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Update to the 250% CXP Event.

STAR WARS: The Old Republic > English > General Discussion
Update to the 250% CXP Event.
First BioWare Post First BioWare Post

PlasmaJohn's Avatar


PlasmaJohn
02.08.2017 , 01:42 PM | #72
Quote: Originally Posted by Andryah View Post
Idea of choosing from a set of pieces the player does not possess

^^ this would have some rather convoluted coding requirements to do though. And being convoluted coding.. they will make errors and mistakes.
While it's not "Baby's First Code" it's a common enough task that any properly trained engineer should be able to rip that out in a day or two.

Code:
define a blank vector called $missingItems

foreach $slotId in slots

    $itemId = GetItemForSlot($slotId, $character.class, $character.spec)

    if not IsPossessedBy($character, $itemId) 
        add element with value $itemId to $missingItems
    end if

end foreach

$num = count of elements in $missingItems

$index = PickANumberBetween 1 and $num  # RNG!

$dropItemId = get itemId from the $missingItems element at position $index

AwardItemToCharacter($character,$dropItemId)
For clarity I left out the case where a character may actually have items for all slots. In that situation it would just go back to a straight random chance.

#GCGankedMyMMO
unsubed 2017.03.05

Divona's Avatar


Divona
02.08.2017 , 01:52 PM | #73
Quote: Originally Posted by PlasmaJohn View Post
While it's not "Baby's First Code" it's a common enough task that any properly trained engineer should be able to rip that out in a day or two.

Code:
define a blank vector called $missingItems

foreach $slotId in slots

    $itemId = GetItemForSlot($slotId, $character.class, $character.spec)

    if not IsPossessedBy($character, $itemId) 
        add element with value $itemId to $missingItems
    end if

end foreach

$num = count of elements in $missingItems

$index = PickANumberBetween 1 and $num  # RNG!

$dropItemId = get itemId from the $missingItems element at position $index

AwardItemToCharacter($character,$dropItemId)
For clarity I left out the case where a character may actually have items for all slots. In that situation it would just go back to a straight random chance.

This is too complicated for Bioware and their Devs. Their solution is easier to code and maintain,doesnt matter if majority playerbase dont like it.
The Division Dev:
I will say this. Video games have a business side as well as the creative side. This is necessary to function and only time will tell what the future of the game is.

Sarova's Avatar


Sarova
02.08.2017 , 02:47 PM | #74
Quote: Originally Posted by EricMusco View Post
Hey folks,
Get in there and enjoy your crazy CXP bonus.

-eric
This is only helping me get my boxes-of-suck faster. Since I am a lazy git and haven't bothered searching, is there anything coming in the near future that will help me get unassembled components quicker?
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teclado's Avatar


teclado
02.08.2017 , 02:50 PM | #75
Quote: Originally Posted by Sarova View Post
This is only helping me get my boxes-of-suck faster. Since I am a lazy git and haven't bothered searching, is there anything coming in the near future that will help me get unassembled components quicker?
See here: http://www.swtor.com/community/showthread.php?t=913524

You'll be particularly interested in the part about 5.1.2
Kaiburr Crystal ==> Harbinger ==> Hot Pocket...er Satele Shan...er EAST COAST SERVER #2

AscendingSky's Avatar


AscendingSky
02.08.2017 , 02:56 PM | #76
Quote: Originally Posted by RswanBing View Post
I guess you're right, from Bioware perspective. But I still think that sometimes a little bit of honesty is better than over-controlled and over-positive communication that doesn't represent reality. I would have respected them more if the communication was different. I must value honesty too much.



If he's really as controled as you say, well, that's a really ****** job. I'd like to agree with you, but I just don't buy it. He's not a slave who has no other choice but keep doing what they want. He chooses to keep doing so, and to keep working here. I don't blame him for that, but he choosed it.

I get what you were saying, his responsabilites are minimal, and you're right, but there isn't none. He's not a poor victim, he's doing his job and he's paid for it. I'm not saying we should bash him, but nothing shows me that he cares any more than others about players and nothing shows me that he isn't supporting the team decisions. Maybe he is, but we can't say.

At best he's almost "neutral" for me, but no pass for him, sorry.
I can't blame Musco and other people 'down in the trenches' who have to deal with players on a regular basis. I've worked in the customer service industry for many, many years myself. I know how much it sucks to have to parrot the company line even if you personally think it's wrong, because if you stray from said company line you end up with another line: the unemployment one. They're not the people in charge of this game's development, or who determine its funding. They can give feedback to those people, but they don't get to make any of the actual decisions. Musco is a mouthpiece for EAWare Austin, a messenger and little more, and I refuse to shoot the messenger.

That's why I blame the people at the top. That's why I think Ben Irving should no longer be lead producer. Because he DOES make these terrible decisions and should be held accountable for the damage they've done to the game.
#RemoveRNG
"RNG is EXCITING!!!!!!" -- Ben Irving, Former SWTOR Lead Producer
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Sarova's Avatar


Sarova
02.08.2017 , 04:14 PM | #77
Quote: Originally Posted by teclado View Post
See here: http://www.swtor.com/community/showthread.php?t=913524

You'll be particularly interested in the part about 5.1.2
That's brilliant - thank you muchly! I had seen that but somehow missed the parts on unassembled components. Clearly I was having an episode of lazy-read-itis
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Gallandaeus's Avatar


Gallandaeus
02.08.2017 , 04:18 PM | #78
Either the current boosted rate becomes the norm or the drop rates on set pieces improves. Both would be great but one has to happen, otherwise the situation just stays unacceptable, even with better un-assembled drops.

EricMusco's Avatar


EricMusco
02.08.2017 , 04:54 PM | #79 This is the last staff post in this thread.  
Quote: Originally Posted by FlavivsAetivs View Post
That's what I'm saying. Is it supposed to be 250%? Because in game it's rewarding 200%.

GSF 2x bonuses have been done before, they're usually pretty rare though.

~ Eudoxia
We looked into your report and you're correct that GSF is currently awarding 2x Requisition. We will turn up the dial in 5.1.2 to bring it in line with character experience at 2.5x.

Thanks!

-eric
Eric Musco | Community Manager
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Totemdancer's Avatar


Totemdancer
02.08.2017 , 05:12 PM | #80
Quote: Originally Posted by EricMusco View Post
We looked into your report and you're correct that GSF is currently awarding 2x Requisition. We will turn up the dial in 5.1.2 to bring it in line with character experience at 2.5x.

Thanks!

-eric
Eric,

We also want the Option to Turn off the XP Boost like we could with the White Acute module a few years ago. Lots of us don't want to lvl that fast and will either stop playing altogether or just unsubscribe till April and just lvl as Preferred players.
Your choice, keep us as subs or lose the subs for 2 months. Seems a pretty easy decision.

Can you at least get back to us and say yes or no.