Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Break free of your conditioning - gearing, OPs, ...

STAR WARS: The Old Republic > English > General Discussion
Break free of your conditioning - gearing, OPs, ...

RobertFKennedyUS's Avatar


RobertFKennedyUS
12.27.2016 , 09:55 AM | #91
Quote: Originally Posted by Transcendent View Post
I would agree with that if they improved the CXP gains or set the levels of the ranks at a static amount instead of ever increasing amounts of CXP required per level.

If the Command Rank levels required 1000CXP per rank, and they increased the rewards for running content such as Heroics to 200CXP (and all the other content to be comparable for time to CXP gain, so an Operation provides roughly 2-3k CXP etc), then I think the system would be doing what BioWare themselves stated. By that I mean gaining a Command Crate roughly every 30-60 minutes of playtime, so players actually feel like they're being rewarded for running the content.

As the system stands currently, if you are attempting to gear, not only do you have RNG with zero mitigation included, but the actual CXP gains and the ranks themselves are an issue. That doesn't even include the problem with alts or legacy.

I still think CXP gains should be legacy wide, as well as making the Command Stash legacy wide, at least that way you would be able to hop onto a new character and open those Command Crates on the character you want to play and start gearing right away. It also means you don't get penalised for spending time on any particular character and gaining ranks when you could have been spending time gearing a different one.

The whole system itself is flawed, even for a casual player who is fine with the RNG aspect, it certainly detracts from playing more than one or two characters. It definitely doesn't deliver on what we were told about gaining x amount of crates per hour. It definitely doesn't fit into the legacy system itself.

It feels like a rushed system designed to extract the maximum amount of money from players. For me it's had the opposite effect to the stated goals of the system. It isn't exciting, it feels worse than the old Crystals / Commendations systems, it doesn't fulfill the design goals that we were told about.

I do find myself wondering if BioWare listened to the feedback they were given in closed testing, instead of letting it go live before polishing it properly.
It might not be wise to have CXP level be legacy-wide. A major reason that GC exists is to slow down players from burning through old content too quickly.

GC is a means towards an end. So what is the necessary end for BW? To incentivize you to play content more often than you do, and allow some of your characters to be really well geared so they can play at their full potential. It's no good if people burn through the levels in 3-6 months and then really start to slack off for the remaining 6 months of the cycle.

What I have advocated for is something like the way SH's and Conquest Points work, so you get a 25% boost to legacy wide cxp gains every 75 levels maxing out at 100% legacy cxp boost to all other characters outside your most leveled character. That forces you to keep grinding your alts, but it's not nearly as tortuous as it is now.

Eli_Porter's Avatar


Eli_Porter
12.27.2016 , 09:59 AM | #92
Making CXP legacy wide means that you get less overall crates to roll for set armorings, making the system's biggest problem of getting set gear for your alts even worse.

Sargrith's Avatar


Sargrith
12.27.2016 , 10:01 AM | #93
Quote: Originally Posted by Eli_Porter View Post
The numbers aren't finalized, but the average Op will yield about 2 pieces (1 is the minimum) from the last post EricMusco made about it. Running Ops will be a faster way to get set armorings than getting command levels, and you will be getting command levels from doing Ops as well. There's also PvP which should help with getting that last piece.



Though the schematics aren't easy to get, 240 pieces are craftable and being sold on the market.



I suggest you wait to experience 5.1 before passing the final judgement.
No. Right now ops are one of the worst ways to grind command ranks and there was nothing in their 5.1 drivel that suggests that will change at all. There are no numbers to go on at all, those that Eric posted were fictitious and not to be taken at face value. I can't use the silly low numbers to hammer away at the worthlessness of 5.1 anymore then you can to say look on average you will get X number of pieces. We don't know the numbers and they could be silly low or really high. Either way the only promise we have is 1 piece, just 1. Even if it were 2 ....that's for 8 people to share....so per person that 1/4 of a piece....yeah fun times.

I'm not looking to get that last piece...how about that second piece, that would be nice. How about all my pieces since I don't want to rely at all on command ranks.

What actually comes out with 5.1 we shall see. What they said would...is near enough to worthless as to be worthless. So lets see if they alter their plans based on feedback or do the usual and just ignore the community. I know what their track record says they will do. My dream is I am surprised and they listen.

curulz's Avatar


curulz
12.27.2016 , 10:05 AM | #94
Quote: Originally Posted by stoopicus View Post
Have any examples? Not disagreeing but this is the first I have heard of this. For mods, hilts, barrels, armorings, and enhancements the progression 220-228-230-234 have all been as expected, stat-wise, that I have seen so far.
For those things, yes the 228's are better. Some of the enhancements are not though based on their itemization.

But for ear pieces and implants, the 230's I've seen are not better than the 220 token pieces. I'm going from memory, but the 230 MK4 purples are something like +70 mastery +20 crit and -20 power compared to the old 220 token pieces. You still gain mastery, which is good. But you swap power for crit which is not a good trade off in my opinion. But for an item 10 rating levels higher, I would expect a better upgrade than just mastery.

omaan's Avatar


omaan
12.27.2016 , 10:13 AM | #95
Quote: Originally Posted by TheKilltech View Post
normally i'm not much annoyed by the typical forum whining (with their usual doom & gloop + "i quit" extortion attempts) that comes with every change in every game that has a forum. yeah, that's the nature of forums.

but with 5.0 gearing change i see some old veterans clinging to a (computer-) stone age gameplay system that prevents the game from evolving. and that clinging to a past long gone is eventually bad for everyone.

seriously, why do players focus so much on grinding gear as their main activity? don't they know that playing games can actually be fun out of itself? how can repeating/grinding through content that plays the same every single time just to get stats so one can play the next higher 'difficulty' which is mostly the very same gameplay with increased mob stats to undo the gear progression previously made be considered... fun? how much conditioning have MMORPGs inflicted onto these player that they cannot break free from it? that (skinner box) system may have worked for the very first online games where technical and financial limitations didn't allow for much more. but today?

and what's all the fuzz about having no new OPS if all they they are is just upsacled FPs. i mean just scale down mob stats appropriately and you could play them with 4 players as FPs. the gameplay would stay nearly the same with the biggest change being a better FPS rate. the number of player just doesn't feel meaningful in any way. but worst of all their replay value is next to null once you figured out the mechanics (or googled it to begin with to save yourself being kicked by a vet).

maybe it's because i am from a different generation of gamers that didn't play these first online games and i got too used to the pure entertainment value of the raw gameplay of modern games that i so despise the concept that i need a reward for everything i do in order to do it because the core MMORPG gameplay itself is just... not fun.

but with all the uproar on the forums with every change made i fear the dev are being too distracted to be really able to focus on that most fundamental problem. without it fixed i don't see how new generations of gamers can be won over to play this genre if they have experienced how fun games (on their own without counting social elements) can be? without adapting to these new players the games of old cannot last.

yet with the uprisings in 5.0 i saw that the rigid combat system can be tweaked to be somewhat interesting. still far from perfect but it's a start. now imagine the devs iterating on this with constant feedback. imagine combat encounters becoming more dynamic and less repetitive/predictable and therefore more immersive such that even fighting a lot of trash will be enjoyable (regardless of rewards). yeah, i find the current skipping of trash is the blatant depiction of how broken MMORPG gameplay is!

and perhaps even imagine this game bringing back a very old element of tabletop RPGs: the "dungeon master". the person responsible for making every run onto a dungeon a unique experience (by partially controlling mobs/environment placements and their reactions to player actions) may sound hard to implement but there is already one game that did just that: Left4Dead. yes, to shame all the MMORPGs it was a shooter that managed to revive this core idea of RPGs and it had incredible success with it. imagine how OPs, FPs and perhaps even the open world could be fun if we had that. a system, where all your small actions would suddenly matter - not story wise, but through gameplay (e.g. killing that black sun boss for loot might have been a bad idea with all the goons that are now constantly sent after you.. . oh and skipping all the mobs in the last FP run was perhaps also not so wise with the final boss managing to call upon them for help. hmpf)
While i agree with pve part you can't say the same for pvp.... people here want to kill other players who are always trying to get better gear so for your success you need two things:1) skill, 2)GEAR. Especially in swtor where player base is not big enough so you always see same players on warzones and you just can't let yourself become weaker than that assassin who was killed by you 1 week ago. So yeah MMO (esp. pvp part) is all about learning and getting better gear...

Sargrith's Avatar


Sargrith
12.27.2016 , 10:18 AM | #96
Quote: Originally Posted by Eli_Porter View Post
Making CXP legacy wide means that you get less overall crates to roll for set armorings, making the system's biggest problem of getting set gear for your alts even worse.
I will agree. I don't see the value in legacy wide command rank/crates except that it will slow gearing down in an awkward way. You will go from no gear for a fresh 70 and slowly add on top end gear with no middle ground once your legacy hits a certain point. Not sure I see the value in that.

Their system is not very alt friendly. Another reason to move away from it as a gearing system.

Vember's Avatar


Vember
12.27.2016 , 10:35 AM | #97
Quote: Originally Posted by ThePasserby View Post
Oh don't strain yourself too much over your white knighting, OP. People are breaking free ... by unsubbing. In droves.
Not seeing that in game.

TUXs's Avatar


TUXs
12.27.2016 , 10:41 AM | #98
Quote: Originally Posted by ThePasserby View Post
Oh don't strain yourself too much over your white knighting, OP. People are breaking free ... by unsubbing. In droves.
Yes they are!!! They 100% absolutely are.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
My referral code: here What you get: here (1 FREE transfer 7-day FREE sub FREE Jumpstart and Preferred Bundles)

Jamtas's Avatar


Jamtas
12.27.2016 , 10:41 AM | #99
Quote: Originally Posted by Vember View Post
Not seeing that in game.
in game you see FTP and subs.
Let's agree to never say "RNG is exciting" ever again.

Referral link: http://www.swtor.com/r/H9v4V6

Vember's Avatar


Vember
12.27.2016 , 10:42 AM | #100
Quote: Originally Posted by DanNV View Post
Some of the 228s have worse stats than the 224s
No, they don't.

Quote: Originally Posted by Jamtas View Post
in game you see FTP and subs.
You know very well what the implication was.