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Discussion Topic: Game Update 5.4 and the Next Roadmap

STAR WARS: The Old Republic > English > General Discussion
Discussion Topic: Game Update 5.4 and the Next Roadmap
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KeithKanneg's Avatar


KeithKanneg
07.28.2017 , 08:39 PM | #661 Click here to go to the next staff post in this thread. Next  
Quote: Originally Posted by snakehachi View Post
1. does the swtor dev team believe that we will ever see a return to form for operations? ex: an ops with lets say 5 bosses ON LAUNCH opposed to 1 boss every month.
2. will the game ever return to its more MMO roots? ex: having explorable planets with questing like in the revan expansion, vanilla or (my personal favorite) oricon? NOTE: im not referring to video cutscenes at all either. i like it exactly as is, the traditional kotor style
Great questions. As I outlined in the Roadmap, we are returning to our MMO roots, but as everyone knows, we were focused on story development and left most MMO content alone for the past couple years.

To change our direction, we had to retool, reorganize, hire new talent, and get everyone on board with the changed direction. That takes time, so we made a choice and decided to release the Operation Boss encounters one at a time. This gave us more time to design, polish, test, and get insight directly from players, versus making everyone wait all year before we released 5 new bosses.

It wasn't an easy decision, as we knew we were going to be criticized while impacting progression efforts. But, honestly, it was the right call. We're discussing future content, how to release it, what's going to be included, and when, but we won't be ready to disclose our next year's plans for a while.

I know that's vague, yet it gives you an idea of where we're headed.

---Keith
Keith Kanneg | Game Producer
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Sefeki's Avatar


Sefeki
07.28.2017 , 09:03 PM | #662
Quote: Originally Posted by KeithKanneg View Post
As of right now, it is not a Legacy currency. But, I know exactly what you're thinking, so let me pre-announce something which I suspect will make you smile, while at the same time, irritate you because I won't tell you when until I update the Roadmap.

We are working to change currencies to be Legacy based. This includes unassembled components, credits, the Umbara currency, and more. I'm not aware of any major obstacles preventing this from happening, and doing so will help with a number of changes we are planning for the future.

I know that doesn't solve the concern about having to run the Flashpoint multiple times on one character, but once you have the Key to open the Stronghold, you can use the currency for other items on the vendor.

Have a good weekend,

-Keith--
With the change to legacy credits, it seems like it might be an idea to reconsider the caps on F2P and Preferred players. Especially given the market changes over the last few years since it was introduced kind of like a Cost of Living Adjustment.

SithLordZach's Avatar


SithLordZach
07.28.2017 , 09:05 PM | #663
What's the reasoning behind having unassembled components drop from Master Mode operations instead of dropping 248 unassembled gear tokens? It worked perfectly fine before. Seems like you guys tried to fix what wasn't broken.

MeNaCe-NZ's Avatar


MeNaCe-NZ
07.28.2017 , 09:07 PM | #664
Quote:
THIS! Misclicking something in the GTN is also my big concern. Right now i'm safe, because my "bank-char" doesn't actually buy stuff. With legacywide credits, they could fastly be gone.
Whilst I missed Jerba's post this response ideally should be directed his way too ...

So those who really want this QoL improvement should miss out solely because some people just aren't careful enough? Considering the billions ( yes billions ) I've spent and made on the GTN I don't think I've ever managed to purchase something at some insane millions of credit price ...

In saying that legacy storage of credits is all we would need to solve your issue i.e. you take out what you want per toon from your legacy storage.

MeNaCe-NZ's Avatar


MeNaCe-NZ
07.28.2017 , 09:13 PM | #665
Quote: Originally Posted by KeithKanneg View Post
Great questions. As I outlined in the Roadmap, we are returning to our MMO roots, but as everyone knows, we were focused on story development and left most MMO content alone for the past couple years.

To change our direction, we had to retool, reorganize, hire new talent, and get everyone on board with the changed direction. That takes time, so we made a choice and decided to release the Operation Boss encounters one at a time. This gave us more time to design, polish, test, and get insight directly from players, versus making everyone wait all year before we released 5 new bosses.

It wasn't an easy decision, as we knew we were going to be criticized while impacting progression efforts. But, honestly, it was the right call. We're discussing future content, how to release it, what's going to be included, and when, but we won't be ready to disclose our next year's plans for a while.

I know that's vague, yet it gives you an idea of where we're headed.

---Keith
I think I can see what you are eluding to here and I just hope that indeed you're not pulling the wool over our eyes and this is the case (not that it would matter if you were, if people left they either would or would not come back when there is or is not new content to do - no harm to them).

It would be great if we had to put up with a year of minimal content this year to get a year like the 2.0 cycle next year. Something like another 2.0 cycle would really pull this game back out of the slump it currently finds itself in.

By 2.0 cycle I just mean with the vast amount of content we got during that period, something for everyone really.

MeNaCe-NZ's Avatar


MeNaCe-NZ
07.28.2017 , 09:14 PM | #666
Quote: Originally Posted by Sefeki View Post
With the change to legacy credits, it seems like it might be an idea to reconsider the caps on F2P and Preferred players. Especially given the market changes over the last few years since it was introduced kind of like a Cost of Living Adjustment.
Those players don't NEED more credits so there is little reason for this.

What I would like to be reconsidered for them though is access to MMO content just so those of us who pay and like to pug have more people to actually play with, that would be great.

menofhorror's Avatar


menofhorror
07.28.2017 , 09:22 PM | #667
I think the idea with the currency regarding the Umbara stronghold is pretty neat! Good idea! Able to reduce the price of the stronghold by doing in-game activities is definitely a good Thing. Not sure why some people here are not happy with this.

And depending on the amount of unassembled currencies to the NIM OPs, this might also be better than gear drops but I don't do that kind of progression PVE Content so I might not be the best person to judge this.

Also! Cool to see from Keith that they do plan on going back to more explorable zones like the times of Makeb and Shadow of Revan. Great to hear.

Though I don't think legacy credits are nessecary. Not everything does have to be legacy wide and I personally see no reason to make credits legacy wide. But that's just me.

vadess's Avatar


vadess
07.28.2017 , 09:23 PM | #668
Quote: Originally Posted by Seelvir View Post
Please ... please tell me that we'll have to defend our trains from masked bandits mounted on steeds of some biological or mechanical variety. We need a whole mini game where we ride Collicoid-Games-Esque turrets mounted on the tops of our Stronghold-Trains, and when we get overwhlemed and the masked bandits board, we dismount and defend the train with our sabers and blasters.

Rewards? I think a weekly crate with a guaranteed 248 sounds about right. A SELECTABLE 248.

Also, please PvP this too.

I don't think that's asking too much. That's like, what? A few days of development? At MOST?

Oh, almost forgot, guild stronghold trains can be used for guild-v-guild PvP for like a dozen crates of 248 gear per winner per week. That's like, a few extra hours of dev time.

I'm looking forward to this content. Thank you!

EDIT: ALSO, the reward crates should be delivered by a swooning companion of the player's choice. This needs a whole unboxing interface of epic companion swoonage, like the new unboxing interface you guys unveiled a while back. That's like another few hours dev time. Totally.
Keith Et al: MAKE IT SO NUMBER ONE!!!

Jerba's Avatar


Jerba
07.28.2017 , 09:31 PM | #669
Quote: Originally Posted by MeNaCe-NZ View Post
So those who really want this QoL improvement should miss out solely because some people just aren't careful enough? Considering the billions ( yes billions ) I've spent and made on the GTN I don't think I've ever managed to purchase something at some insane millions of credit price ...

In saying that legacy storage of credits is all we would need to solve your issue i.e. you take out what you want per toon from your legacy storage.
Well, it depends how they implement it. For example, if they add a panel to the legacy bank where you can deposit and withdraw credits, and whenever you try to spend more credits than are on your character, it would take them from the legacy credits, that would be perfect. Then the legacy-wide credits are optional.

However, if they just add up the credits from all characters and you can no longer store some credits separately, then this system is forced onto everyone, even players who don't want to have legacy-wide credits like myself.
Also, as someone mentioned on Reddit, this would be a huge issue for server transfers. If your credits are only on your legacy, you'd no longer be able to move your credits to a different server.

Toraak's Avatar


Toraak
07.28.2017 , 09:38 PM | #670
Quote: Originally Posted by Jerba View Post
Well, it depends how they implement it. For example, if they add a panel to the legacy bank where you can deposit and withdraw credits, and whenever you try to spend more credits than are on your character, it would take them from the legacy credits, that would be perfect. Then the legacy-wide credits are optional.

However, if they just add up the credits from all characters and you can no longer store some credits separately, then this system is forced onto everyone, even players who don't want to have legacy-wide credits like myself.
Also, as someone mentioned on Reddit, this would be a huge issue for server transfers. If your credits are only on your legacy, you'd no longer be able to move your credits to a different server.
This right here. I keep 1 character with most of my credits for the sole reason of I CAN'T WASTE THEM on meaningless stuff if I don't keep them on the characters I play. I truly do not want legacy credits. I see it as a waste because it is not difficult to get credits from one character to another if you need to anyway. I would never use a withdrawl/deposit option personally but just tossing all my credits into one pool would be unacceptable to me.
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