Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Galactic Command Gearing Roadmap - Coming This Week (from General)

STAR WARS: The Old Republic > English > PvP
Galactic Command Gearing Roadmap - Coming This Week (from General)

Lhancelot's Avatar


Lhancelot
01.31.2017 , 11:19 AM | #1
I am just compiling this for those who didn't see it in the GENERAL FORUMS section.

Galactic Command Gearing Roadmap - Coming This Week

http://www.swtor.com/community/showthread.php?t=913151

Quote: Originally Posted by EricMusco View Post
Hey folks,

In one of my previous posts I highlighted that beyond the changes we made in Game Update 5.1 that there are more coming. By Friday of this week I am going to make a forum post highlighting a roadmap of changes you can expect to address the feedback you have raised around gearing in Galactic Command. These changes will be starting in the next few weeks and will go through to Game Update 5.2. They are intended to address the following:
  • Greatly increase the rate at which you earn Command Crates. Our goal is that you earn one Crate every 30 minutes, or less (on average).
  • Looking at improvements we can make to Unassembled Components and Unassembled Pieces.
  • Make gearing more alt-friendly.
That isn't a comprehensive list, but it gives you an idea of some of the things we are looking to address based on your feedback. Just in case I was quiet about Galactic Command for a few days I want you to know that we are listening and more changes are coming. Look for my post later this week!

Thanks everyone.

-eric
Quote: Originally Posted by snave View Post
Hi Eric,

I'm not some fancy game developer but these changes would seem to encourage players to not play the game until they're implemented. For example, if someone said to me there was an expected price drop in something I'm looking to buy in a month then I'd probably just not buy it for a month.

Now I've never developed an mmo so excuse me if I'm oversimplifying things here but why on earth would a player not just unsub and then resub when you finally get around to fixing this clearly broken from implementation system?

I've never managed a shoe shop so maybe I'm missing the instant "keep paying money for the game" part of this post but all I read is:

1: Stop playing the game for now, do something else! We'll reward your time far better soon (tm)
2: Please stop PvPing! If you do it in a month you'll get much greater rewards - And for the love of God don't buy anything for the next 6 weeks
3: You know those alts we massively encouraged to level for 12x XP and DvL? Well leave them on the shelf for a while longer and perhaps we'll help them.

Any chance you could possibly address these pretty gosh darn valid concerns?
Eric's response:

Quote: Originally Posted by EricMusco View Post
These are pretty gosh darn valid concerns .

It is fair to say that if someone solely cares about gearing their character, they would consider waiting for these changes to go in place before playing. That is why we had a few goals in making my post yesterday:
  1. We are being open that changes are coming.
  2. We are going to provide details on what is changing, and when, so that you know what to expect.
  3. We want to start rolling these changes out ASAP. I said the changes will start in the next few weeks, but the goal is the first changes will happen very soon (likely next week).
If someone really wants to wait for changes to take affect before playing, that's ok! However, I think there is other fun to be had without just gearing their 70 (level an alt to 70 in prep for the changes, finish up legendary status, etc).

-eric
_________________________________________________
Evlas Danico Innervates Fairfield Overpowered-pt

"The only true wisdom is in knowing you know nothing." - Socrates

jedcjedcjedc's Avatar


jedcjedcjedc
01.31.2017 , 12:15 PM | #2
I'm glad the component speed is increasing but the crate change really isn't needed imo, though it's not like there is any real purpose of getting to lvl 300 or anything, so it doesn't really matter either way.
"Stun, stun, three on one" - Swtor PvP
"Don't worry, It's not me, It's bolster" -Swtor PvP

falkron-kerupt's Avatar


falkron-kerupt
01.31.2017 , 12:37 PM | #3
Quote: Originally Posted by jedcjedcjedc View Post
I'm glad the component speed is increasing but the crate change really isn't needed imo, though it's not like there is any real purpose of getting to lvl 300 or anything, so it doesn't really matter either way.
of course not you got everything all ready so to make it easier for people that have lives and jobs is not needed.yea. plz stop posting really untill you have something constructive as a whole not a sole identity perspective.

Balameb's Avatar


Balameb
01.31.2017 , 02:13 PM | #4
Quote: Originally Posted by jedcjedcjedc View Post
I'm glad the component speed is increasing but the crate change really isn't needed imo, though it's not like there is any real purpose of getting to lvl 300 or anything, so it doesn't really matter either way.
So what? we keep getting tier 1 Schematics to craft things that one don't really need in PvP or that no one else want to buy anymore because they want to spend directly on tier 2/3? Why? So you can keep your tier 3 advantage?

You are the kind of player that keeps saying that gaps don't matter but fights all you can so the gap stays there.

Groncho's Avatar


Groncho
01.31.2017 , 02:20 PM | #5
* UC's should be Legacy
* Douped purples should return Uc's when trashed (10/30% of the value)
that and some tweaks on the drop rates and Wz's/Daily/Weekly might we worth a suscription just to use the silly interface they are so in love with
Che
LATIN LOVER

Free Transfer??=

Banderal's Avatar


Banderal
01.31.2017 , 03:11 PM | #6
Quote: Originally Posted by Lhancelot View Post
<snave says>...I've never managed a shoe shop...
So what I got from this is that we all need to pitch in and buy Snave a shoe shop?

I'm not sure I see the clear path to how that will help PvP, but if that's what we need to do then lets get to it!
Ingracious, TheMightyQuinn, Rockin Robin - SS
Slippery When'wet - SF

jedcjedcjedc's Avatar


jedcjedcjedc
01.31.2017 , 04:49 PM | #7
Quote: Originally Posted by Balameb View Post
So what? we keep getting tier 1 Schematics to craft things that one don't really need in PvP or that no one else want to buy anymore because they want to spend directly on tier 2/3? Why? So you can keep your tier 3 advantage?

You are the kind of player that keeps saying that gaps don't matter but fights all you can so the gap stays there.
you do realize you can buy them with the components, right? you know, the thing they're increasing the gain rate of? the method that has 0 reliance on RNG? ya, that thing. But no, I'm just in it for the t3 advantage of which I have no t3. obvi.
"Stun, stun, three on one" - Swtor PvP
"Don't worry, It's not me, It's bolster" -Swtor PvP

TrixxieTriss's Avatar


TrixxieTriss
01.31.2017 , 08:07 PM | #8
Wow, Eric answered and nearly admitted that he understands why people might unsub. This was by far the most honest answer to pvp concerns I've seen in years. Normally it's a bit vague with a touch of politician speak.

I'm glad Snave made that post, of all the people Eric was likely to answer, it would be Snave.

Well done Snave.

I wonder how many have already unsubbed besides me.

jedcjedcjedc's Avatar


jedcjedcjedc
02.03.2017 , 12:48 PM | #9
Increased component gain, CXP gain, and GC crate gain solves most of the issues with the system.
Quote: Originally Posted by EricMusco View Post
Hey folks,

As I mentioned earlier this week, we have quite a few changes planned for gearing over the next few Updates. Let’s go over what they are, when they are happening, and why!

Game Update 5.1.1 – Coming February 7th
  • All Command Experience Points (CXP) gains, CXP Boosts, and CXP Legacy Perks are now additive instead of multiplicative.
    • This change is being made to setup for the greatly increased CXP gains that are possible in 5.1.1 (if you love math click the spoiler tag below for what this means in greater detail)
  • New CXP leveling event. This event will run until Game Update 5.2 in April. During this event all CXP earned will be increased by 250%.
    • The goal is that you will earn one crate every 30 minutes or less. The 30 minute time-frame is for a Tier 3 crate (meaning 1 and 2 will be even faster).
  • All CXP Packs that you earn from drops and Missions are now Bind on Legacy.
    • This change is to help a player distribute CXP around their Legacy if they choose to do so.
  • We are introducing a new 100% CXP boost in addition to the existing 15% and 25% boosts. This boost can be purchased from the Command Token vendor or the Cartel Market. This boost only works up to Command Rank 180 and lasts 2 hours (Command Tokens) or 3 hours (Cartel Market).
    • The goal of selling this boost for Command Tokens is that it allows higher Command Rank players to use their Tokens to greatly accelerate leveling their alts (you can also buy them on the CM or GTN).

Game Update 5.1.2 – Coming February 28th
  • We will be rebalancing the CXP rewards you earn from Operations. Boss kills will now award more CXP than they did previously. The Operations Weekly has had its CXP reward greatly increased.
    • Operations CXP rewards are below where we would like them to be and so we are increasing their CXP value from both gameplay and Missions.
  • Group Finder Daily CXP Rewards are being added. Completing the Daily Group Finder Bonus will award you with a bonus CXP Pack.
    • We wanted to ensure there were great CXP incentives to participating in Group Finder. By making it a CXP Pack it has the added bonus of being Bind on Legacy so you can use it on whatever character you would like.
  • The completion Mission for Flashpoints have had their CXP values greatly increased.
    • Flashpoint CXP rewards are also below where we would like them be to and so we have added a much larger CXP bonus for completing their respective Missions.
  • The Flashpoint and Uprising Weekly Missions have had their CXP rewards increased.
    • Our goal is to really encourage players to play multiple types of content for the best rewards. We want to encourage playing a diverse set of content, not a singular activity (although you can always still do that if you prefer)
  • The PvP Daily and Weekly Missions now reward a batch of Unassembled Components.
    • This is one of the changes we are making to help players in getting Unassembled Components faster. It also incentivizes dabbling into PvP often.
  • We have increased the Unassembled Components that are awarded to players after completing Ranked and Unranked Warzones.
    • Not only did we want to reward playing Warzones through Missions, but we also wanted to ensure that those of you who play primarily Warzones each day could work towards purchasing gear quicker.

In the future
  • Unassembled Components and Legacy. We understand your Legacy is important to you and we agree with that, we are looking at ways to address that in the future.

These are all of the changes you can expect in 5.1.1 and 5.1.2 for Galactic Command. As you can see there is a lot happening and we want to hear what you think. As we go through these updates we will continue to monitor feedback and data to see what other adjustments may need to be made!

-eric


Spoiler
"Stun, stun, three on one" - Swtor PvP
"Don't worry, It's not me, It's bolster" -Swtor PvP