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[Biochem] Level 25 implants use level 3-7 mats?

STAR WARS: The Old Republic > English > Crew Skills
[Biochem] Level 25 implants use level 3-7 mats?

poypoyking's Avatar


poypoyking
08.22.2017 , 09:48 PM | #1
Some of my level 25 implants use level 3 mats, some level 7, some 4, some 6? Is this intended or a bug that was never corrected?

poypoyking's Avatar


poypoyking
08.22.2017 , 10:45 PM | #2
And can't I RE them to learn the blue schematics again? I made about 2 dozen and got a "crew skill error" message 6 times and guessing that should have been the new schematic.

SteveTheCynic's Avatar


SteveTheCynic
08.23.2017 , 03:17 AM | #3
Are you talking about the old old old ones in the Archive section? They are, well, old, and cannot be REed to learn schematics. Learn the new ones from the trainers (blue) and RE them to learn purple.
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poypoyking's Avatar


poypoyking
08.23.2017 , 03:47 PM | #4
Quote: Originally Posted by SteveTheCynic View Post
Are you talking about the old old old ones in the Archive section? They are, well, old, and cannot be REed to learn schematics. Learn the new ones from the trainers (blue) and RE them to learn purple.
Ahh, many thanks. I have recently returned and I did not realize I had to buy all the schematics again.

Vercundus's Avatar


Vercundus
08.24.2017 , 01:42 AM | #5
Just out of curiosity, why do you want to craft those?

In my opinion, they are not needed leveling wise, you will outlevel them faster than it takes time to collect all the resources and run all missions to get proper mats.

Market on those is not the best as very little people buy sub-max level mods.

In the end you will end up with bunch of schematics you can't remove and no need to craft, and all they'll do will clutter your UI for crafting.
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psandak's Avatar


psandak
08.25.2017 , 05:50 PM | #6
Quote: Originally Posted by Vercundus View Post
Just out of curiosity, why do you want to craft those?

In my opinion, they are not needed leveling wise, you will outlevel them faster than it takes time to collect all the resources and run all missions to get proper mats.

Market on those is not the best as very little people buy sub-max level mods.

In the end you will end up with bunch of schematics you can't remove and no need to craft, and all they'll do will clutter your UI for crafting.
Well...

If you have the materials and have the item crafted and waiting for the character to use it at the minimum level requirement, a crafted anything can last that character quite a while. Crafted stuff has a lower level requirement than a similarly rated drop/purchased item. I've given this example before: rating 86 crafted armor requires level 24 and comparable rated gear drops require level 34. Granted, if you are grossly over leveling content then that stat bump does not do you a lot of good (e.g. being level 24 on coruscant or dromund kaas) because of level sync.
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Vercundus's Avatar


Vercundus
08.28.2017 , 01:11 AM | #7
I know that but that is a few hours bonus at best, before you over-level it again. In my opinions, its too much trouble for somethings that easily mitigate by playing few heroics.
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