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Class Changes: Innovative Ordnance Mercenary / Assault Specialist Commando

STAR WARS: The Old Republic > English > Classes > Commando / Mercenary
Class Changes: Innovative Ordnance Mercenary / Assault Specialist Commando
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EricMusco's Avatar


EricMusco
06.30.2017 , 10:24 AM | #1 This is the last staff post in this thread.  
Hey folks,

Below you will find the currently planned Class changes for Innovative Ordnance and Assault Specialist coming in Game Update 5.3.

Quote:
Note: All changes below are currently in development and are subject to change before being released.

Mercenary
Innovative Ordnance
  • Reduced the critical damage bonus given by Ordnance Expert from 30% to 15%
  • Reduced the burn damage of Incendiary Missile by 10%
  • Reduced the bleed damage of Serrated Shot by 12%

Commando
Assault Specialist
  • Reduced the critical damage bonus given by Assault Trooper from 30% to 15%
  • Reduced the burn damage of Incendiary Round by 10%
  • Reduced the bleed damage of Serrated Bolt by 12%

DevNotes: We adjusted Ordnance Expert / Assault Trooper to reduce the burst damage potential of the discipline, which also lowered its overall DPS. However, that change alone was not enough to bring the discipline down to its target DPS, so we reduced the periodic damage of two key abilities as well. The cumulative effect of these changes is that both the burst damage potential and sustained damage potential for Innovative Ordnance Mercenaries / Assault Specialist Commandos have been reduced by a fair amount to bring them down to their target DPS.

Eric Musco | Community Manager
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Evolixe's Avatar


Evolixe
06.30.2017 , 10:36 AM | #2
Lul.

You guys do realise these changes are out of touch with the reality of what's going on in the game?
Nevermind "target dps"?
Evolixe | Exilove
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Hellhog's Avatar


Hellhog
06.30.2017 , 10:44 AM | #3
Running the numbers on a 10,150 parse of mine real quick (so could be off). Looks like a 220 DPS loss from the dot damage change and a 300 DPS loss from the crit bonus reduction. Bringing that parse to about 9,630.

I guess my only confusion is that Deception is supposed to be of similar DPS Target of IO But right now I can do 10k on Deception and it's not getting touched. So a few possibilities exist. 1) I messed up the math, super possible and likely. 2) Over-nerfing IO. 3) Deception will get hit in the future (like 5.4). 4) Reaper's Rush utility and maybe even Phantom Stride in general are not taken into considering for measuring Deception's DPS (kind of like how BW doesn't consider clipping for Carnage).
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ottffsse's Avatar


ottffsse
06.30.2017 , 10:54 AM | #4
They are adjusting all specs down as 248 gear is 2 gud. U c now? But melee will reign supreme for 5.3 just to "mix things up" a bit.

meddani's Avatar


meddani
06.30.2017 , 10:55 AM | #5
merc/mando class getting shafted
.
.
.
.
love it, poor FOTM rerollers

DarthBatemanJ's Avatar


DarthBatemanJ
06.30.2017 , 10:58 AM | #6
Quote: Originally Posted by EricMusco View Post
Hey folks,

Below you will find the currently planned Class changes for Innovative Ordnance and Assault Specialist coming in Game Update 5.3.


With all these changes to DPS, I would like to see a couple of things:

1. What is the actual Target DPS that is attempting to be achieved? Also, in what gear ratings. I would suspect the target dps is in full 248, but that's not been said, afaik. I am not looking for a hypothetical number, but the actual one that you are striving for.

2. What is the expected DPS to down various Veteran bosses. For example, Veteran Styrak in Scum and Villainy?
Rutunest

XhrisShan's Avatar


XhrisShan
06.30.2017 , 10:58 AM | #7
"Hey guys we adjusted the DPS for another spec"
Why do you guys consistently forget that resource management is also a key issue for all Disciplines? It doesn't matter how much damage we do if we run out of energy in 1 minute.

Here, I'll quote myself from an earlier thread, since the current AS/IO rotation costs a net 29 energy cells/heat unless you replace the two non-critical Charged Bolts/Power Shots with Hammer Shots/Rapid Shots:
Quote: Originally Posted by XhrisShan View Post
Innovative Ordnance/Assault Specialist has DoT-spreading and severe resource management issues; have Collateral Damage/Explosive Dissemination additionally cause Fusion Missile/Plasma Grenade to activate instantly and spread both the Serrated Shot/Serrated Bolt and Incendiary Missile/Incendiary Round DoTs to affected targets. Moreover, either reduce the heat/energy cost of all of the following abilities by 5:
  • Explosive Dart/Sticky Grenade
  • Power Shot/Charged Bolts
  • Fusion Missile/Plasma Grenade
  • Incendiary Missile/Incendiary Round
  • Thermal Detonator/Assault Plastique
  • Serrated Shot/Serrated Bolt
or introduce additional heat-venting/energy cell-refunding passives.
More generally:
  • Take Responsive Safeguards/Echoing Deterrence from Mercenaries/Commandos and give it to Powertechs/Vanguards, and impose a rate limit on the healing granted of once per second. Their current DCD selection is abysmal for a class that has a tanking Discipline.
  • Entirely remove and replace at least two of the following: Trauma Regulators/Trauma Stabilizers, Kolto Surge/Adrenal Surge, and Energy Rebounder/Reflexive Shield. (Iíd rather Mercenaries/Commandos didnít have 4 lives, thanks.) Additionally, if Trauma Regulators/Trauma Stabilizers remains, reduce the healing granted to 1% of maximum health per stack.
Resource management is a thing, and it is vitally important. You of all people ought to know that.

Vodamin's Avatar


Vodamin
06.30.2017 , 11:08 AM | #8
Quote: Originally Posted by meddani View Post
merc/mando class getting shafted
.
.
.
.
love it, poor FOTM rerollers
Implying there is a single fotm reroller who plays IO.
Actually this is sad, we see the destruction of a class because of BioWare's incompetence.
I have no idea why are you happy. There are people who play this class since forever, and will most likely quit, after the devs brought the class to the bottom of all dps specs.
PvP is cancer.

RikuvonDrake's Avatar


RikuvonDrake
06.30.2017 , 11:09 AM | #9
Happy to see these changes!

Bloodworthy - Tomb of Freedon Nadd - The Red Eclipse - Darth Malgus

Hellhog's Avatar


Hellhog
06.30.2017 , 11:10 AM | #10
Quote: Originally Posted by XhrisShan View Post
"Hey guys we adjusted the DPS for another spec"
Why do you guys consistently forget that resource management is also a key issue for all Disciplines? It doesn't matter how much damage we do if we run out of energy in 1 minute.

Here, I'll quote myself from an earlier thread, since the current AS/IO rotation costs a net 29 energy cells/heat unless you replace the two non-critical Charged Bolts/Power Shots with Hammer Shots/Rapid Shots:

Resource management is a thing, and it is vitally important. You of all people ought to know that.
Resource management is not hard in rotation at all. Even if you don't do the heat ramping rotation, in both possible rotations (marisi/fascinate or veldix/radleywalters) there are 2 filler spots, just don't power shot (or TD for the m/f roation) in those fillers if you don't have the heat. It's that simple. Lowering nearly every ability by 5 heat is ridiculous. I'll agree the dot spread sucks. But if you're smart about it all, it's very doable. Really, all they would need to do to greatly improve sustained aoe is move the dotspread to one ability instead of having it tied to two separate ones.

Edit: I'm not siding with BW on the nerf. I still think it sucks that it's getting nerfed but it is what it is. At the same time, I agree utilities need a change but that's clearly not getting touched in 5.3 (my opinion is that trauma reg has to go). But I think the IO rotation (whichever of the 2 you may use) is more than sound and because of its staticness fairly simple to do. I mean, it can practically be macro'd. My biggest beef is that with its heat costs not dissipating at the rate Arsenal does, that having dotspread in a non-priority based rotation tied to 2 separate abilities sucks and moving it to one would be a nice change of pace.
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