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Class Changes: Hatred Assassin / Serenity Shadow

STAR WARS: The Old Republic > English > Classes > Shadow / Assassin
Class Changes: Hatred Assassin / Serenity Shadow
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EricMusco's Avatar


EricMusco
06.09.2017 , 09:00 AM | #1 This is the last staff post in this thread.  
Hey folks,

Below you will find the first set of changes that are planned for Game Update 5.3. Here is a statement from the Combat team on what their plans are for Hatred and Serenity.

Quote:
With the Class changes in 5.3, we wanted to address several balance issues. One Discipline that we found to be lagging behind its target DPS output was the Hatred Assassin / Serenity Shadow. We changed several skills for this Discipline to increase its DPS output.

We wanted to help Hatred / Serenity shine at what it is supposed to be known for: high sustained melee damage. So we increased the damage bonuses granted by Deathmark / Force Suppression and Fulguration / Rebounding Force to boost the DoT damage for the Discipline increasing the periodic damage it deals and its overall DPS output. We also wanted Hatred / Serenity to be better at finishing off enemy targets, so we increased the effectiveness of Inevitable Demise / Aching Mind (which helps to boost its overall DPS output as well).

Finally, we wanted to make Force regeneration for Hatred / Serenity a bit more consistent and increase the Force cost efficiency of Leeching Strike / Serenity Strike, so we made some adjustments to Leeching Hunger / Serene Poise and the amount of Force restored by Fulguration / Rebounding Force to achieve these goals. This should give players of Hatred / Serenity a smoother and more reliable source of Force regeneration.

In 5.3, players of Hatred / Serenity should find that their DPS output potential has increased and that their Force regeneration is a bit less random and more manageable.
With that in mind, here are the exact changes currently planned for 5.3 in July (subject to change, of course):
Assassin
Hatred
  • Increased Deathmark's periodic damage boost from 10% to 15%
  • Increased Fulguration's damage bonus for Creeping Terror from 10% to 15%
  • Fulguration restores 3 Force (down from 5) when Lightning Charge deals damage
  • Increased Inevitable Demise's low health damage bonus from 15% to 30%
  • In addition to its previous effects, Leeching Hunger now restores 4 Force for each of your damaging periodic effects on a target damaged by your Leeching Strike
  • Clarified the tooltip for Crackling Charge

Shadow
Serenity
  • Increased Force Suppression's periodic damage boost from 10% to 15%
  • Increased Rebounding Force's damage bonus for Sever Force from 10% to 15%
  • Rebounding Force restores 3 Force (down from 5) when Force Technique deals damage
  • Increased Aching Mind's low health damage bonus from 15% to 30%
  • In addition to its previous effects, Serene Poise now restores 4 Force for each of your damaging periodic effects on a target damaged by your Serenity Strike
  • Clarified the tooltip for Force Focus

Please let us know what you think of these changes! Post your thoughts below, thanks everyone.

-eric
Eric Musco | Community Manager
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FerkWork's Avatar


FerkWork
06.09.2017 , 09:07 AM | #2
The changes look promising at first glance. Reserving this for further comments as I look over it in more detail.
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TUXs's Avatar


TUXs
06.09.2017 , 09:10 AM | #3
Very impressed with the incremental increase...it seems very reasonable to me.
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Ylliarus's Avatar


Ylliarus
06.09.2017 , 09:13 AM | #4
Hmm, the changes are actually making me consider re-rolling a Sith Assassin in the Hatred spec... very promising outlook! Wished they did the same for Sorcerers though.
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XhrisShan
06.09.2017 , 09:17 AM | #5
It's great that you're posting your reasoning for making these changes. Great work, and please keep it up!

XhrisShan's Avatar


XhrisShan
06.09.2017 , 09:19 AM | #6
Quote: Originally Posted by Ylliarus View Post
Wished they did the same for Sorcerers though.
Madness/Balance is one of the other specs they're prioritizing changes for.
Quote: Originally Posted by EricMusco View Post
The following is each Class/Discipline we are currently looking into changing. By Friday, we will begin posting in-depth threads on exactly what is happening to each Discipline. This will include whether they are being buffed or nerfed and why, along with the specific planned changes. These threads will get posted over a few weeks. Here is the current summer list:
  • Sorc and Sage
    • Madness/Balance

tyrningada's Avatar


tyrningada
06.09.2017 , 09:20 AM | #7
Do you make only passive changes? Or will there be changes in utilities and skills for other classes ?

merc dps is fine, it's just DcDs that are OP, same with sorc healers - their hps is fine and it is roaming mend and 3 cc escapes that make them OP.

THAT_EPIC_GUY's Avatar


THAT_EPIC_GUY
06.09.2017 , 09:25 AM | #8
Damage buffs are nice but hatred survivability is still an issue for PvE. This spec has no AoE DR and doesn't have a lot of passive DR like deception does which makes it prone to massive damage spikes in a lot of tougher PvE content. I know this is all subject to change and nothing is final but I feel you should look into this specs defensive cooldowns.

Darthanimus's Avatar


Darthanimus
06.09.2017 , 09:40 AM | #9
The dot spread needs addressing, its too narrow, the issue is FiB/death field should spread dots (as it did) this would make it very attractive to PvPers. It fell out of favor quite a lot over the years due to FiB and death field no longer spreading dots as the sage/sorc equivalent does, then reducing the AoE of the spread, some consistency please. The increased overall mobility on classes and abilities in recent expansions means that a wider dot spread AoE is more than needed for PvP. Overall not bad changes.
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Ylliarus's Avatar


Ylliarus
06.09.2017 , 09:41 AM | #10
So I presume there won't be a chance we'll be seing Force Lightning returning to Sith Assassins in a more mobile form? I still think the ability shouldn't have been removed, instead we should have been given the choice to pick an utility that would allow Sith Assassins to cast Force Lightning while moving and have like a "slow down" effect on the target.
ATTENTION: Include the Twi'lek into the 3 new eye colours from Appearance Options: Expanded Selections in the next patch. It was a huge mistake to not do this from the start as they are being grossly neglected as a playable species.
Oh yeah, and this is my referral link!