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Best way to make credits with skills?

STAR WARS: The Old Republic > English > Crew Skills
Best way to make credits with skills?

Griswel's Avatar


Griswel
12.13.2011 , 06:20 PM | #11
One thing to remember is that if you want to make a lot of money don't try to sell each item for a huge profit. When I was an architect in SWG I had other architects complain constantly that my prices were too low. They wanted to make a weeks income on a few sales. Make an hour's income on 200 sales and you'll get repeat customers, referrals, and more money than you can spend.

Also, let everyone know that you'll make anything for the mats (though you don't have to refuse tips). People bringing you materials is by far the best way to acquire them. Depriving the world market of their credits is a small price to pay. Again, people will come back to you and send their friends.

Note - this does not work for Sith. Sith must be rude to everyone and refuse all forms of help as a sign of weakness! This only applies to Republic crafters. You have been warned!
Original 100 SWG Beta Tester

The_Old_One's Avatar


The_Old_One
12.13.2011 , 07:32 PM | #12
I would say Slicing (for schematics) and Investigation (again schematics) are probably better at making credit. I am thinking of having a second character just to have these two skills to earn me some disposable income.

The third one I would go for Diplomacy just to get more rare supply for my Biochem, which the surplus will be sold for more credits.

I am no marketeer and I would rather spend time playing the game. But having some spare change in the pocket is always a good idea.

Daemone's Avatar


Daemone
12.13.2011 , 08:15 PM | #13
Earlier in closed beta, slicing was very profitable. But during the latter builds it was balanced down so that you don't make money sending out missions. It was nice for picking up cash while questing of course.

Because of the specialty items needed for blue and purple crafting, you can't afford to waste a skill slot on slicing if you really want to make things. Each crafting skill now really requires a basic gathering skill (e.g. salvaging) and a mission skill for otherwise unobtainable ingredients (e.g. underworld). Waiting for the auction house to provide what you need when you need it at a price that seems reasonable is just asking for frustration.

I enjoy crafting, so I will do it. But if I was just in it to make money, I would just be a gatherer, like in so many MMOs.

Also, expect crafting to get revised quickly and often as they get their arms around the player economy: Beta was never in place long enough to have a fully realized economy under the current structure.

Abelf's Avatar


Abelf
12.13.2011 , 08:39 PM | #14
Quote: Originally Posted by Griswel View Post
One thing to remember is that if you want to make a lot of money don't try to sell each item for a huge profit. When I was an architect in SWG I had other architects complain constantly that my prices were too low. They wanted to make a weeks income on a few sales. Make an hour's income on 200 sales and you'll get repeat customers, referrals, and more money than you can spend.

Also, let everyone know that you'll make anything for the mats (though you don't have to refuse tips). People bringing you materials is by far the best way to acquire them. Depriving the world market of their credits is a small price to pay. Again, people will come back to you and send their friends.

Note - this does not work for Sith. Sith must be rude to everyone and refuse all forms of help as a sign of weakness! This only applies to Republic crafters. You have been warned!
Crafting is really accessible in TOR, so I don't see the same situation as SWG had working well. People can all make the same quality and there isn't that much barrier to entry. So, buyers will just go to the GTN and buy the lowest priced stuff. GTN = Vending Machine. Unless you are actively trying to control the economy, undercutting by large margins will typically have negative effects to all sellers.
You will have more luck embracing death than resisting it.

kilro's Avatar


kilro
12.13.2011 , 09:02 PM | #15
Quote:
Note - this does not work for Sith. Sith must be rude to everyone and refuse all forms of help as a sign of weakness! This only applies to Republic crafters. You have been warned!
lovely, just perfectly lovely...and don't forget it Sith