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Class Changes: Madness Sorcerer / Balance Sage

STAR WARS: The Old Republic > English > Classes > Sage / Sorcerer
Class Changes: Madness Sorcerer / Balance Sage
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EricMusco's Avatar


EricMusco
06.28.2017 , 08:43 AM | #1 Click here to go to the next staff post in this thread. Next  
Hey folks,

Below you will find the upcoming changes for Madness and Balance coming in Game Update 5.3:

Quote:
Note: All changes below are currently in development and are subject to change before being released.

Sorcerer
Madness
  • Changed Deathmark's periodic damage boost from 10% to 15%
  • Devour now gives Force Leech a 30% damage bonus (up from 25%) when damaging enemies suffering from Affliction

Sage
Balance
  • Changed Force Suppression's periodic damage boost from 10% to 15%
  • Mind's Eye now gives Force Serenity a 30% damage bonus (up from 25%) when damaging targets suffering from Weaken Mind

DevNotes: The changes to Madness / Balance bring it up to its target DPS. We improved Deathmark / Force Suppression to boost the sustained damage that the Discipline can deal, and we improved Devour / Mindís Eye to give Madness / Balance a survivability boost and damage increase in one fell swoop.
-eric
Eric Musco | Community Manager
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K_osss's Avatar


K_osss
06.28.2017 , 08:46 AM | #2
Small buffs - but i don't play balance so don't know how much help they need.

Otchiver's Avatar


Otchiver
06.28.2017 , 08:47 AM | #3
5% to two abilities... is that enough?!

ultimarb's Avatar


ultimarb
06.28.2017 , 08:50 AM | #4
Quote: Originally Posted by Otchiver View Post
5% to two abilities... is that enough?!
the boost will affect all 3 dots applied when deathfield hits the target with its 15 stacks.
but even so i think itis a pretty small buf indeed

FerkWork's Avatar


FerkWork
06.28.2017 , 08:53 AM | #5
Respectfully, without addressing the Force negative rotation that hinders the spec in sustained fights and cuts down the use of Lightning strike or all together (also forcing the use of consumption) this doesn't change much at all. Broken rotation is still broken and should have been addressed first.
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AdjeYo's Avatar


AdjeYo
06.28.2017 , 08:58 AM | #6
I'm not theory crafter, so I don't know how much more damage this'll give us, but damn if this doesn't seem like way too little for a spec that really deserves a solid dps buff

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Gyronamics
06.28.2017 , 08:59 AM | #7
Quote: Originally Posted by AdjeYo View Post
I'm not theory crafter, so I don't know how much more damage this'll give us, but damn if this doesn't seem like way too little for a spec that really deserves a solid dps buff
To match the other ranged dps who are all losing damage?
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Zwirni's Avatar


Zwirni
06.28.2017 , 08:59 AM | #8
Best case scenario:
Madness got buffed from 9386 DPS to 9554 DPS. The target DPS of this discipline was roughly 10012 DPS.
Good job, you know your stuff. /irony off

RikuvonDrake's Avatar


RikuvonDrake
06.28.2017 , 09:05 AM | #9
I think these changes are great, they target the issue of low DPS with the spec while still ensuring that the spec rewards good players and knowing how to handle the energy management.

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shanealdrich's Avatar


shanealdrich
06.28.2017 , 09:07 AM | #10
Quote: Originally Posted by Zwirni View Post
Best case scenario:
Madness got buffed from 9386 DPS to 9554 DPS. The target DPS of this discipline was roughly 10012 DPS.
Good job, you know your stuff. /irony off
I think you get the 10012 from the average dps of the optimal stats post. From reading all of the Dev posts and all of the previous buffs/nerfs I figured the target dps was somewhere around 9500-9600. Which is now all but guaranteed as to the target that they are using. Therefore, if you look at the 5% windows the top 12 specs from this post http://www.swtor.com/community/showthread.php?t=918622 are overperofming (in their mind).

This will only bost the top parse by 170 dps if all dots are under deathmark and they aren't. I don't run the spec any longer so I don't know the percentage of each dot under deathmark.