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Skank Tank or Shank Tank imbalance

STAR WARS: The Old Republic > English > PvP
Skank Tank or Shank Tank imbalance

KendraP's Avatar


KendraP
09.22.2017 , 06:30 PM | #311
Quote: Originally Posted by Sargrith View Post
Personally the reason people have gravitated toward skank builds is that the dps builds of Van/PT and Guard/Jug are too weak and the tank version has no place. Its not just the tank version not being any good, its also the dps versions being too weak. So people went with a hybrid. Now it still is no gunslinger or commando dps wise, not even close, nor is it as tough but its a world better than they have with any other builds. Only the shadow/assassin doesnít need it.

I play on ebonhawk and I donít see only healers and skanks, must be a time thing but I still see plenty of gunslingers, ops, mercs, maras, assassins, and even the rare sorc dps....
I've said this on this forum too many times to count. Make dps specs less squishy, dps will go dps. Make tank gear meaningful, tanks will go tank. In the meantime skanking is the way to go for PvP.

Quote: Originally Posted by DerSchneider View Post
About me being skank tank - I was playing vengeance until massive mercs and snipers buff. Mostly in s7 when juggs dps weren't really viable in solos already, and got top 3 by only playing dps. In s8 afrer some ninja nerfs and mercs/snipers domination it become unreal to achieve any success in solo ranked as dps. Not saying I'm enjoying tank that much, but since other disciplines are garbage there aren't many options.
But looks like it's not enough for bioware, and they nerfed the overall damage of all jugg disciplines at the same time. I guess primarily because of nonsense QQ threads.
I too played a vigi guardian through the early months of 5.0 In the meta of snipers and mercs who hit like trucks and survived like tanks. After a terrible hypergates where I literally died about 10 times I had my buddy make me skank gear.

As for the freezing force nerf, I don't think it's as bad as everyone is crying for tanks. I do feel miffed that an average - underperforming class is getting a nerf and that it is literally the only utility being nerfed because it does damage.

Caeliux's Avatar


Caeliux
09.23.2017 , 01:20 AM | #312
I am going to play skank tanks until it gets fix.

Be ready for screen shots.

That way we can laugh at the imbalance.
Caeliux/Xuileak = Kinetic/Seer/Defense/Combat/Medic/Shield Specialist/Sawbones/Saboteur
Kaeliux/Xuileac = Bodyguard/Shield Tech/Medicine/Engineer/Darkness/Corruption/Immortal/Carnage

DavidAtkinson's Avatar


DavidAtkinson
09.23.2017 , 01:50 AM | #313
Quote: Originally Posted by Caeliux View Post
I am going to play skank tanks until it gets fix.

Be ready for screen shots.

That way we can laugh at the imbalance.
I wil repeat myself again since some people aren't getting the point.

A tank will be useless in PVP with fixed tank stats unless they make them immortal or 80% damage reduction.

In a ranked arena without a healer there is no way a tank can survive, period. IT willbe ripped appart by dps. UNLESSS he is a skank. THis is why skank tank is they way to go and will be.

invertioN's Avatar


invertioN
09.23.2017 , 02:28 AM | #314
Quote: Originally Posted by DavidAtkinson View Post
I wil repeat myself again since some people aren't getting the point.

A tank will be useless in PVP with fixed tank stats unless they make them immortal or 80% damage reduction.

In a ranked arena without a healer there is no way a tank can survive, period. IT willbe ripped appart by dps. UNLESSS he is a skank. THis is why skank tank is they way to go and will be.
I don't get what you are saying. People play tanks now and you make your post dramatic as if they will die faster if they have to wear tank gear. Even if tanks are literally useless both teams have ONE, so that must mean the better tank will give his team an advantage still...
(I didn't read your previous posts here btw)
Adixia, Red Eclipse EU

Glocko's Avatar


Glocko
09.23.2017 , 02:53 AM | #315
Quote: Originally Posted by Caeliux View Post
I am going to play skank tanks until it gets fix.

Be ready for screen shots.

That way we can laugh at the imbalance.
Three matches in you will be back on your Merc.... And we will not be getting any screenshots....

Severith's Avatar


Severith
09.23.2017 , 07:50 AM | #316
Quote: Originally Posted by Caeliux View Post
I am going to play skank tanks until it gets fix.

Be ready for screen shots.

That way we can laugh at the imbalance.
Feel free to roll a PT skank tank, and link some screenshots of the results of ranked matches. I don't think it's going to show you the type of "imbalance" you've been peddling here though.

Gingishan's Avatar


Gingishan
03.01.2018 , 04:54 AM | #317
Quote: Originally Posted by Caeliuxrules View Post
Skank Tank = Tank with dps gear.
Shank Tank = Dps with guard, classes like jug, pt, or assassin.

Fyi: I don't care what you wanna call it, both are skank tank in my eyes. Whatever. You wanna call it skank, spank, shank, potatoes, do so. Bottom line a wannabe tank being a dps is a hybrid imbalance, period.

On topic: This debate and issue been ongoing for long time, now it's as bad as it gets with countless players playing this hybrid overturned class abomination.

Snave had a interview on this June 2016 among other issues and even Musco agreed and even commented the combat team knew the issues with guard and tank problems and agreed this was a serious issue for balance changes needed. Snave and Eric agreed a bandaid first is take away guard from dps, then Snave said exactly how to fix tanks is by making absorb or shield rating co exist for pvp where tanks actually can be tanks. Making guard only usable with a certain amount of shield rating or absorb boom fixed.

Link to interview Snave and Musco skip to 24:20
https://youtu.be/to0gNJkjIfs

My question is to Eric Musco, or any Dev who reads these forums for feedback.

Question: Are you going to address this issue in 5.4 and if not then, when?

Thanks.
Snave should stop crying about his class ans behave like a true man. Operatives are overperforming in WZ-nes, they have too much mobility (most easy clas to score in Hutball), too much healing as dps, they bug the game with roll (leaped under map 5 times in the same WZ because of roll). Players go for shank because they have no competitive dps jug/guardian atm., the class is a totaly mess, no survivability/mobility, u can better tank with a merc/oper/sniper then a jug/guardian. Period. Do not compare oper with jug/guardian dps, the second one mentioned cant heal forever, cant run aut/in forever, cant stealth and reopen the fight after they full heal, do not have the buging mobility opers have. Class must be balanced in 1v1 scenario or common WZ-nes, not ranked.

Kazz_Devlin's Avatar


Kazz_Devlin
03.01.2018 , 06:04 PM | #318
Skank Tank = Tank with dps gear.
Shank Tank = Dps with guard, classes like jug, pt, or assassin.

Fyi: I don't care what you wanna call it, both are skank tank in my eyes. Whatever. You wanna call it skank, spank, shank, potatoes, do so. Bottom line a wannabe tank being a dps is a hybrid imbalance, period.

On topic: This debate and issue been ongoing for long time, now it's as bad as it gets with countless players playing this hybrid overturned class abomination.

Snave had a interview on this June 2016 among other issues and even Musco agreed and even commented the combat team knew the issues with guard and tank problems and agreed this was a serious issue for balance changes needed. Snave and Eric agreed a bandaid first is take away guard from dps, then Snave said exactly how to fix tanks is by making absorb or shield rating co exist for pvp where tanks actually can be tanks. Making guard only usable with a certain amount of shield rating or absorb boom fixed.


Not really gonna solve the issue because tanks will still need to do damage otherwise players will complain that it's boring and bam we are right back were we started!

The tank spec should be a support class one that produces buffs & debuffs. Star wars legends does offer a possible solution as far as implementation that being Battle meditations both Jedi and Sith had practitioners where they used the force to influence out come of battles.

For purposes of the game the player would channel the force into producing buffs/Debuffs for their side such as 3% increased healing or 5% dmg bonus, 2% reduced movement etc etc. Remove the barrier from sorc especially heals and grant to all tanks with caveat that the barrier has a large hit point total so would take a lot of DPS to bring down and that this barrier mitigates xx% of dmg but allows some through. When dmg get through it pushes the channel buff back so instead of 5% your drops down to 2.5% and starts to build back up.

Utilities option could range from multiple channel buffs at cost of less barrier hit points, Reduced push back or the ability to lock a channel to avoid push back, Cloaking, mobility while channeling. The Dev's could actually get creative and have the player manage a complex channeling system for static channeling and one a little more simplified for those on the move. This does several things one gives tanks a purpose along with their ability to guard which they would still have they would have a much desired ability and thus would be in demand. They wouldn't be doing any damage though they would still have base core abilities( for last ditch meh dmg.) so this prevents conflicts with DPS classes. Things to watch out for any attempt to guard or cap a node while in barrier would drop barrier and of course have a lengthy cool down. Limit the number of stacking of buffs so that say you get two tanks on a team one channels dmg buff of 5% the other either suffers diminishing returns or grants no bonus (i.e would have to channel another buff.) This could also add other skills to other classes such as stealth and BH who could hunt channeler's down.