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Discussion Topic: Class Changes This Summer

STAR WARS: The Old Republic > English > General Discussion
Discussion Topic: Class Changes This Summer
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EricMusco's Avatar

06.07.2017 , 04:06 PM | #1 Click here to go to the next staff post in this thread. Next  
Hey folks,

As Keith mentioned in the roadmap, we want to start the process of having weekly discussion threads here on the forums. Let's get this started with our first topic, Class changes starting with Game Update 5.3. Let us know what you think of the list! Are these the Disciplines you expected to see? Are any missing and if so which ones and why?

The following is each Class/Discipline we are currently looking into changing. By Friday, we will begin posting in-depth threads on exactly what is happening to each Discipline. This will include whether they are being buffed or nerfed and why, along with the specific planned changes. These threads will get posted over a few weeks. Here is the current summer list:
  • Sorc and Sage
    • Madness/Balance
    • Corruption/Seer
  • PT and Vanguard
    • Pyrotech/Plasmatech
  • Assassin and Shadow
    • Hatred/Serenity
  • Sniper and Gunslinger
    • Virulence/Dirty Fighting
    • Engineering/Saboteur
  • Merc and Commando
    • Innovative Ordnance/Assault Specialist
    • Arsenal/Gunnery

You will obviously have a number of questions, but here’s a few that may be on your mind:

Why are these Disciplines being looked at for changes?
Between data and player feedback, these are the Disciplines that appear to be most in need of change. Whether that is that they are too good, or not good enough, these Disciplines need attention first.

What about the missing Classes/Disciplines?
If a Class or Discipline is missing from this list it doesn't mean they won't be receiving changes at all, it is just that they are not receiving changes in the near future. In most cases this means that those Classes and/or Disciplines are in an ok place. It doesn't mean they don't need changes (both buff and nerf) but that other Disciplines need them sooner.

When will we receive a detailed breakdown of the changes?
I will be working with the team on getting the exact changes out to you as soon as they are ready. Based on what I know today, we will start posting those threads (which will be posted by Discipline) this week and throughout June.

Thanks everyone!

Eric Musco | Community Manager
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yellow_'s Avatar

06.07.2017 , 04:13 PM | #2
are you changing any utilities

Britharen's Avatar

06.07.2017 , 04:16 PM | #3
This looks like a good list. Depending on the changes, I think a lot of people will be happy.
Personally I would like the balance(will never be serenity) shadow's range and aoe size back. The latter was nerfed with sages for no reason. I would also like to see a way for balance to have the aoe dmg reduction without impacting tanks.
Nez... from Jedi C.

Ylliarus's Avatar

06.07.2017 , 04:16 PM | #4
What I'd really want to see, and fortune has it I made a thread about it just before this one was released, is Force Lightning being returned to Sith Assassins and Project to Jedi Shadows. It was such an iconic move of that class, the Sith Inquisitor and Jedi Consular class. I really found it a great pity they were removed from those two advanced classes while in the Sith Inquisitor storyline a Sith Assassin still uses Force Lightning frequently in cutscenes.

Perhaps the abilities could be returned to Sith Assassins and Jedi Shadows in the class changes coming this summer, their mobility maintained by for example a new Utility that would make Force Lightning or Project castable while moving?
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Playing SWTOR since November 2012
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AscendingSky's Avatar

06.07.2017 , 04:17 PM | #5
Please give Powertech/Vanguard tanks some love, pretty please with sprinkles and a cherry on top. They lag behind the two other tank specs significantly at the moment in terms of holding aggro, being damage sponges, lacking any ability to cleanse themselves or temporarily negate/dodge/reflect incoming attacks--and don't get me started on how Commandos/Mercenaries can make better tanks than Vanguards/Powertechs right now, with all their cooldowns...
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Jrbabar's Avatar

06.07.2017 , 04:18 PM | #6
i'm surprised that Lightning / Tk is not on the list ..

Toraak's Avatar

06.07.2017 , 04:20 PM | #7
Quote: Originally Posted by Jrbabar View Post
i'm surprised that Lightning / TK is not on the list ..
I agree with you on that, but I'd also add Marksman/Sharpshooter, since it's also at the bottom of the DPS charts.
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orangebowl's Avatar

06.07.2017 , 04:22 PM | #8
If you change anything at all in viru it should be to lower the energy cost of takedown to make it an actually viable option to use in your rotation. It's extremely stupid that something that procs every time you cull is only ever used if you have to move because otherwise it is a dps loss and energy waster.
Nox Paramount YES

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Pandoras_Jar's Avatar

06.07.2017 , 04:25 PM | #9
Quote: Originally Posted by yellow_ View Post
are you changing any utilities
^ This!

Looking forward to seeing more details.
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FerkWork's Avatar

06.07.2017 , 04:26 PM | #10
1)Most are expected.
2)Virulence lol what?
3)No word on MM or TK.