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Why all the hate?


BrotherJohn's Avatar


BrotherJohn
01.15.2017 , 08:11 PM | #61
Quote: Originally Posted by Narrowsws View Post
I get it people are frustrated. I myself left some time before anarchy storyline. Around that time they provided a generous boost to companions health. However not was all well in the Kingdom, a group of anti fun people set out to destroy the nerf, by complaining day and night here. The Dev's caved. I lost interest shortly after.

I warned people the nerf on companions ..would cause people to lost interest. However the chapters are great. I enjoy the solo play. I like being able to dive into each chapter without the need for an elite group each time. I can progress naturally through the story on my own.

I'd noticed though. People almost daily seem to be discouraged. I understand RNG sucks or more PVP content. Take it from someone who left before majority of chapters were installed. The game itself has improved. It may not be perfect. It's much better then it was at launch.
I couldnt disagree with you more and people are discouraged because they think the game is really in a state of utter disrepair.

the story is for a lack of a better phrase that isnt going to be blocked....... super market trash novelette turd writing
you never needed an elite group to run any of the older content, nor did you need to run ops but the old content gave a sense of star wars. all the stories were different yet followed the central theme. now we just have a pile of horse flop that is a railshooter for pve content. at times the content is so maze like its almost absurdly stupid.

the RNG system really just shows that the people that are developing swtor are amateurs at best and honestly should never be allowed to develop a game again.

all the things that make for a great MMO and they certainly had it at the start of the game, they have just turned their backs towards and noses in the air. its almost insanity what they think is fun and catching for a player in an mmo.

tierzah's Avatar


tierzah
01.15.2017 , 11:36 PM | #62
heck the 1st time after 2.0 and taking away hybrids...I stop playin for nearly 2 years. for content the game is somewhat lacking. some peeps like it this way, others don't

DarthDymond's Avatar


DarthDymond
01.16.2017 , 11:05 AM | #63
Sorry, but a lot of the 'hate' (as distinct from just constructive feedback) still seems to boil down to some level of "if a game doesn't include (or focus enough on) the type of gameplay I personally enjoy, then it is a bad game and deserving of scorn and derision."

My outlook is this: I don't enjoy FarmVille, but there are plenty of people who do. The developers of FarmVille aren't being arrogant or disconnected because they made a game that doesn't appeal to me - they just made that game for an audience that I happen to not be a part of. And that is perfectly fine - it is okay for games to exist, that other people enjoy, even if those games aren't for me.

And just as that's true for games I had no interest in from the start, that's also true for a game that is updated over time and ends up going in a different direction than I am interested (*cough*WoW*cough*). That doesn't make it a bad game, just one that's catering to a different audience than me. I don't have an ownership interest in the game, I'm a customer, and I'll continue to be a customer (including giving customer feedback) unless and until it is no longer a product I'm interested in subscribing to.
One can only match, move by move, the machinations of fate, and thus defy the tyrannous stars. ~Kain

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Xo-Lara's Avatar


Xo-Lara
01.16.2017 , 11:17 AM | #64
Yeah but what people would be complaining about is akin to buying a bag of apples then opening it and finding oranges. It's not what you paid for. Many of the angry players were lured in on the promise of one game then given a different one after they had started paying. If MMOs weren't a fairly new industry they would probably be regulated to prevent that kind of bait and switch. Other industries aren't allowed to pull that.

I understand a certain amount of change is necessary to adapt. However, Bioware often made too many wide sweeping changes at once, not to mention wild swings of the nerf bat. If they hadn't changed so much of the previously developed game, they might have been able to squeak by. The old stuff people liked would have been exactly the same and still available. As it stands they often "fixed" things that weren't broken and ended up changing the game dramatically for a lot of playstyles.

Many people didn't pay to have the rug ripped from under them.
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DarthDymond's Avatar


DarthDymond
01.16.2017 , 11:27 AM | #65
The game has:
  • Nine Operations (plus two single-boss Ops, and two Event-only single-boss Ops)
  • Twenty-Seven Flashpoints
  • Five Uprisings (with five more coming next week)
  • Numerous World Bosses
  • Seven 8v8 Warzones and Five 4v4 Warzone Arenas
  • Galactic Starfighter PVP
...so, I'd say that even if it the game industry was "regulated" in such a way as to police what a game could call itself, this one would comfortably fit as an MMO.
One can only match, move by move, the machinations of fate, and thus defy the tyrannous stars. ~Kain

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Xo-Lara's Avatar


Xo-Lara
01.16.2017 , 11:38 AM | #66
That's nice but that doesn't the bulk of the complaints. The problem isn't the label. The problem is having your playstyle lifted from under you. Even I who am not a raider can see the raider's point about how the way they play the game has been disruptively changed. That has unfortunately happened across playstyles. That's what I mean by wide sweeping changes. I know no one can always predict the major effects of their decisions, but recent decisions have changed a lot of areas in the game to where the people who enjoy them don't find them fun anymore.
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Foambreaker's Avatar


Foambreaker
01.16.2017 , 11:44 AM | #67
Quote: Originally Posted by Xo-Lara View Post
Thank you.



I think the problem is a habit and cycle of personal attacks. People are bound to take criticism personally when the critique shifts from the issue with the game to the players making the complaint. It happens all too often. When people can't make a counter point based on the issue they usually shift to their fellow players rather than accept they don't have leg to stand on.
Yes, the idea that "I am right because you suck and are therefore wrong" is a big problem in gaming forums.

Of course the whole idea that anyone is right or wrong in a case where people are expressing personal opinion is just plain wrong.

FerkWork's Avatar


FerkWork
01.16.2017 , 11:57 AM | #68
Lol People talking about content mostly from pre 2015. Checks Calendar. Yup it still 2017 and
most of those have not been updated and no intention of XD. Should have gotten the Memo with 4.0 or even 3.0. They stopped doing the monthly story stuff as well so rip Story players XD. Uprisings are BW oh crap moment when the Episodic content gamble didn't work out. As fund wind down most likely Uprisings will be discontinued as well if there is a new "expac". As an MMO it died back in 2015 and it's corpse still attached to the new smaller SP and rehashed content patches known as KotFE and Kotet. The hoops people will jump through is funny though. Just relax as the expacs shrink further and content becomes more rehashed. Let people have hope if they wish. If you want to play a MMO there is always WoW or FFXIV. Speaking of which I need to download the newest FFXIV patch. I think it's bigger than all of KotET. Cross server hype though

AlrikFassbauer's Avatar


AlrikFassbauer
01.16.2017 , 12:25 PM | #69
Quote: Originally Posted by Xo-Lara View Post
As it stands they often "fixed" things that weren't broken and ended up changing the game dramatically for a lot of playstyles.
Very nicely worded / formulated.

Quote: Originally Posted by Xo-Lara View Post
Players get so caught up in eliminating their "enemies" that they can't present coherent and consistent complaints to the team. They also prevent other people with opposing views from doing that by derailing discussions. Then the net result is that things in the game continue on as usual while players undermine each other instead of work together.

This breeds lingering resentments against people who have a different perspective or complaint. This keeps players more focused on other players instead of their issues. People may leave in disgust before seeing whether or not their request made a difference and so on.
This reminds me of the "TV Tropes" entry of "Pandering To The Base" : http://tvtropes.org/pmwiki/pmwiki.ph...eringToTheBase

Quote:
So, just give the fans exactly what they want and everything will work out. Simple, huh?

Not quite. Generally speaking, the more intensely devoted fans in a fandom are usually outnumbered by the casual fans, but the more devoted a fan becomes, the more active (and louder) they become in the fandom. So while a few million casual fans might enjoy an episode without ever making it widely known, a handful of devoted and occasionally unhinged fans are screaming on a web forum about how the show is now Ruined FOREVER, which can be seen and heard by everyone... including the people making the show. The producers may then start pandering to these voices exclusively, believing them to be the voice of everyone watching (which they will often claim to be) — but "everyone" in this case may in fact consist only of a handful of people, and what this minority wants and what the other, less noisy fans want can differ drastically.

This presents a major problem. The property can end up becoming a private club, accessible only to a select few. Excluding the casual fans means they'll simply drift away to find something else to spend their time on, and raising the entry bar too high means you run the risk of locking out new fans who may have possibly been interested in the property, but now find it too difficult to access. While the vocal minority might now be satisfied (and you can't even count on that), they rarely translate to enough ratings and / or sales to justify the property's continued existence — and to make matters worse, even this hardcore minority may begin to drift away for numerous reasons (changing tastes, burnout, lessened interest, etc). This results in diminishing returns ending in eventual cancellation if unchecked.

Furthermore, the overall quality of the property can begin to suffer; just because someone is intensely committed to a particular work of fiction doesn't necessarily mean they know what makes good fiction work. The hardcore fans are generally fascinated by the backstory, trivia and continuity which can build up around a franchise, but this doesn't necessarily make riveting entertainment to anyone less interested in all of this stuff.
Complex minds
Cope with
Complex problems.

Xo-Lara's Avatar


Xo-Lara
01.16.2017 , 12:37 PM | #70
Quote: Originally Posted by AlrikFassbauer View Post
Very nicely worded / formulated.
Thank you.

The problem here is that the changes weren't made to appease players, they were made to fit a certain vision or design philosophy. Unfortunately, it feels like that vision didn't take into account how players might feel about having their playstyle changed. No one is a prophet, but I feel the team too often tries to bluff their way through decisions that go badly, like the comanion nerf. Then they get backed into a corner later by subscription loss and have to make reactionary changes when they could have acted before the issue turned into a crisis.
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