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Galactic Command Gearing Roadmap - Coming This Week

STAR WARS: The Old Republic > English > General Discussion
Galactic Command Gearing Roadmap - Coming This Week
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Sargrith's Avatar

01.31.2017 , 07:49 AM | #131
The fix we need we wont get. We need the command system removed lock stock and barrel. RNG as a primary gearing method is insane and they were told this over and over but they have totally refused to accept it. They ignore it and keep making crazy changes that only make it more convoluted but don't address the true issue.

We can make all the suggestions we want. We can say anything we want to say. The truth is they know the fix, have known it a long time, but are streadfastly refusing to apply it. Now the reason they are refusing is to me the real concern. Who is making that line in the sand, who needs to be moved out of the way so this game can go back to being fun? Who ever it is, they need to be moved on.

RNG is punishment for a player base that had been loyal and engaged in the content you did provide. Now all we do it fight against it and sadly many just leave, once and for all. It has poised every aspect of the game.

Punishing the players with RNG must end, once and for all. No other fix will do, end RNG.

Jerba's Avatar

01.31.2017 , 07:51 AM | #132
Quote: Originally Posted by Pandoras_Jar View Post
- Reduce the component cost of Tier 1 (230) gear significantly (like I said above). I would say the cost of Tier 1 gear should be halved at the absolute minimum. That way players can get the entry level gear much quicker creating a more even playing field.
- Increase the amount of Unassembled Components earned for completing all types of PvP content win or loss. I would say doubling the amount of Unassembled Components earned would be a good start.[/I]"
The problem is that PvE and PvP are now tied, you can't make a change to PvP without affecting PvE.

Right now, you have to do 3-4 SM operations on average to get a single piece. That can take as long as 8 hours, provided you find a group that gets through it and has no ninja looter, which is not guaranteed.

Compared to that, I think the PvP cost is fine. If they give Tier 1 away for free via PvP, then no one will run SM operations anymore, and since that's kind of the only operation content you can PuG nowadays, it means operations will only be run internally in the raid groups.

It was horrible when no one was looking for operations during 5.0; with 5.1 it got better. Yes, the system needs to change, but your suggestion will change it for the worse in PvE.
Scoundrel healer. Raid leader. Guild officer @ Tulak Hord

Eli_Porter's Avatar

01.31.2017 , 08:17 AM | #133
Quote: Originally Posted by Storm-Cutter View Post
So 1 rank per hour- not happening over about rank 20.... Even semi hardcore-ing it
Doing kotfe chapter 1 master on repeat while queue'ing for GSF got me around 600 unassembled components and over 30 levels (started at below 150, now i'm 181), in less than 30 hours.

Sargrith's Avatar

01.31.2017 , 08:24 AM | #134
Quote: Originally Posted by Eli_Porter View Post
Doing kotfe chapter 1 master on repeat while queue'ing for GSF got me around 600 unassembled components and over 30 levels (started at below 150, now i'm 181), in less than 30 hours.
Playing for 30 hours in a week isn't semi-hard coring it, its going pretty extreme and your specifically gaming the system using the two things that are giving an unjustified reward for their difficulty. I think you prove his point very well.

---AlterEgo---'s Avatar

01.31.2017 , 08:25 AM | #135
The current system COULD work with some changes:

1) Instead of giving us a piece of gear that we might or might not need, give us a UNIVERSAL token in the Command crate which we can trade in for an item of OUR CHOOSING. That way it prevents us from getting the same item over and over again.

2) Increase the amount of Unassembled Components we get. Right now I can't bring myself to buy an item because I always think "what if I get this item on the next command crate?" Buying an item using Unassembled Components to only have the same item drop in a crate would seriously make me punch my monitor considering how long it takes to get enough Components to buy a single piece. The drop for Unassembled Components need to be doubled or tripled across the board.

3) Add Unassembled Components to daily/weekly PvP boxes, as well as adding them to Uprisings and Flashpoints (the harder the difficulty the more components it drops from bosses).

4) Dramatically increase the CXP gain for completing weekly quests.

5) Make Unassembled Components LEGACY wide just as the tokens currently are. This change would make the game alt-friendly again.

stoopicus's Avatar

01.31.2017 , 08:27 AM | #136
Quote: Originally Posted by Eli_Porter View Post
Doing kotfe chapter 1 master on repeat while queue'ing for GSF got me around 600 unassembled components and over 30 levels (started at below 150, now i'm 181), in less than 30 hours.
That sounds like a really choice way to spend time.

gabigool's Avatar

01.31.2017 , 08:27 AM | #137
Quote: Originally Posted by EricMusco View Post

5.1 was just the start of the changes though, and my post above was to let you know when to expect more specifics!

Respectfully, Eric, I'm a little blown away we're still having this same conversation - It's been three and a half months since you unveiled this system and we're still at square one. If you somehow truly believe the proper course is to phase in continued tweaks and tunes to this system, you are mistaken.

It is broken. And horribly so. And your community essentially hates it.

It is frustrating, to me as a long time subscriber, to know the studio is continuing to waste time and resources on this problem when there is a simple, elegant solution that puts this debacle in the rear view mirror. I would much prefer you guys were spending your time creating new content than continuing to bolt on more clumsiness and clutter.

Go back to October when you first discussed this. Compare what you had in your mind then to what we have now. I suspect the two versions are nothing alike.

Yet everything you're doing - and everything you intend to continue to do - is simply addressing problems we told you about the day of the announcement. And again on PTS. And again at 5.0 launch. And again at 5.1. And again, today. The phrase "putting lipstick on a pig" springs to mind.

The fix you need to implement is to simply put loot back on the bosses, and revert PvP gearing to 4.0. You have broken the game badly, and until you make those two changes it will remain broken.

However you are reacting at a pace that is about 10 speeds too slow. Remember how quickly you patched the bug the other day? Remember how quickly you nerfed Golds/Champs? That's how fast you need to be correcting here. Because I suspect we've still got a ways to go - a number of iterations - before what we've been telling you sinks in for you guys. And until it does, you're going to continue to hemorrhage bodies.

To be clear - getting one random crate filled with crap that is both useless and unwanted, even every half hour, is still a crap system. You could give me three at a time and it's still crap. However I suspect you still don't realize we are probably months away from even seeing one crate per half hour. You just don't understand how your game works, do you?

How can you possibly make flashpoints and PvP equitable for CXP? You understand it cannot be done, don't you? As in literally, it won't work.

Because if you tune it so that casual players who use Galactic Command to queue for both PvP and FP's are going to have vastly different queue times. I would wager a DPS can do one HM flashpoint - if queueing - in the time another player can do 6-8 WZs. But let's be over generous and say only four WZs. So that HM FP ought to provide 4x the CXP as a WZ.

Yet for the player that doesn't need to queue - and just has a group of friends to run FPS with - they can blast through those same FPs in half the time, with no queue. Now they're getting ~3x as much CXP as the PvP player.

Think about it - chain running a broken Fractured netted about the same, maybe slightly more but not by much, CXP as PvPing. Don't you see the problem here? It. Can't. Work.


Here's my suggestion. Whatever you plan to announce later this week - don't. Take whatever numbers you're planning on releasing, and triple them. Seriously, triple. And patch it into the game the very next day. And then go play, and see if it's still not broken. I promise you, it will be.

Making these incremental changes is not helping. It's just pissing people off and encouraging them to quit. Because we know they are pointless, we're telling you they're pointless - and you're just not listening.

There was nothing wrong with how PvP gearing used to work. Nothing.

There was nothing wrong with how Ops gearing used to work until you created HHM. Nothing.

Stop screwing around.
Quote: Originally Posted by BenIrving View Post
The harder part to address, because you have to take my word for it, are all the features and content we are working on that we havenít yet announced.... ...and we have started the early design phase for new, non-chapter, content.... ...we have some REALLY cool stuff to talk about later this year and the whole SWTOR team canít wait to announce it.

EricMusco's Avatar

01.31.2017 , 08:28 AM | #138 Click here to go to the next staff post in this thread. Next  
Quote: Originally Posted by snave View Post
Hi Eric,

I'm not some fancy game developer but these changes would seem to encourage players to not play the game until they're implemented. For example, if someone said to me there was an expected price drop in something I'm looking to buy in a month then I'd probably just not buy it for a month.

Now I've never developed an mmo so excuse me if I'm oversimplifying things here but why on earth would a player not just unsub and then resub when you finally get around to fixing this clearly broken from implementation system?

I've never managed a shoe shop so maybe I'm missing the instant "keep paying money for the game" part of this post but all I read is:

1: Stop playing the game for now, do something else! We'll reward your time far better soon (tm)
2: Please stop PvPing! If you do it in a month you'll get much greater rewards - And for the love of God don't buy anything for the next 6 weeks
3: You know those alts we massively encouraged to level for 12x XP and DvL? Well leave them on the shelf for a while longer and perhaps we'll help them.

Any chance you could possibly address these pretty gosh darn valid concerns?
These are pretty gosh darn valid concerns .

It is fair to say that if someone solely cares about gearing their character, they would consider waiting for these changes to go in place before playing. That is why we had a few goals in making my post yesterday:
  1. We are being open that changes are coming.
  2. We are going to provide details on what is changing, and when, so that you know what to expect.
  3. We want to start rolling these changes out ASAP. I said the changes will start in the next few weeks, but the goal is the first changes will happen very soon (likely next week).
If someone really wants to wait for changes to take affect before playing, that's ok! However, I think there is other fun to be had without just gearing their 70 (level an alt to 70 in prep for the changes, finish up legendary status, etc).

Eric Musco | Community Manager
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Eli_Porter's Avatar

01.31.2017 , 08:30 AM | #139
Quote: Originally Posted by stoopicus View Post
That sounds like a really choice way to spend time.
Enjoying GSF while doing something else waiting for it to pop? I don't regret it.

FerkWork's Avatar

01.31.2017 , 08:32 AM | #140
Quote: Originally Posted by stoopicus View Post
That sounds like a really choice way to spend time.
Ikr 30 hours of Speed running a boring chapter that I didn't like doing when it first dropped a year ago is so much fun... Also why does GSF give more components than any other form of PvP besides Granked and the most CXP when it still has its own currency it uses..
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