Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Bad Days Ahead..........Immediate Responce Required

STAR WARS: The Old Republic > English > General Discussion
Bad Days Ahead..........Immediate Responce Required

Keta's Avatar


Keta
02.17.2017 , 01:37 PM | #81
Quote: Originally Posted by TUXs View Post
Wait lol...are you seriously suggesting that there's a slight possibility, in your mind, that they actually did take a look at dead servers and liked the numbers they saw???

Mike...come on...they just haven't gotten around to it yet because they don't have the staff to meet their own goals.
I once worked for an employer whose own employee rules required the employer to perform a quarterly industry pay review and comparison to ensure our pay never fell below 75% as good as anyone else. After a couple of years of never hearing the results of that comparison and knowing the total compensation was well below the 75th percentile, they were asked about it. "We are running the studies quarterly as required. Nothings say we have to share that information with you." The employees formed a union shortly thereafter.

I suspect if they ran the studies of server population, load and costs they just didn't bother to explain it to us. I don't think we can form a union though.
Yes, another referral link; click it or don't. Free stuff for you, free stuff for me.

MaximumOwnage's Avatar


MaximumOwnage
02.17.2017 , 02:58 PM | #82
Quote: Originally Posted by Jplankey View Post
They should be like www.eveonline.cvom and hav one server, which has an average of 40k'(40,000) players online at one time, with very little lag. Except in no security 0,0 space fleet battles, were thousands battle in epic fights.
My sub ends on the 21st. I never played EVE. Is it worth playing and can you tell me a little about it?

Andryah's Avatar


Andryah
02.17.2017 , 03:35 PM | #83
Quote: Originally Posted by Jplankey View Post
They should be like www.eveonline.cvom and hav one server, which has an average of 40k'(40,000) players online at one time, with very little lag. Except in no security 0,0 space fleet battles, were thousands battle in epic fights.
Some people are easily fooled by sleight of hand.

It's not one server, it's a clustered array of servers, one for each solar system, and the ability to switch in more resources if a solar system gets crowded. The faction capital solar systems are larger because they are always very crowded.

Not to mention there are no mechanics to port and join any group endeavor.. you have to get in one of your ships and travel there, so there is really no comparison to classic MMO group play, grouping, and certainly no LFG. You need to be in a good corporation if you want to play with the big boys in EVE. Otherwise, if you go the independent route, you are simply yet another rat moving through a solar system hunting, gathering, and dying. Anyone used to, and dependent on, random queues for grouping will be sorely disappointed.

EVE online has a steep learning curve, months and months of training to acquire (though you can train while logged out), and is more about economic PvP then actual PvP. Sure.. there are random predatory skirmishes in low sec space, and corp on corp large battles.... but it's mostly an economic and social game centered around corporations. It's a good game, and fun to play, though pretty unforgiving, and your character is basically whatever ship your pod is currently loaded into, and whatever ships, skills, and equipment you have trained to use (unlock) AND have the funds to actually acquire and equip. New players have it rough compared to old trained and wealthy veterans.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

americanaussie's Avatar


americanaussie
02.17.2017 , 04:22 PM | #84
Quote: Originally Posted by Jplankey View Post
They should be like www.eveonline.cvom and hav one server, which has an average of 40k'(40,000) players online at one time, with very little lag. Except in no security 0,0 space fleet battles, were thousands battle in epic fights.
As long as it's everyone else who suffers from the latency. We've already gone from a nice 20-40 to 186-250 so yeah. But that's beside the point. My computer wouldn't handle the 40000 fighting at once. It's not fair to take away location servers

spectreclees's Avatar


spectreclees
02.17.2017 , 05:24 PM | #85
Just give up hope they'll ever add a mega server or cross server queueing. They seem to be against either. I moved all my characters to Harbinger recently and won't be looking back.
Referral link for 7 days of free game time and a starter pack.

MaximumOwnage's Avatar


MaximumOwnage
02.19.2017 , 02:53 AM | #86
Quote: Originally Posted by spectreclees View Post
Just give up hope they'll ever add a mega server or cross server queueing. They seem to be against either. I moved all my characters to Harbinger recently and won't be looking back.
And then Harbinger goes the way of POT5. And then you know what? Its lights out for SWTOR. They could have headed all this off years ago, but they decided to ride the ship as it sank like a wild bull at a rodeo. So sad to watch this happen. And make no mistake, even with the over flowing amount of new transfers to Harbinger, its population continues to sink and queue time continue to get longer.

stoopicus's Avatar


stoopicus
02.19.2017 , 03:48 AM | #87
Quote: Originally Posted by MaximumOwnage View Post
My sub ends on the 21st. I never played EVE. Is it worth playing and can you tell me a little about it?
EVE is amazing but it is very different. The thing that has made EVE incredible is that CCP has embraced player emergent behavior to the point that *very* little is forbidden in the game. The game is 100% PvP, even in the PvE areas, which really irritates CareBears (EVE term for PvE-only players).

Griefing? No problem, unless it involves hate speech or out of game threats. Scamming other players? The same. PvP? It's ALL PvP, with multiple entry points (0.0 space being the most famous but actually the tamest, compared with Faction War or Lowsec Piracy.) And then there's always HiSec space for the PvEers. Where they CAN be attacked by players, but the security factions will show up and blast the attackers.

There is a ton of stuff to do in the game. Here's the famous chart.

The market is extremely cutthroat - I would say the GTN is about 10 to 100 times easier to make a killing on than the the EVE markets. They call this "Market PvP." How cutthroat? There are market data feeds and trading tools similar to simpler versions of the tools used by stock traders, including historical analysis and volume/volatility graphs.

Your characters ("Capsuleers") are abstract immortal entities; you never really run around as a character. It's all starship combat - but starships are closer to "ammunition" than something you value and hold on to. You will have dozens of ships, commanding one at a time.

The starship combat system is closer to maybe submarine/PT Boat combat than anything else. It's interesting.

All in all a great game, I recommend trying it.

mmmbuddah's Avatar


mmmbuddah
02.19.2017 , 04:08 AM | #88
I would rather them fix the existing lag / ability delay issues before doing any of this.....
Jade D.
That Republic Trans Girl You Love

SteveTheCynic's Avatar


SteveTheCynic
02.19.2017 , 11:23 AM | #89
Quote: Originally Posted by Ratajack View Post
This may be an "ideal" situation, but it is far from reality.

None of the server merges were simply "copy and paste". In every server merge, guilds had to be reformed on the new server (and pray that your guild name had not already been taken), then the GM had to go through customer support to have the guild bank re-authorized. Getting the guild bank re-authorized could take weeks, or longer, by itself. Anything in the guild banks was lost and had to be replaced. Customer support was unable to simply "restore" the contents of the guild banks.

That was also long before the implementation of guild ships, guild strongholds, legacy storage, etc.

Now, in addition to the headaches that guilds suffered in the previous merges, add guild ships, guild strongholds, legacy storage, etc. to the list of headaches that players will have to suffer.
I *said* it was an ideal, and that there is no guarantee of it reflecting reality...

And the last paragraph is something I alluded to at the end of the post, where I expressed doubts that whatever they used for the previous merges has been correctly kept up to date.

I think there's a strong possibility that it would be an unmitigated disaster if they did a new set of server merges. It should be possible to do it right, but I'm not really that kind of optimistic. (And the scenario of mass departures following such a thing is probably part of why they are reluctant to merge servers.)
http://www.swtor.com/r/Hg3sV2
To go to Belsavis, you must go to Belsavis.
I never had a Fine Mithril Sword of a very powerful glorious invincible hero scout with ruby inlays and platinum engraving in June language

Ratajack's Avatar


Ratajack
02.19.2017 , 11:36 AM | #90
Quote: Originally Posted by SteveTheCynic View Post
I *said* it was an ideal, and that there is no guarantee of it reflecting reality...

And the last paragraph is something I alluded to at the end of the post, where I expressed doubts that whatever they used for the previous merges has been correctly kept up to date.

I think there's a strong possibility that it would be an unmitigated disaster if they did a new set of server merges. It should be possible to do it right, but I'm not really that kind of optimistic. (And the scenario of mass departures following such a thing is probably part of why they are reluctant to merge servers.)
While you understand all that, it seems that many of the "Merge servers NOW!!! I need LFG fodder!!!!" crowd either do not understand or choose to ignore the potential ramifications of a server merge.

My response to your post was an attempt to clarify and emphasize those ramifications.