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Star Wars™: The Old Republic™ - Road Map 2017

STAR WARS: The Old Republic > English > General Discussion
Star Wars™: The Old Republic™ - Road Map 2017
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PennyAnn's Avatar


PennyAnn
06.05.2017 , 04:19 PM | #421
I haven't read through this entire thread to see if this has already been mentioned or not, but I would like to request the following:

Please make ALL currencies in your inventory tab LEGACY WIDE when you change the Unassembled Components from PvP. Mainly the Dark/Light side tokens - as many of my characters hover in the neutral range and will never be able to spend any of them due to having a required alignment to even purchase these items. I still did what was necessary to earn them, but am punished for my chosen alignment by not being able to spend them on all characters.

The other option, of course, would be removal of the requirement of alignment to PURCHASE those items, keeping only the requirement of certain alignments to use them. Though honestly I wouldn't mind seeing that requirement disappear either.

This is obviously a QoL request, and not nearly as important as many of the other issues being raised in this thread... but still something that I think only makes sense.

Also - would love to see more bug fixes in operations. I have been mainly a part of the raid community whenever there was one here, and still raid 4 nights a week. The amount of bugs that still persist in almost all raids in the game is disappointing. I put a list up in the Bug forums once upon a time, and will have to track it down but many of them are still there, untouched. I appreciate where you are going with the game currently, but feel like there is a lot of good will to be had in fixing issues that have been long standing and long ignored.

Thanks for all the communication, and here on your own forums. That has been severely lacking for quite some time (maybe always?), and it is refreshing to see it here (rather than primarily on Reddit, or other third party sites).
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americanaussie's Avatar


americanaussie
06.05.2017 , 04:27 PM | #422
I'm not sure if this has been asked but I wanted to confirm no new story with the twin bosses? Are we actually done on Iokath then? Is it just a flashpoint in august or will there be more story connected to it? Thanks!
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aerockyul's Avatar


aerockyul
06.05.2017 , 05:53 PM | #423
Quote: Originally Posted by KeithKanneg View Post
You'll be able to buy a full set of gear for your alts, including set bonus, weapons, ear piece, relics, and implants with Command Tokens in a couple weeks. This doesn't fix everything about gearing (we'll discuss that in the coming weeks), but consider when we used to all earn crystals just to buy high endurance gear with no set bonuses.

To set expectations, this 25% Command Rank Perk is not going to be free. You don't need to buy it, but since it is Legacy wide, it'll be a one time purchase (credits or cartel coins) and I anticipate a worthwhile investment.

I do realize for those of us who play on multiple servers, we'll need to buy it and transfer a toon (which is cheaper than the cost of the perk) - it's how I personally handle keeping my Legacy current on all servers. There are a number of Perks and Achievements I'd like to see us make account wide, but we haven't fully investigated the effort, so I'll add that our growing list of ideas.

---Keith
Keith, it's a small thing, but I appreciate your use of pronouns in these contexts. I feel like you're truly invested in it like most of us here and you probably share a lot of the same frustrations we do. It gives me hope things will move in a better direction. My expectations will be tempered by the amount of time things really take to "fix" but my recent thoughts of leaving have lessened of late, and your communication with us is a big reason why. I know a lot of people have said similar things, but I just wanted to add my voice to show anyone else above you who might be reading the forums that your style and involvement have been a very positive thing since December.
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Elurendil's Avatar


Elurendil
06.05.2017 , 06:15 PM | #424
Quote: Originally Posted by Icykill_ View Post
The ideas juices are flowing today

Add veteran and master mode to vanilla content. The same as it is for end game story content. But allow us to choose before lvl 10 and not have to do the whole story first before being able to set the difficulty.
This would allow people to experience the vanilla game the way it was meant to be played. So much of the Vanilla game is awesome, but people don't see it or experience it because it's terribly easy now that they just bypass non class missions. You could then put back all those side quests you removed.
I would like to see something like this myself. I think the mechanics would have to be different since the vanilla story is often open world - perhaps the level sync calculations could be adjustable by clicking on the character portrait or something to set "veteran" and "master" mode for story replays to make it more challenging.

If possible to implement, this could be a good interim solution for players wanting story options while the team focuses on the end game multi-player content.

stoopicus's Avatar


stoopicus
06.05.2017 , 07:35 PM | #425
Quote: Originally Posted by Avianatorsparkma View Post
Excuse me but that is laughable. I can almost afk a warzone and still get my components...
3. You get a whole 3 UC if you anchor-drag your team down like you seem to imply you do. GG, man. GG.

Seriously, UC farming PvE folks are a blight on the warzones. Please don't queue unless you are going to try to win.

Arehonn's Avatar


Arehonn
06.05.2017 , 08:27 PM | #426
Quote: Originally Posted by KeithKanneg View Post
I believe that's what Musco is working on with the Combat team right now - to provide the overview changes for each class and get more specific as we get closer to the release date in mid-July. Eric can let us know in the next day or so what's up. @Eric - over to you!
Please tell these guys that copy and pasting ( with a couple of edits mixed in to make it class specific ) the opening outline makes it look like you guys don't really care or are invested in said class. Scripted-sounding communication just rubs people the wrong way IMO.
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Darthanimus's Avatar


Darthanimus
06.05.2017 , 08:48 PM | #427
Honestly balance is so far from achieved in PvP its ridiculous, swtor to improve a class always takes away from another, most of the time it seems too much.

Operatives/Scoundrels:
Too much survivorbility on the concealment/scrapper spec, they are way overpowered and easily spoil a wz if multiples are in a wz team. leathality/ruffian need help to be viable in pvp. Healers are pretty much ok.

Snipers and Slingers:
Better than they were, but, have too much clutter on the abilities bar, flourish shot is in my opinion is a redundant ability. In addition the scrambling field utility defensive safeguards is very restrictive, I propose that it is changed so you get healed to the full amount even if you leave the scrambling field area once activated, either that or a lower CD on scrambling field.

Sorc/Sage:
dps is not competitive any more, and they are trashed so easy in vs duels. Sage heals are to squishy, and when guarded by tank to over powered. They need more defensives but lower hps out put potential.

Assassins/shadows:
Serenity needs a higher single target dps and the tank spec over performs like crazy, infiltration is fine. The dps specs needs some self heals, maybe tied into deflection like maras and sentinels.

mercs/commandos:
Gunnery/arsenal overpowered on dps and defensives, to many slows available to the spec. Innovative ordnance/assault specialist needs help to be viable in PvP. Healing is fine, current defensives need to be kept as they are for the healing specs as they get focused a lot due to attention grabbing animations (esp commando med shot), may be tie in current defensives to the skill trees of the healing specs.

Vanguards/powertechs:
underperforming dps and overperforming tanks in dps gear.

Guardians/jugernauts
Tanks over performing when in dps gear, dps specs are fine.

Sentinels/maras
concentration/fury spec over performing and too many immunities, combat/carnage crit is too high.

If I am brutally honest some of the specs need a drastic overhaul to be useful and viable in PvP. Tanks are the current go to specs for PvP they are all crazy overpowered.
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KeithKanneg's Avatar


KeithKanneg
06.05.2017 , 09:18 PM | #428 Click here to go to the next staff post in this thread. Next  
Quote: Originally Posted by Arehonn View Post
Please tell these guys that copy and pasting ( with a couple of edits mixed in to make it class specific ) the opening outline makes it look like you guys don't really care or are invested in said class. Scripted-sounding communication just rubs people the wrong way IMO.
Ok, but I swear I typed the entire message. Seriously though, some information will always come off as scripted, since every word is digested, analyzed, then recast based on the interpretation. So, in trying to be consistent, it might sound robotic.

With respect to Class Balance, changes will be based on tons of PvP and PvE data, feedback from the community, plus a whole bunch of internal testing. Even though I personally do not want to see my Trooper nor Bounty Hunter nerfed, they will likely be adjusted to ensure appropriate balance.

---Keith
Keith Kanneg | Game Producer
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Arehonn's Avatar


Arehonn
06.05.2017 , 09:31 PM | #429
Quote: Originally Posted by KeithKanneg View Post
Ok, but I swear I typed the entire message. Seriously though, some information will always come off as scripted, since every word is digested, analyzed, then recast based on the interpretation. So, in trying to be consistent, it might sound robotic.

With respect to Class Balance, changes will be based on tons of PvP and PvE data, feedback from the community, plus a whole bunch of internal testing. Even though I personally do not want to see my Trooper nor Bounty Hunter nerfed, they will likely be adjusted to ensure appropriate balance.

---Keith
Thank you for the candor.

Well, coming from a guy who's had multiple commandos ( and vanguards ) on different servers for years just so I can have one per spec, it was nice to live in the spotlight for a little while.
SEV - plasmatech / BOSS - shieldtech / SCORCH - gunnery / FIXER - medic
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dscount's Avatar


dscount
06.05.2017 , 09:32 PM | #430
I have to echo all my Friends and Foe's in the Forum Community.

25% Legacy CXP Boost is not enough.

25% Boost on top of the other 10% we already paid $3.5 million credits PER Character is CRAP.

Maybe if you fixed the $3.5 million Per Character to be like 20% each level for a total of 100% then this 25% token for some crazy amount (Legacy wide) wouldn't be an issue.

I'm sorry... I went thru HELL to get 300 the first time. I'm not going to do it again for an ALT with only 35% buff and that pretty much makes it a no brainer for me - stop playing until next content rolls out. Shame too.. had fun showing a group in GF how to tackle Master Blaster Hill Billy Robot today.

OPTION 1: Make it 100% Legacy Wide perk for the same planned cost.
OPTION 2: Jack up the Per Character Boost Dramatically (Add a ZERO to each)
OPTION 3: Complete CXP 300 ONCE on ANY Character and then all your characters are Level 300.
OPTION 4: LEGACY WIDE CXP - You leave everything as-is and all characters share the same CXP Level.
OPTION 5: Make this lame 25% perk FREE after doing the grind to Level 300 the first time.

Edit: Adding backstory to my suggestions.
I came back to see the game after over a year being gone. Lots of friends and guild mates all gone to other MMO's including some I play with in them. Honest try on my part and wanted to check out this new OPS Boss. (Cool).

So going "ALL IN" giving the game an honest try again to see if I wanted to hang around. Was about to call it when Mr. "RNG is Exciting" was relocated to another department. In steps Keith with some refreshing and much needed communications. (FYI - Please slap Musco upside the head for his used car salesman pitches)

Story continues... I have a stash of Coins so I figure "Let's do this CXP thing to 300 and see how bad it could be". Fast forward roughly 4k Coins for Superior boosts (No big - had plenty) and a couple months of gaming. Why annoyed? It was horrible with the number of players in game now. I had to PVP to get gear if I wasn't in a NIM guild anymore. Hate PVP... dropped that for option 2 GSF (Love GSF). Except Solo QUE POP's due to population are nearly impossible except during peak hours (Mostly). Sure join a premade and shaft others works, but really why I hate unbalanced Ships/PVP in game (Slaughter for my benefit is sad). How about some Group Finder OPS.... yes thats a TON of CXP, when they pop (Like never). So by the time I was nearing 250 I found myself logging OUT of the MAIN to sit on fleet on an ALT just to watch chat and get a group and swap back. Nearly HALF if not more of my wasted BOOSTERS had been standing around with thumb in my buttocks waiting for group que's to pop (Yes I'd knock out more on weekends, but usually with a couple friends still around pulling me in to help.. This why I strongly feel that this CXP needs to be 100% Legacy boost after you are 300 once. You (BW/EA) don't have the SUB base to justify people grinding and trying to grind via the current model when we can't even get into the content due to lack of people. Not to forget PVP sitters just getting Unassembled for nothing.
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