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Why aren't Weapons a Part of Outfit Designer?

STAR WARS: The Old Republic > English > General Discussion
Why aren't Weapons a Part of Outfit Designer?
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JeRize
05.11.2017 , 12:29 AM | #31
Great news! It's been a great week for the community

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Talon_strikes
05.11.2017 , 12:51 AM | #32
Quote: Originally Posted by CharlesBoyd View Post
We've been discussing this one a lot recently, and we're working on how we could fit it into the schedule for this year. Once that gets firmed up we'll let y'all know
Any plans on also fixing the preview window?
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merovejec
05.11.2017 , 01:17 AM | #33
Quote: Originally Posted by CharlesBoyd View Post
We've been discussing this one a lot recently, and we're working on how we could fit it into the schedule for this year. Once that gets firmed up we'll let y'all know
OMG Charles is alive!!

Guys when was the last time 3 different Bioware people actually posted on forums??
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MishraArtificer
05.11.2017 , 01:29 AM | #34
Quote: Originally Posted by CharlesBoyd View Post
We've been discussing this one a lot recently, and we're working on how we could fit it into the schedule for this year. Once that gets firmed up we'll let y'all know
So, just out of curiosity: what's been keeping it back? Technical problems?
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Rheshalea
05.11.2017 , 01:34 AM | #35
Quote: Originally Posted by merovejec View Post
OMG Charles is alive!!

Guys when was the last time 3 different Bioware people actually posted on forums??
My thought was "Omg! Charles has forum access?"

Anyway, Good news.

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SteveTheCynic
05.11.2017 , 02:09 AM | #36
Quote: Originally Posted by CharlesBoyd View Post
We've been discussing this one a lot recently, and we're working on how we could fit it into the schedule for this year. Once that gets firmed up we'll let y'all know
Please please please (with a couple of tonnes of cherries on top!) make it independently selectable, so I can change weapon look without having to change armour look and vice versa!
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Airehn
05.11.2017 , 02:14 AM | #37
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Eli_Porter
05.11.2017 , 02:24 AM | #38
Quote: Originally Posted by SteveTheCynic View Post
Please please please (with a couple of tonnes of cherries on top!) make it independently selectable, so I can change weapon look without having to change armour look and vice versa!
It's just one/two slots, you can carry the weapons with you if you want to switch them for an outfit.

Better than having BW spend a lot more hours developing a separate outfit slot interface for weapons.

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tummiswtor
05.11.2017 , 03:46 AM | #39
Quote: Originally Posted by uuuuuuuuuuuuuuuu View Post
I guess a hood setting would be useful but not really essential when you can easily enough put hoods down on hooded outfits with the use of certain circlets which end up barely visible if you have hair but will lower the hood. Some circlets don't do it though so preview before buying till you hit the right one.
And hood disappear completly, and robe looks like coat... no thanks dumbest look ever :P
http://imgur.com/AmVjkm8

Quote: Originally Posted by Elemutation View Post
While I would love this too, I can see how it would take considerably more effort, because a bunch of new models would need to be built for this to be implemented. But hey, we're taking steps in the right direction!
Easy and fast way is to add to every armor set a cheast piece with hood down (for therse that are default hood up) and add it to Collections.

For example You buying Exiled Master robes full set. You equip and Exiled Master set is in collection. You take it from collection and You got automatically in inventory pants, boots, gloves, belt, chestpiece hood up (default) and chestpiece hood down. They could add for example 5 robes per patch (not a lot of work) and in future we could have all/most of them in two versions. About Exiled Master robes, the NPC's already have hooded down version (Dromund Kaas boss or Tier IV Consular gear on rep fleet http://imgur.com/4A2pw9T)
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merovejec
05.11.2017 , 05:25 AM | #40
Keep comments coming into this thread so that they take notice and make a Weapon Designer!
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