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Merc super cancer 5.0!!!!!!

STAR WARS: The Old Republic > English > PvP
Merc super cancer 5.0!!!!!!

ShadessaWayland's Avatar


ShadessaWayland
12.22.2016 , 10:51 PM | #391
Quote: Originally Posted by Transcendent View Post
Tanks shouldn't be able to survive a pure DPS without a healer. Pure DPS specs shouldn't be taken down by a tank putting out more DPS than the pure DPS spec. Just saying this in passing, don't mind me.

Melee DPS should be able to put out more damage than a ranged DPS (by BioWare standards) and have built in defensives that should allow them to take more damage than a ranged DPS, and a Merc going up against a good Mara will find out that this is still the case.

Sorcs are ranged DPS and should also lose out to a good melee DPS player, and defensive wise they're not too far off where Merc is right now considering the self heals the class has (although toned down now, which is where Mercs will find themselves soon enough). Snipers are also ranged DPS, however they're meant to be more of a turret spec than Merc or Sorc (and rep counterparts), so defensively they should be in a decent place and the well played ones (and there are some pretty decent ones around) generally tend to do quite well even without self heals. A really good Sniper will put out more damage than most Sorcs or Mercs will.

But tanks? They're meant to tank, not to be in any shape or form better than ranged or melee DPS specs. They shouldn't be putting out more damage than a pure DPS spec, they don't require that (not even in PvE due to multipliers for aggro). Get used to this, tanks are meant to guard the healers and pure DPS / taunt and guard nodes. They're not meant to solo kill a damn thing.
agree with you 100%

a jugg in tank spec must never be to out dps other classes but BW made them both very high damage reduction and can deal also very high dps and there you have it unstoppable class

and yea every1 like that and in wz you all saw jugg walking around how nice

and now a merc can ad last after so many years stop that op jugg

and what you get now merc to op QQ and more ******** from those players
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Transcendent's Avatar


Transcendent
12.23.2016 , 12:21 PM | #392
Quote: Originally Posted by Vember View Post
They don't.
Well, clearly you didn't play Merc vs Immortal Jugg in 4.0 then. So do try to take this into account now that Mercs can do some damage instead of simply rolling over and playing dead.
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luckylogan's Avatar


luckylogan
12.28.2016 , 10:24 AM | #393
Here is proof of broken swtor 5.0 pvp due to OP mercenary class. Its fairly typical these days to see half or more of imp teams playing with merc toons. In huttball most of them were parked at our spawn point and ripping us apart. Pubs had zero kills in Alderaan. Not exactly our idea of fun. Needless to say we stopped playing after a couple of matches. And me and a couple of my guildies were not there to farm cxp, I (used to) enjoy pvping on my valor 100 Vanguard.
http://imgur.com/a/mRykU

DariusCalera's Avatar


DariusCalera
12.28.2016 , 10:39 AM | #394
Quote: Originally Posted by luckylogan View Post
Here is proof of broken swtor 5.0 pvp due to OP mercenary class. These images are for you Bioware (and Eric Musco who seems to be so out of touch with what is actually happening in-game). In huttball most of them were parked at our spawn point and ripping us apart. Pubs had zero kills in Alderaan. Not exactly our idea of fun. Needless to say we stopped playing after a couple of matches.
http://imgur.com/a/mRykU
In huttball:

6 jug/guardians can do the same thing.
6 maras/sents can do the same thing.
6 sorc/sages can do the same thing.
6 snipers/slingers can do the same thing.

I do believe that there is a pattern emerging here.

By looking at the Alderaan screen shot, their healer did, relatively, very little healing and the mercs did very little self healing. So what that tells me is that your team had very little dps.

This wasn't a case of mercs/mandos being OP but of your team not knowing what they were doing.

luckylogan's Avatar


luckylogan
12.28.2016 , 10:42 AM | #395
Quote: Originally Posted by DariusCalera View Post
In huttball:

6 jug/guardians can do the same thing.
6 maras/sents can do the same thing.
6 sorc/sages can do the same thing.
6 snipers/slingers can do the same thing.

I do believe that there is a pattern emerging here.

By looking at the Alderaan screen shot, their healer did, relatively, very little healing and the mercs did very little self healing. So what that tells me is that your team had very little dps.

This wasn't a case of mercs/mandos being OP but of your team not knowing what they were doing.
Please dont be in denial about this. See my edited post, this is fairly typical these days to see merc heavy teams. This needs to be fixed.

Lhancelot's Avatar


Lhancelot
12.28.2016 , 11:16 AM | #396
Quote: Originally Posted by luckylogan View Post
See my edited post, this is fairly typical these days to see merc heavy teams.
You are right, it is fairly typical these days, meaning often times one team totally outclasses the other by skill. But this proving mercs are OP'd? try again.

Another case of someone trying to bend whatever bad situation they have in a match to match their personal bias and agenda against the merc class.

Shows one SS of a good team versus a bad team and suddenly the merc class is at fault here. GG bro.
Please join the discussion on how to improve rewards for PVP
HERE
http://www.swtor.com/community/showt...82#post9840582

luckylogan's Avatar


luckylogan
12.28.2016 , 11:20 AM | #397
Quote: Originally Posted by Lhancelot View Post
You are right, it is fairly typical these days, meaning often times one team totally outclasses the other by skill. But this proving mercs are OP'd? try again.

Another case of someone trying to bend whatever bad situation they have in a match to match their personal bias and agenda against the merc class.

Shows one SS of a good team versus a bad team and suddenly the merc class is at fault here. GG bro.
Deny, deny, deny. No matter, its attitude like this that will finally kill swtor. I know many guildies who have stopped subscribing due to 5.0 or will stop subscribing (including myself).

DariusCalera's Avatar


DariusCalera
12.28.2016 , 12:04 PM | #398
Quote: Originally Posted by luckylogan View Post
Please dont be in denial about this. See my edited post, this is fairly typical these days to see merc heavy teams. This needs to be fixed.
There is no denial about it. I have seen teams made up of predominately one class farm people at spawn points. This isn't somehting that is unique to mercs/mandos.

Or do you think a team consisting of 6 of any class can't do the exact same thing?

As for Alderaan, actually take a look at the numbers on the scoreboard you posted. The healer on the other team had about 1.5 million heals which is relatively low these days. The mercs on the other team also had low self healing numbers. Put them both together and it means that your team was not putting out the dps.

Did you lose to a team of mostly mercs? Yes you did.

Does that have more to do with only 2 of your teammates putting up over 500k damage and not with any perceived OPness of the merc/mando class? Probably. Hell, 3 of them did under 300k and 3 more didn't even break 400k.

The issue in that screen shot has nothing to do with how OP the other team was but with how bad yours was.

luckylogan's Avatar


luckylogan
12.28.2016 , 12:10 PM | #399
Quote: Originally Posted by DariusCalera View Post
There is no denial about it. I have seen teams made up of predominately one class farm people at spawn points. This isn't somehting that is unique to mercs/mandos.

Or do you think a team consisting of 6 of any class can't do the exact same thing?

As for Alderaan, actually take a look at the numbers on the scoreboard you posted. The healer on the other team had about 1.5 million heals which is relatively low these days. The mercs on the other team also had low self healing numbers. Put them both together and it means that your team was not putting out the dps.

Did you lose to a team of mostly mercs? Yes you did.

Does that have more to do with only 2 of your teammates putting up over 500k damage and not with any perceived OPness of the merc/mando class? Probably. Hell, 3 of them did under 300k and 3 more didn't even break 400k.

The issue in that screen shot has nothing to do with how OP the other team was but with how bad yours was.
The healer on the other team didnt need to heal as often due to ridiculous Merc self-heals. And the mercs didn't need to self-heal often due to the relatively high dps they are putting out, killing any of us in a few seconds. I have a suggestion, why dont you go try it out for yourself and queue wz on the pub side? Lets see how well you do under the same circumstances. I'd love to see your screenshots against a merc heavy team.

DariusCalera's Avatar


DariusCalera
12.28.2016 , 02:47 PM | #400
Quote: Originally Posted by luckylogan View Post
The healer on the other team didnt need to heal as often due to ridiculous Merc self-heals. And the mercs didn't need to self-heal often due to the relatively high dps they are putting out, killing any of us in a few seconds. I have a suggestion, why dont you go try it out for yourself and queue wz on the pub side? Lets see how well you do under the same circumstances. I'd love to see your screenshots against a merc heavy team.
If the merc self heals were as ridiculous as you claim it would represented in their self healing numbers. Problem is, it isn't.

3 of the mercs had under 100k self healing.
The assassin tank with it's uber self heals managed to out heal 2 of these.
2 of the other mercs had under 200k self healing.

Hell, the VG on your team did more self healing that some of the mercs on the other team and the slinger on your team did more self healing than any on the other side barring the 1, possibly 2, healers that they had.

The point is, your team was simply not putting out damage. You can blame it on the mercs all you want but at some point, you have to admit that your team was just bad.

Either they didn't know their rotations, didn't know how to use dcds, they went lone wolf and tried jumping 3-4 mercs on their own, or a combination of all the above.

In the end, it was your team that was just bad.