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Need MIN gear ilvl for ranked

STAR WARS: The Old Republic > English > PvP
Need MIN gear ilvl for ranked

Caeliux's Avatar


Caeliux
09.21.2017 , 01:29 PM | #11
Quote: Originally Posted by DerSchneider View Post
Bolster isn't a solution. People will queue in green/blue gear and screw it up.
#truth

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Gouri's Avatar


Gouri
05.05.2018 , 07:46 AM | #12
I know, this is crazy.
Just stay on the fleet and you hear so many ranked mat runs.

I'm a sawbones (heal) scoundrel and my item rating is 236. Sometimes my guild needs a healer (our ranked rosters are all fully geared) and most of the time I say no. I said yes for like 5 games (we won like 3 of them) and that was it.

I need way more gear for ranked and I know it. Why people with green / blue gear go to ranked knowing they aren't geared enough is beyond my understanding.

And don't tell me they don't know. Just go unranked warzones and suck it up, like everyone else!

Gyronamics's Avatar


Gyronamics
05.05.2018 , 08:43 AM | #13
Quote: Originally Posted by Gouri View Post
I need way more gear for ranked and I know it. Why people with green / blue gear go to ranked knowing they aren't geared enough is beyond my understanding.
PVP mats are literally worth millions.

Bashing out a new trash char to farm PVP mats is cheap and easy.
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Morteistno's Avatar


Morteistno
05.05.2018 , 01:24 PM | #14
Quote: Originally Posted by BillyMayesHere View Post
b4 you where not even able to que unless you had 2018 expertise... now ...
u get kids in greens and blues 105k total hp when buffed... queing ranked where everyone else hase 128-130k hp....

it basically makes a 3v4 and ruins the experience for everyone

ppl who are geared point out that the person is not properly geared for competitive play

the blue/green wearers get mad at the geared ppl for pointing out that they have 20-30k hp less than everyone else in the arena

I don't understand how a lvl 25 valor can qualify a 220 ilvl 105k hp toon to compete in a ranked setting vs 248 ilvl toons with 128k+ hp


also u have ppl queing in orange adaptive gear with no mods or armoring's.... this can not work with 0 gear requirement because u actually have ppl queing in empty armor and blues/greens(210-220 ilvl)
The problem is the matchmaking much more than the entry barrier. And the matchmaking is bad because of inherent flaws in it which are made much worse by a small pool of players participating, As such measures to make the pool of players participating even smaller will not fix the problem. It will just turn it in a completely dead game aspect which solo ranked already is very close to imo.

Alec_Fortescue's Avatar


Alec_Fortescue
05.05.2018 , 02:24 PM | #15
Bolster does nothing for ranked. There should be item level at the very least, yes, but it's more about proper stat distribution. Lots of people just go in with random 248 pieces on them which aren't optimized as well as people with no will to play or basic knowledge of the game swarming ranked to get mats without any consideration for others. Ranked needs some entry barrier, maybe in form of legacy achievements related to regs.

People queuing for mats into team ranked hurt nobody but solo ranked is being killed by those. Bioware simply needs to remove participation rewards and reward mats / components ONLY for wins to actually give people incentive to try.

benmas's Avatar


benmas
05.05.2018 , 04:07 PM | #16
Quote: Originally Posted by Alec_Fortescue View Post
People queuing for mats into team ranked hurt nobody but solo ranked is being killed by those. Bioware simply needs to remove participation rewards and reward mats / components ONLY for wins to actually give people incentive to try.
Removing ALL rewards from SR quests would be a bit far, I'd at least leave the season tokens on there and maybe the components ,but DEFINETLY remove those mats from the weekly. noobs queuing just ruin the queue for everyone and it this point in the season kill the queue for the rest of the day as no one wants these people on their team.
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Alec_Fortescue's Avatar


Alec_Fortescue
05.05.2018 , 05:40 PM | #17
Quote: Originally Posted by benmas View Post
Removing ALL rewards from SR quests would be a bit far, I'd at least leave the season tokens on there and maybe the components ,but DEFINETLY remove those mats from the weekly. noobs queuing just ruin the queue for everyone and it this point in the season kill the queue for the rest of the day as no one wants these people on their team.
PARTICIPATION rewards, dude. No win, no reward. Participation should not be rewarded. I want to get mats out of weeklies but I don't want bads farming them to screw everyone else. Only WINS should count toward weekly progress. Bads and farmers won't play ranked for mats if they suck and won't get anything for just queuing and throwing games.

Main reason for players to participate in ranked should be end of season rewards, not mats.

TacoClaw's Avatar


TacoClaw
05.05.2018 , 05:48 PM | #18
Quote: Originally Posted by Morteistno View Post
The problem is the matchmaking much more than the entry barrier. And the matchmaking is bad because of inherent flaws in it which are made much worse by a small pool of players participating, As such measures to make the pool of players participating even smaller will not fix the problem. It will just turn it in a completely dead game aspect which solo ranked already is very close to imo.
This is exactly right. It's really odd watching the good players who presumably love the game (they clearly have spent a lot of time with it) encourage a course of action that would further its demise. These players should really go take a look at the GSF boards where existing players are urging new players to please come and learn the game.

I like playing heals, but get targeted hard every single arena I ever play. And since I will die first I end up taking heaps and heaps of abuse. Some of it I'm sure is deserved, but a lot of it not. I see in general chat on the fleet players asking for heals to que ranked. I will, but only when I feel like dealing with all the garbage which is a big "if" these days.

TacoClaw's Avatar


TacoClaw
05.05.2018 , 06:00 PM | #19
Quote: Originally Posted by Alec_Fortescue View Post
PARTICIPATION rewards, dude. No win, no reward. Participation should not be rewarded. I want to get mats out of weeklies but I don't want bads farming them to screw everyone else. Only WINS should count toward weekly progress. Bads and farmers won't play ranked for mats if they suck and won't get anything for just queuing and throwing games.

Main reason for players to participate in ranked should be end of season rewards, not mats.
They should just get rid of mats for everyone and bolster everyone to 248, that way only people who want to play will play. No one could complain about bad faith in other players, and that alone would be priceless.

The main reason players should play is because they enjoy it. An eye towards ranking in this game is silly.

TrixxieTriss's Avatar


TrixxieTriss
05.05.2018 , 10:03 PM | #20
Quote: Originally Posted by Alec_Fortescue View Post
PARTICIPATION rewards, dude. No win, no reward. Participation should not be rewarded. I want to get mats out of weeklies but I don't want bads farming them to screw everyone else. Only WINS should count toward weekly progress. Bads and farmers won't play ranked for mats if they suck and won't get anything for just queuing and throwing games.

Main reason for players to participate in ranked should be end of season rewards, not mats.
I agree with this ^^

Another solution is to make those participation rewards very low compared to winning. That way it’s nearly a waste of their time farming and losing, but real players who want to try will still get a token reward for playing.
If I had my way, all incentives Bioware add to get people to pvp should be about trying to win. If you don’t win, you get much less of those incentives. When the participation rewards are as close to the win rewards, people have no reason to try if they are only there for the rewards,

I do think there should be a gear gate. We used to have one under the old gearing system. It should at least be 236 gear lvl as a bare minimum. But 242 gear lvl would be better.

I also believe there should be a minimum Valor requirement. It’s not hard to get Valor if you’re a pvper. It doesn’t take many matches in lowbies and Mids as you lvl to have Valor 50 by the time you reach lvl 70.
Honestly, if you do 2-3 matches per lvl, you will hit Valor 50 at lvl 50 (when double XP isn’t on).
Even if you get to lvl 70 without pvping (seems weird that real pvpers who play ranked wouldn’t do this) and then do some regs, your Valor increases very fast till it gets to about Valor 50.
So I think the bare minimum should be Valor 40, but 50 would be better. At least that shows you have played pvp before and are hopefully competent enough to know how your own abilities work.