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Star Wars™: The Old Republic™ - Road Map 2017

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Star Wars™: The Old Republic™ - Road Map 2017
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Icykill_'s Avatar


Icykill_
06.04.2017 , 12:19 PM | #361
Quote: Originally Posted by EzioMessi View Post
You're kidding me.... Unassembled components have driven PvPers OUT of PvP. They only work as a supplementary bonusto someone who does progression raiding, or as a path to get full 248s for someone already in 242s. Flashpoints aren't meant to be grinds for higher level players for anything other than CXP anyways, they're meant to provide medium difficulty group content (with uprisings being easy and Ops being hard).
I've pretty much stopped pvping because of it.. and I've been a dedicated pvper for 5 years and that's pretty much all I've done since I finished all the vanilla stories.. I tried the new solo stories and got to chapter 9 of the first one and gave up.. while the story wasn't bad, it was tedious and not challenging at all and the idea of doing it all on all 35+ alts was too much to bare.

I play pvp for the challenge of skill vs skill pvp, not gear vs gear. The current system has a massive gear gap from when you first enter lvl 70 till you can BiS. That wouldn't be that bad except for the time it takes to BiS gear. In the mean time you have people who are running around in god like gear and that is not a nice experience. Nobody wants to grind against gear gods because it's not fun. PvP should only be about skill vs skill. With the old gear you could gear up in 2 weeks and even less if you pvp'd as you lvl'd.

There have been a multitude of suggestions in threads and posts on how to address this issue and I'm surprised we've not had any feed back yet. But in case Keith hasn't seen them... here is mine

Increase Bolster to what the highest gear lvl is. At the moment that is 248. This will boost entry lvl gear up to a certain lvl they can be competitive in. People in BiS gear will still have gear bonuses and will still have slightly higher stats as we've seen how Bolster has done this in the past when we had pvp gear.
To make that BiS gear grind still relevant in pvp, keep all the current systems in place for acquiring said gear through pvp. But the gear itself is really only relevant so people can do pve content if they so choose. This way pve people will still want to pvp to get gear and pvp people don't have a massive gear gap. It's a win - win for everyone and those trying out pvp for the first time to gear up for pve won't have such a terrible experience and then stop playing it altogether.

Another suggestion for Keith is to make lower lvl pvp relevant again. The only way you are going to do this is to allow people to accumulate unassembled components from all lvls of pvp. The same as we did with pvp Comms. The amount doesn't need to be huge, but getting some would encourage people to play pvp as they lvl up. For people such as myself who only lvl in pvp, this would make a huge difference to us gearing when we hit lvl 70 and would also improve queue times in pre lvl 70 pvp, which are nearly non existent.
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Ciarayn's Avatar


Ciarayn
06.04.2017 , 12:53 PM | #362
Quote: Originally Posted by Icykill_ View Post
It needs to be balanced, but the only way to balance it will require a few months of focus on group MMO content to make up for the lack of content in the last 3 years. Once those few months are done they can revert to a balanced setting where they should do something for everyone when they do a release.
The story guys just need to realise they aren't the only people who play the game and they've had all the attention and resources directed at them for many years. All they need is to be a little patient till Bio can push out some group content and then get into a balanced release cycle.
I disagree with this (and from my perspective it will not be a few months, but more like a year or more, with little or no story content (depending on if there is an expansion this year and what next year's road map looks like)). I think what they release should be balanced, but that they should have started that balanced approach right away so as to keep to a minimum the amount of people unsubscribing or leaving. Also, they should in general put more resources into the game if they want a larger number of people subscribing.

Icykill_'s Avatar


Icykill_
06.04.2017 , 01:21 PM | #363
Quote: Originally Posted by Ciarayn View Post
I disagree with this (and from my perspective it will not be a few months, but more like a year or more, with little or no story content (depending on if there is an expansion this year and what next year's road map looks like)). I think what they release should be balanced, but that they should have started that balanced approach right away so as to keep to a minimum the amount of people unsubscribing or leaving. Also, they should in general put more resources into the game if they want a larger number of people subscribing.
I wish they could do all of that too.. but reality is they can't at the moment, especially because they have been and are driving away the largest part of the game's population for the last 3 years, the MMO players. They need to spend a large part of those limited resources to stop the rest leaving and to "try" and bring the others back.
I didn't read anywhere that said there wouldn't be anymore story this year and I certainly didn't read anything that said over a year. The road map is for this coming quarter, not 12 months. So we are talking 3 months to the next road map. You just need some patience like the rest of us have had to endure for 2-3 years.
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MorganLaFayy's Avatar


MorganLaFayy
06.04.2017 , 01:26 PM | #364
I am happy to see the roadmap with both OPS and story content coming. Both are important. Here is a question and a suggestion:

- Can we get a real answer to the question of whether faction choice on Iokath will prevent us from re-recruiting some past companions in the future (other than Quinn or Elara)? As ridiculous as it is, I'm actually hesitant to progress some of my characters through that choice because of that possibility.

- Suggestion: One way to bring new life to older (but still great!) content would be to introduce achievements for doing the planetary story quests, bonus quests, and other side quests. It's kind of a strange omission that there aren't achievements for these.

EzioMessi's Avatar


EzioMessi
06.04.2017 , 02:40 PM | #365
Quote: Originally Posted by Icykill_ View Post
I wish they could do all of that too.. but reality is they can't at the moment, especially because they have been and are driving away the largest part of the game's population for the last 3 years, the MMO players. They need to spend a large part of those limited resources to stop the rest leaving and to "try" and bring the others back.
I didn't read anywhere that said there wouldn't be anymore story this year and I certainly didn't read anything that said over a year. The road map is for this coming quarter, not 12 months. So we are talking 3 months to the next road map. You just need some patience like the rest of us have had to endure for 2-3 years.
I don't even see the problem here. The roadmap very clearly says there'll be a story update in 3 months. I know it's a flashpoint, but every "story compulsory" flashpoint has had solo mode for story players. It's literally just 3 months of waiting.

PvErs have had to wait 2.5 YEARS for ONE boss.... and they then had to wait severa months for the second boss. And PvPers got "new" content in the form of Iokath, which never has an PvP happening. Incredible isn't it?

Here's hoping they actually follow through on the roadmap's mention, of providing special rewards for PvP on Iokath.
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KeithKanneg's Avatar


KeithKanneg
06.04.2017 , 03:02 PM | #366 Click here to go to the next staff post in this thread. Next  
Quote: Originally Posted by SilverStarSeaker View Post
Hi Keith.
"...we’re finalizing all the rewards now. We’ll provide an update on all the rewards in an upcoming forum post."
Any chance you could give us an estimate on when we can expect the upcoming post?
I'll chat with the team tomorrow'ish and see when we can post up the details.
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KeithKanneg's Avatar


KeithKanneg
06.04.2017 , 03:06 PM | #367 Click here to go to the next staff post in this thread. Next  
Quote: Originally Posted by howfowl View Post
You've told us that class balance changes are coming for some classes, can you indicate what problems you are trying to solve. For example:
Sorcerer/Sage - DPS currently under performing
Powertech / Vanguard - DPS and Tank specs under performing
Assassin / Shadow - Serenity under performing, Kinetic Combat over performing
etc...

Obviously we'd prefer to hear the full details of the changes you have in mind but if you are not ready to share that yet, can you at least give us an idea of the problems you are trying to solve for with class balance.
I believe that's what Musco is working on with the Combat team right now - to provide the overview changes for each class and get more specific as we get closer to the release date in mid-July. Eric can let us know in the next day or so what's up. @Eric - over to you!
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KeithKanneg's Avatar


KeithKanneg
06.04.2017 , 03:51 PM | #368 Click here to go to the next staff post in this thread. Next  
Quote: Originally Posted by Icykill_ View Post
It should be free. We shouldn't have to pay for something they need to fix so we can use our alts. They broke it with this gearing system and if they now want us to pay for the pleasure of playing our alts?
NO THANKS.. IF THIS LEGACY PERK COSTS ANYTHING.. 😡
You'll be able to buy a full set of gear for your alts, including set bonus, weapons, ear piece, relics, and implants with Command Tokens in a couple weeks. This doesn't fix everything about gearing (we'll discuss that in the coming weeks), but consider when we used to all earn crystals just to buy high endurance gear with no set bonuses.

To set expectations, this 25% Command Rank Perk is not going to be free. You don't need to buy it, but since it is Legacy wide, it'll be a one time purchase (credits or cartel coins) and I anticipate a worthwhile investment.

I do realize for those of us who play on multiple servers, we'll need to buy it and transfer a toon (which is cheaper than the cost of the perk) - it's how I personally handle keeping my Legacy current on all servers. There are a number of Perks and Achievements I'd like to see us make account wide, but we haven't fully investigated the effort, so I'll add that our growing list of ideas.

---Keith
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Toraak's Avatar


Toraak
06.04.2017 , 04:08 PM | #369
Quote: Originally Posted by KeithKanneg View Post
You'll be able to buy a full set of gear for your alts, including set bonus, weapons, ear piece, relics, and implants with Command Tokens in a couple weeks. This doesn't fix everything about gearing (we'll discuss that in the coming weeks), but consider when we used to all earn crystals just to buy high endurance gear with no set bonuses.

To set expectations, this 25% Command Rank Perk is not going to be free. You don't need to buy it, but since it is Legacy wide, it'll be a one time purchase (credits or cartel coins) and I anticipate a worthwhile investment.

I do realize for those of us who play on multiple servers, we'll need to buy it and transfer a toon (which is cheaper than the cost of the perk) - it's how I personally handle keeping my Legacy current on all servers. There are a number of Perks and Achievements I'd like to see us make account wide, but we haven't fully investigated the effort, so I'll add that our growing list of ideas.

---Keith
Will this 25% perk, stack with the +10% character perk we may have purchased already, as well as the 100% boost from either CC's, or command tokens?
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Kaizersan's Avatar


Kaizersan
06.04.2017 , 05:35 PM | #370
Quote: Originally Posted by KeithKanneg View Post
I believe that's what Musco is working on with the Combat team right now - to provide the overview changes for each class and get more specific as we get closer to the release date in mid-July. Eric can let us know in the next day or so what's up. @Eric - over to you!
Can you please respond to this as it is the biggest problem with pvp atm is that this game needs a proper team matching system so you don't get unbalanced teams and so that premades only fight premades and pugs fight pugs.