Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Galactic Command Gearing Roadmap - Coming This Week

STAR WARS: The Old Republic > English > General Discussion
Galactic Command Gearing Roadmap - Coming This Week
First BioWare Post First BioWare Post

Lamonte's Avatar


Lamonte
02.02.2017 , 05:04 AM | #401
While I was at work earlier, I was formulating a well thought out response. Now that it's almost 5 in the morning that I begin this comment, my brain is weary and I'll try and make this as brief as possible.

GC should never have been the main path to gearing. If you'd have kept the old system in place and added GC as free crates as a thank you to your loyal customers (with actual useful/fun things), your customers wouldn't be in an uproar. Sure they'd be complaining that there wasn't any meaningful new content, and they'd be right to, but the grumbling would have been minimal.

First off, every op boss should drop off gear tokens. EVERY BOSS should drop gear tokens. Even if it's just one token per boss except for final boss dropping two. This whole bosses have a percentage to drop gear thing instead of all bosses dropping gear is just your way of gating us to keep from getting gear in a timely manner. We know it. You know it. You know that we know it. HM FP bosses need to drop UCs. Actually everything part of the game needs to reward UCs. Make UCs the new coms with a new name. Also final bosses of HM FPs should drop 230 non set bonus gear. This way players can get thier T1 ear, implant, relics, mainhand, and offhand from doing HM FPs. People like doing group content and seeing loot drop. It's just frustrating doing group content and bosses only drop cxp boosts and occasional crafting material.

Next, the GC crates. The pink elephant in the room. The only gear that should drop is tier gear. But not the gear itself, but it should be unassembled tokens. This way if we get a duplicate gear drop we can use the token to either have a secondary spec or to get tier pieces to our alts through the legacy gear. The rates that tier gear drops should be increased dramatically. By the time we hit T2 command rank, we should be within a piece or two of a full set of tier 1.

Now what else should be in the GC crates. I'm sorry, but the empty orange gear that is currently in the crates is just downright ugly and just plain unwanted. You did change it so the empty shells are boe so they could be sold on the gtn, which did give me an idea that would make the GC crates so much better. The GC crates should drop random items from all the CM packs. From the first packs all the way to the present. Armor, weapons, emotes, regens, mounts, you name it it should be available as possible chance to appear in our crates. Bronze, silver, gold and dare I say platinum items should all have a chance of appearing in our crates. You already have the code in place to do this......chance cubes. I learned in college when studying programming, reuse code when you can to make things easier on you. You have the system in place to do this, it would just take a tiny bit of modifying. This would bring the fun to GC crates. Imagine the bragging rights in fleet chat when someone gets an unstable peacemaker's lightsaber out of a crate. As it is now GC crates are full of useless junk.

Add to this, every week offer a whole shipment of packs/hypercrates for sale in the market. Start at the first shipment and go down the line till you hit the most recent shipment then start it all over again. Every week, rotate the shipments out. Once people start getting armor pieces from way back that wasn't available anymore, they may be willing to buy packs/hypercrates from that shipment to complete the set so they can unlock it. Granted not all shipments are going to be sought after. Some weeks you may not sell as many, but really, now much resources does it take for you to switch out available shipments every week?

Fix GC. Make it an added bonus instead of the main path to gearing. Drastically reduce the costs of UC to buy gear. Add UC to all grouping content and things like dailys/weeklys. Increase drop rate of tier gear in GC crates. Make tier drops in crates unassembled gear tokens. Get rid of the crappy greens/blues gear in crates. Put items in the crates that we actually want. OP bosses should always drop gear. Stop making us depend on RNG for getting our gear.

This wasn't as eloquent as I originally planned, but I hope I still got my point across. You all need to fix this, and fix it fast before you lose even more subs.

terromang's Avatar


terromang
02.02.2017 , 06:02 AM | #402
Quote: Originally Posted by merovejec View Post
What people don't realize is that 5.1 should bring a method to get a specific piece of gear, once you reach rank 300 and you don't have full 242 you can use the amassed components to buy your missing pieces.

Bioware made sure this system cannot be used as an alternative gearing method, which they did well. So i dont get this complains about "not getting enough components, etc" It was not meant for you go grind 500 million PVP matches to buy a full set of 242 gear.
and what you fail to grasp is that alot of us made it to tier 2 and 3 before the stupid addons with vendors requiring the pieces that you didnt save up and sold to vendors instead after taking out the mods and so on for legacygear.

me, I made it to tier 3 before they added the new vendors and im pretty xxxxxx cause of that as I dont have the required pieces for each gear needed to turn in with unassembled pieces in tow...so if I want a full set for my toon im forced to do 500+ pvp matches because im forced to buy tier one and tier two items before I can touch tier 3.

so in essence im punished hard cause I made it to tier 3 before they added yet another failure to GC.

and no, I dont even like pvp but am forced to do hundreds of matches on top of each others to get the gear I want by buying pieces I dont have any use of several times over or I can try going for NIM ops with bosses that might drop or not until the last one where I have to roll vs 8 other players and hope I get lucky.

so sorry but you failed to understand why GC and the new vendors didnt solve stuff at all, it just made it worse fo alot of us.

Mianera's Avatar


Mianera
02.02.2017 , 07:47 AM | #403
Is there an ETA on these changes?

We've sitting here doing the grind with no goal and every day more and more players leave.

Wayshuba's Avatar


Wayshuba
02.02.2017 , 08:28 AM | #404
Quote: Originally Posted by Mianera View Post
Is there an ETA on these changes?

We've sitting here doing the grind with no goal and every day more and more players leave.
ETA is as soon as they are down to one hundred people left in game..... then they will only have to have everyone on one server. Much easier for them in workload.
"Do or do not. There is no try." - Jedi Master Yoda

KismetBP - Spear of Destiny

DanNV's Avatar


DanNV
02.02.2017 , 08:48 AM | #405
Quote: Originally Posted by GalacticKegger View Post
Is that limited to the new Ops? Or will that include all the gateway content like recycled HMs & Ops and the new heroic area, as well as Uprisings? Leaving guaranteed loot drops specific to the new Operations bosses as a carrot to engage them would be as tacky as putting Command Crates in the Cartel Market.
They didn't commit to keeping loot on all the bosses. When the first boss is released, they said he'll drop gear. The did not commit to him keeping it after more bosses are out.
Quote: Originally Posted by Rion_Starkiller View Post
Devs gambled everything on GC RNG, but they didn't even get green loot.
REGULATORS

EricMusco's Avatar


EricMusco
02.02.2017 , 08:58 AM | #406 This is the last staff post in this thread.  
Quote: Originally Posted by Mianera View Post
Is there an ETA on these changes?

We've sitting here doing the grind with no goal and every day more and more players leave.
The first set of changes will likely be next week in Game Update 5.1.1. The second set of changes a few weeks later (likely end of Feb) in 5.1.2. I am working on the final details. I am really hoping to get the post out today with all of the details, tomorrow the latest.

-eric
Eric Musco | Community Manager
Follow us on Twitter @SWTOR | Like us on Facebook
[Contact Us] [Rules of Conduct] [F.A.Q.]

stoopicus's Avatar


stoopicus
02.02.2017 , 08:59 AM | #407
Quote: Originally Posted by EricMusco View Post
The first set of changes will likely be next week in Game Update 5.1.1. The second set of changes a few weeks later (likely end of Feb) in 5.1.2. I am working on the final details. I am really hoping to get the post out today with all of the details, tomorrow the latest.

-eric
Thanks for the update. Looking forward to the post.

DanNV's Avatar


DanNV
02.02.2017 , 09:03 AM | #408
Quote: Originally Posted by EricMusco View Post
The first set of changes will likely be next week in Game Update 5.1.1. The second set of changes a few weeks later (likely end of Feb) in 5.1.2. I am working on the final details. I am really hoping to get the post out today with all of the details, tomorrow the latest.

-eric
I hope someone at BW understands that your FIRST set of changes needs to be substantial, not just tweaking CXP rates. If it's just tweaking CXP rates it's not going to help the failed, frustrating, often infuriating system called GC.

Quote: Originally Posted by gabigool View Post
But it should have nothing to do with how to obtain gear in Operations and nothing to do with how to obtain gear via PvP because it is not a system that can ever serve both functions equitably. I have seen no "improvement" suggested that changes this, nor do I expect to.
And you won't until they get rid of GC or the game shuts down. BW is going to drive this system right off the cliff and take the game with it, apparently.

Quote: Originally Posted by AscendingSky View Post
Well said, and exactly how I feel about it. As I've said in other threads on this forum, I think a system like Galactic Command would work great as a supplemental gearing source: a way for casuals and solo players to get gear that would normally be unavailable to them, and a way for more regular/hardcore/whatever players to get some occasional extra frosting on top of their regular earnings from PvP and ops. It's the fact that GC and its terrible RNG is the core of the gearing system now that's the problem.
Yep. As an extra cookie it could be great. As the primary gearing system it's terrible.

Quote: Originally Posted by Lamonte View Post
GC should never have been the main path to gearing. If you'd have kept the old system in place and added GC as free crates as a thank you to your loyal customers (with actual useful/fun things), your customers wouldn't be in an uproar. Sure they'd be complaining that there wasn't any meaningful new content, and they'd be right to, but the grumbling would have been minimal.
I expect at this point they'd have a lot more customers than they do now. They've lost a lot and it's taking so long for them to "tweak" and "adjust" the system, people are getting invested in other games. Those people aren't coming back without huge incentives and maybe not even then.
Quote: Originally Posted by Rion_Starkiller View Post
Devs gambled everything on GC RNG, but they didn't even get green loot.
REGULATORS

Damask_Rose's Avatar


Damask_Rose
02.02.2017 , 09:29 AM | #409
Quote: Originally Posted by EricMusco View Post
My bad, that's funny wording. The goal is that the average time for a crate is 30 minutes. The super-aggressive people will still be ahead of that curve.

-eric
Are us story players going to be included, or are we going to be stuck with 20 cpx for all pre -KotFE quests? It's faster to gear running around killing golds for 2cpx than doing vanilla story
Still waiting for Quinn's "meaningful" reunion!

Ottoattack's Avatar


Ottoattack
02.02.2017 , 09:48 AM | #410
Quote: Originally Posted by EricMusco View Post
The first set of changes will likely be next week in Game Update 5.1.1. The second set of changes a few weeks later (likely end of Feb) in 5.1.2. I am working on the final details. I am really hoping to get the post out today with all of the details, tomorrow the latest.

-eric
As others echoed, next week changes need to be measured and substantial, not a pointless crutch (like the UC and Ops gear in 5.1). You guys clearly failed to measure the system at implementation and pointlessly changed it twice. If you miss next week again, that will be a third strike. This means either whatever you are saying is smoke in mirrors or that the devs team fail to do basic math and logic.