you to play these classes and specs at solo rankeds of TRE server, I am sure that you will be regreted for giving them low defenses and making snipers & mercs fotm. You can even cry because of sadness when you think there were players who were trying to rise their ratings even they get suffer a lot while playing with these conditions. And while you do that, you even can notice there are some wintraders and trolls that ruins arenas.
if play right marauder is very tanky due to obsfucate or whatever the name is ability which give tech and force resistance 75%
http://www.swtor.com/r/vczzh2 click here for referal code you you get: FREE TRANSFER , FREE STUFFS, FREE 7 DAYS SUBSCRIPTION, FREE UNLOCK AND MORE

yellow_'s Avatar


yellow_
09.24.2017 , 10:29 PM | #4
#buffmarauders

Storm-Cutter's Avatar


Storm-Cutter
09.24.2017 , 11:33 PM | #5
since most matches are Sorcs, Mercs, Juggs and Sins, either tanking or healing , no-one seems to die very often. - two three people often seem to hold a node, since overall DPS is low. - coz most of your team- mates are tanking or healing - so upping several defences likely going to make it worse, not better.

compare old score tables to the ones you get these days. - you'll see a big difference. - The maps aren't designed for such strong defences, where basically any class can give 3 or 4 players the runaround for long just enough to enable more defenders to cross the map or re-spawn and re-join the fight.
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Totemdancer's Avatar


Totemdancer
09.25.2017 , 12:09 AM | #6
Revert dps sorcerer healing nerfs done earlier this year and the defences are fine. Then do a small dps buff for Madness and a slight larger one for Lightning and then Sorcerers don't need anymore survivability because they'll actually be able to kill something.

KendraP's Avatar


KendraP
09.25.2017 , 12:13 AM | #7
Quote: Originally Posted by Storm-Cutter View Post
since most matches are Sorcs, Mercs, Juggs and Sins, either tanking or healing , no-one seems to die very often. - two three people often seem to hold a node, since overall DPS is low. - coz most of your team- mates are tanking or healing - so upping several defences likely going to make it worse, not better.

compare old score tables to the ones you get these days. - you'll see a big difference. - The maps aren't designed for such strong defences, where basically any class can give 3 or 4 players the runaround for long just enough to enable more defenders to cross the map or re-spawn and re-join the fight.
As a guardian main who skank in PvP, I have said everywhere that if you want fewer tanks in PvP guardian dps needs to be less squishy. I played vigi for a long time in the early days of 4.0 In the meta of mercs and snipers who hit like trucks and could out tank my tank. Now of course some of the edge has been taken off due to the dps nerfs, but my dps guardian is still a squishy.

Now my personal sob story. I was with a guildie healer in a hypergates. It was a miserable match, I couldn't run anywhere without being focused in seconds. I literally died more than 10 times. We seriously won because the other team was too busy killing me to defend their own node. "Oh look a squishy kill it!" I couldn't handle the dying constantly even if it was enough of a distraction to create a win, so I told my buddy to make me skank gear.

Buff dps guardian and vg (I'd say and sorc) d efensives and people will dps in these classes. To get rid of skanks you also have to make tank gear somehow useful in PvP but that's beyond the scope of this thread.

hallucigenocide's Avatar


hallucigenocide
09.25.2017 , 01:22 AM | #8
Quote: Originally Posted by KendraP View Post
As a guardian main who skank in PvP, I have said everywhere that if you want fewer tanks in PvP guardian dps needs to be less squishy. I played vigi for a long time in the early days of 4.0 In the meta of mercs and snipers who hit like trucks and could out tank my tank. Now of course some of the edge has been taken off due to the dps nerfs, but my dps guardian is still a squishy.

Now my personal sob story. I was with a guildie healer in a hypergates. It was a miserable match, I couldn't run anywhere without being focused in seconds. I literally died more than 10 times. We seriously won because the other team was too busy killing me to defend their own node. "Oh look a squishy kill it!" I couldn't handle the dying constantly even if it was enough of a distraction to create a win, so I told my buddy to make me skank gear.

Buff dps guardian and vg (I'd say and sorc) d efensives and people will dps in these classes. To get rid of skanks you also have to make tank gear somehow useful in PvP but that's beyond the scope of this thread.

i'm guessing the squishyness is in ranked? as i only play regs i don't see it.. i feel pretty much unstoppable as vengeance in regs.

DerSchneider's Avatar


DerSchneider
09.25.2017 , 07:10 AM | #9
Quote: Originally Posted by hallucigenocide View Post
i'm guessing the squishyness is in ranked? as i only play regs i don't see it.. i feel pretty much unstoppable as vengeance in regs.
More unstoppable than merc hmm?
Stop giving the regs example, they don't matter, because regs AREN'T about killing people.
Nightrain Juggernaut

hallucigenocide's Avatar


hallucigenocide
09.25.2017 , 07:44 AM | #10
Quote: Originally Posted by DerSchneider View Post
More unstoppable than merc hmm?
Stop giving the regs example, they don't matter, because regs AREN'T about killing people.
i didn't say brokenly OP