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We don't want it, we're vocal about not wanting it. What logic is there in cxp?

STAR WARS: The Old Republic > English > General Discussion
We don't want it, we're vocal about not wanting it. What logic is there in cxp?

Avinler's Avatar


Avinler
02.04.2017 , 03:39 PM | #41
Quote: Originally Posted by Methylium View Post
Show me numbers to prove what you are saying. You can't? To bad. I still enjoy the game and many people I know do the same. There is no need for those to post in forums or even read this bickering and hatestuff certain people spam here.
And the action of the studio? If I would work at BW I would say "shut up idiots", but they probably won't. So they decided to give you a finger with tokens and people want to rip off the whole arm. Some are never happy, complaining just to complain. Even not released games are dead, if devs don't accept their only viable opinion. Things never change.

Stay strong BW, youre game is awesome.
So I'm hateful because I provide rational insight and analysis based on the available information, even if that information is circumstantial and imperfect? I still enjoy many aspects of the game, but won't apologize for providing specific constructive criticism on the game. I can still enjoy rolling a new Jedi alt on Tython with the beautiful environment and deep storylines while providing rational observations and criticisms about Galactic Command.

If enough players thought Galactic Command was awesome they wouldn't be changing it. If enough players enjoyed the story focus of the last two expansions they wouldn't be changing it. The actions of the studio are the ultimate evidence because their motivation is simple - make a game that attracts and retains as many paying customers as possible. I've already cited other specific evidence in other replies so I won't repeat them again. I think it is telling that all of these replies I received were just "you can't prove that" instead of offering a single rational counter argument. Everyone knows that none of us have specific metrics on the game, you aren't providing some shocking or scathing insight by sarcastically pointing out that I can't post official metrics on server populations.
Avin

Founder, Retired GM of <Fortitude> on Jedi Covenant
& Andrew on SWTOR Economics

Andryah's Avatar


Andryah
02.04.2017 , 03:49 PM | #42
Quote: Originally Posted by Avinler View Post
What active player data? The amount of players in game is down based on the numbers of instances and number of players in those instances. The Google trends method that has a logical, data-driven methodology shows the game in its lowest point to date. And BioWare itself is making drastic changes to the game at a high frequency, that is the behavior of a business scrambling to stop a problem, not of a game that's stable or growing its population.
To claim that the servers are at their lowest point to date is incorrect. To say that we never got the large surge with the release of 5.0 that we got with the release of 4.0 would however be a correct observation.

The relative loading tracker at torstatus (use the mirror site now) shows the active concurrent player levels for a given server, over time. That is the clearest objective measure of how a server is performing, compared to itself, over time. It does not give absolute numbers, nor does it have to.. because it is a relative measure for that server.

Using http://mirror.torstatus.net, the active servers in NA (ie: ignore the three dead ones) are up and have remained up in active population since 5.0 dropped. [The only one we cannot get a clear view of that is still active is Begeren Colony as it has hovered at/below 1.0 for some time, but did move up to 1.05 in December, so set that one aside]. That said... the servers are showing signs of starting to taper off after 5.0 now, which is to be expected as the same relative tapering off happens every year about 3-4 months after an expac drops.

Note: You cannot compare one server to another with torstatus because many of them are configured for different full population loads. For example, Harbinger is known to be the largest server configuration in the North America servers, as they have increased it's capacity a couple of times over the years, most recently a few weeks after 4.0 went live and the server was struggling with loading issues.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

jimmorrisson's Avatar


jimmorrisson
02.04.2017 , 04:27 PM | #43
Bring back gear vendors.

Keep CXP for the few who play enjoy grinding Fractured 24/7 just to open hundreds of packs.

AmadanNaBrona's Avatar


AmadanNaBrona
02.04.2017 , 04:48 PM | #44
Just opened my 76th Tier3 crate. No useable Tier3 gear yet.

Avinler's Avatar


Avinler
02.04.2017 , 05:24 PM | #45
Quote: Originally Posted by Andryah View Post
To claim that the servers are at their lowest point to date is incorrect. To say that we never got the large surge with the release of 5.0 that we got with the release of 4.0 would however be a correct observation.

The relative loading tracker at torstatus (use the mirror site now) shows the active concurrent player levels for a given server, over time. That is the clearest objective measure of how a server is performing, compared to itself, over time. It does not give absolute numbers, nor does it have to.. because it is a relative measure for that server.

Using http://mirror.torstatus.net, the active servers in NA (ie: ignore the three dead ones) are up and have remained up in active population since 5.0 dropped. [The only one we cannot get a clear view of that is still active is Begeren Colony as it has hovered at/below 1.0 for some time, but did move up to 1.05 in December, so set that one aside]. That said... the servers are showing signs of starting to taper off after 5.0 now, which is to be expected as the same relative tapering off happens every year about 3-4 months after an expac drops.

Note: You cannot compare one server to another with torstatus because many of them are configured for different full population loads. For example, Harbinger is known to be the largest server configuration in the North America servers, as they have increased it's capacity a couple of times over the years, most recently a few weeks after 4.0 went live and the server was struggling with loading issues.
Unless there's new functionality that I'm not aware of, that website only provides data for 30-60 days at a time. The server capacities also change over time, that's why I've always favored the Google trends method over the server status method. Google trends is no less an imperfect proxy than server status in my opinion, but everyone can decide their own preferences certainly.
Avin

Founder, Retired GM of <Fortitude> on Jedi Covenant
& Andrew on SWTOR Economics

Soul_of_Flames's Avatar


Soul_of_Flames
02.04.2017 , 05:39 PM | #46
Honestly, I wouldn't call farming CXP a "grind."

The term grind references how you might grind a blade to become sharper and more efficient. When you grind things in an MMO, you are slowly making your character better through small repetitive actions.

CXP farming isn't doing that. You're running around collecting CXP and earning crates. But, because the crates have no guarantee in what they contain, you can't really classify it as grinding. If, for example, they said "At command rank 50, you are guaranteed a chest piece drop!" Then I would consider it to be grinding. But, when you don't know what you are even working to get, it's not grinding, it's just gambling your time away.

StupidWiz's Avatar


StupidWiz
02.04.2017 , 06:38 PM | #47
Quote: Originally Posted by Methylium View Post
It seems you actually never played any RPG outside of this one. SW:ToR is way to easy to gear up. If you ever played a REAL MMORPG you would find droprates like ~5% for really good gear from a harder boss respawning every 6 to 8 hours. You would find out you need to farm way more of the same enemy than the guy getting Rank 100 in the first 3 days only to get an important drop with a 0,01% chance. Oh and did I mention that - in REAL MMORPGs - your gear can actually BREAK while enhancing it? POOF gone. Start again from zero. Most of those games even sell stuff to make all this chances slightly better.

Try it. You'll crawl back into SW:ToR because you never have seen a real grind with real RNG.
This.
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Smuglebunny's Avatar


Smuglebunny
02.05.2017 , 02:52 PM | #48
Remove Rng

Vinak's Avatar


Vinak
02.05.2017 , 03:18 PM | #49
Bioware devs are under the impression they can do no wrong. The system simply needs some tweaks.


It's a classic mistake done by many devs teams in the past. It turns out listening to the people paying you're salary works out better in the end.
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DanNV's Avatar


DanNV
02.05.2017 , 04:12 PM | #50
Quote: Originally Posted by Vinak View Post
Bioware devs are under the impression they can do no wrong. The system simply needs some tweaks.

It's a classic mistake done by many devs teams in the past. It turns out listening to the people paying you're salary works out better in the end.
The problem is, each team doesn't figure that out until after the end, or they blame it on something else and go on to another game to make the same mistakes.

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Quote: Originally Posted by Rion_Starkiller View Post
Devs gambled everything on GC RNG, but they didn't even get green loot.
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