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Are there any plans for Sub Tokens at all?

STAR WARS: The Old Republic > English > General Discussion
Are there any plans for Sub Tokens at all?

Andryah's Avatar


Andryah
06.06.2017 , 09:11 PM | #11
Quote: Originally Posted by JamieKirby View Post
The best solution is do what Blizzard does with their Wow tokens, you just place it on the GTN and the server determines the price, not the player, which means it will be fairly priced for all involved...its a nice idea to be honest.
Won't work here.

Why?

Because SWTOR has a free flowing CM to Credits economy and players will buy on the CM items they can resell for much better returns then letting a server price fix their purchase.

WoW has no equivalent to the CM with items that can be freely resold in game for in game currency. So these tokens remain one of the only legal ways to convert real money to gold for WoW. SWTOR has literally hundreds of items that players can purchase for CCs and then resell in game for credits... and players doing this conversion are going to go with what gives them the highest return... which would not likely be something price fixed by the server.
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GrandLordMenace's Avatar


GrandLordMenace
06.06.2017 , 11:48 PM | #12
Quote: Originally Posted by Andryah View Post
Won't work here.

Why?

Because SWTOR has a free flowing CM to Credits economy and players will buy on the CM items they can resell for much better returns then letting a server price fix their purchase.

WoW has no equivalent to the CM with items that can be freely resold in game for in game currency. So these tokens remain one of the only legal ways to convert real money to gold for WoW. SWTOR has literally hundreds of items that players can purchase for CCs and then resell in game for credits... and players doing this conversion are going to go with what gives them the highest return... which would not likely be something price fixed by the server.
I think the price fixing is unnecessary, but the problem with equating the CM with instant credits is flawed, IMO. Cartel coins are acquired free by every subscriber, plus cartel market items have inherent rarity due to embargoes and the RNG drops. Even a hypercrate generates far more value when held back. This leads to a volatile market, since we have NO IDEA when bioware will make a future item direct sale,or keep it unavailable for years.

A sub token would serve a different purpose by being permanently available. As long as you regulate how many purchases a single player can make (giving a rate limit of three weeks), force players to buy the lowest priced item listed, make the marketplace cross server and expand the market to F2P players who can use escrow funds to buy this specific item, and prevent the hoarding of the item by forcing the sale to occur immediately after paying the 20 dollars and closing the ability to resale, the entire system would regulate itself with limited dev intervention.

A player would not sell for too high because then it would never be sold, as the cheapest one would always be bought, and no one player could dominate the market by having billions of credits. Because no super billionaire can buy out the market, the price has to remain reasonable for the players in the middle class, since there are very few super rich moguls, which I define as anywhere from the 50mil to 250 million credit players.

Additionally, the price wouldn't ever get too low because the sale sample size would use all the game servers, and the price getting too low would cause for less people to supply it, driving up the sale price due to scarcity and increasing demand, causing them to be more feasible again. If it gets too expensive, no one can afford it and the price will drop. Supply and demand working in tandem with an established ruleset.

Plus, it would be fast, much faster than the cartel market, because that is unregulated and gated for days after purchase. Finally, who does it even hurt? Even if implemented and it serves relatively little people, bioware doesn't lose money at all outside of the probably small development cost, since they managed to get at least people to pay 20 dollars for someone else's 15 dollar sub!
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GrandLordMenace's Avatar


GrandLordMenace
06.06.2017 , 11:50 PM | #13
Quote: Originally Posted by Andryah View Post
LMAO. That does not explain why there are literally dozens of active sellers of WoW gold for RMT.. right now.. today.. and always have been.

Again.. this sort of thing only benefits wealthy veterans who can afford to actually purchase the tokens from others in game. And like it or not.. as long as players are willing to trade real money for faux money in game.... RMTs will find a way to thrive. They come with the territory, apparently because players still make use of illegal services rather then setup a thoughtful wealth generation plan for their in game efforts.
gold farmers are illegal and cheap. Because they are sketchy, they are cheaper. There will always be those who will cut corners to save even more money, and so there will always be gold farmers. This game lacks a stable, quick consistent way to turn real life money into credits instantly, as the CM is highly volatile. Implementing this will only help get rid of gold farmers, even though it won't eradicate them completely. Many are just looking for a legitimate way to gold farm, without the work of pricing CM items themselves. And players like myself are willing to give them profits in large amounts to pay for our subscriptions.
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GrandLordMenace's Avatar


GrandLordMenace
06.14.2017 , 03:04 PM | #14
Quote: Originally Posted by fushnchips View Post
The WoW token system works very well and it should be the same sort of setup if they ever did the SWTOR token why do you think nobody buys gold in WoW because the token system has done it's job and I would like to see SWTOR become credit maggots free.
Agreed!
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DownloadStarter's Avatar


DownloadStarter
06.14.2017 , 04:29 PM | #15
Quote: Originally Posted by darthscotty View Post
I understand why people want this and I do not object to it. However, the problem is going to be they will be listed on the gtn for prices that are beyond the reach of free to play players. If I ever saw one listed below 50 million I would be shocked. There are some issues with it that would need to be worked out, but if they could be worked out it would be a nice feature.
You'd be selling to the same market that unlocks get sold to - namely, overly cool guild leaders who like to reward members and people who are just about to drop their subscription. This wouldn't be like EvE Online, where one could simply grind their way into a free subscription.

Imagine for a second if F2Ps could do that. SWTOR probably wouldn't stay open long. It's very money-hungry.

JediQuaker's Avatar


JediQuaker
06.15.2017 , 08:25 AM | #16
It may be nice that WoW can afford to do this, but you have to consider that there is no financial incentive for BW (or anyone else) to implement this.
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