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Merc super cancer 5.0!!!!!!

STAR WARS: The Old Republic > English > PvP
Merc super cancer 5.0!!!!!!

DariusCalera's Avatar


DariusCalera
12.22.2016 , 03:00 PM | #381
Quote: Originally Posted by sithBracer View Post
Stopped reading there. In 1.0 when mercs came out they were very strong, even considered OP by many. They were always more than viable for 8v8 ranked the whole time until 2.4. And even when arena's came out they were still viable in group ranked and very strong in regs. Not to mention they were for a long while the best dps in PvE. The only place they had trouble was solo ranked (which is not even real ranked) due to the nature of getting focused.

If you want to go for victim status at least get the information about the history of the class right. The only class I can tell was truly screwed was operative dps. Booted out of even node guarding until 2.4, useless in solo ranked, not really viable in group ranked and not even wanted in PvE. The only thing it was consistently good for (since 2.0) was stalling nodes in regs.
Mercs and Mandos were considered OP in 1.0 because of the TM/GR bug which counted all stacks of the debuff on the target.

BW fixed this bug but also hit mercs and mandos with a big nerf hammer to their dps. Of course, this didn't take into account that people could not seem to be bothered to use their interrupts while that merc or mando was sitting there having to hard cast TM/GR 5 times to get a fully charged HiB or RS.

Of course, this is not even counting in 1.0 when they were one of the only classes that did not have an interrupt.

As for 8v8, no one took a merc or mando if there was a sniper or slinger available. The latter classes put out more dps and their leap immunity made them far more beneficial.

In arenas virtually no one took them because everyone knew that whatever their strengths were, they were easily negated and this can be seen from the rankings from every single season before this one.

Now, they did have the best parsing dps spec for operations for a little while in IO but that was one single spec and the rotation was extremely unforgiving with a dot spread mechanic that was the worst of all dot classes. The rotation for this spec was so unforgiving that if you messed up on it even a little bit, you found yourself over heated and unable to perform. But this was single target and an IO merc couldn't target swap effectively in an operation or pvp but people cried and got the spec nerfed.

Vember's Avatar


Vember
12.22.2016 , 03:04 PM | #382
Quote: Originally Posted by Transcendent View Post
Tanks shouldn't be able to survive a pure DPS without a healer.
Been like this since EQ, dunno why you'd expect it to be any different now. Tanks survive by slowly beating down their opponents and weathering the storm, dps' goal is to kill them fast before they can kill you. Any tank with all defensive cooldowns available should be able to take a dps 1 on 1.

Quote:
But tanks? They shouldn't be putting out more damage than a pure DPS spec
They don't.

xLordWalkerx's Avatar


xLordWalkerx
12.22.2016 , 03:18 PM | #383
39 Pages on how OP the mercs are and no response or change, this is funny......

sithBracer's Avatar


sithBracer
12.22.2016 , 04:04 PM | #384
Quote: Originally Posted by DariusCalera View Post
Mercs and Mandos were considered OP in 1.0 because of the TM/GR bug which counted all stacks of the debuff on the target.

BW fixed this bug but also hit mercs and mandos with a big nerf hammer to their dps. Of course, this didn't take into account that people could not seem to be bothered to use their interrupts while that merc or mando was sitting there having to hard cast TM/GR 5 times to get a fully charged HiB or RS.

Of course, this is not even counting in 1.0 when they were one of the only classes that did not have an interrupt.
I notice you aren't mentioning they were bad though. Even after the fixes the class was still very strong in 8v8s. Not sure what your point is.

Quote: Originally Posted by DariusCalera View Post
As for 8v8, no one took a merc or mando if there was a sniper or slinger available. The latter classes put out more dps and their leap immunity made them far more beneficial.
That is not true. If you look back at some of the old ranked videos you will see plenty of mercs/mandos. Dailypvp still has some videos you can check out. Some of them are even from the POV of a mando.

Quote: Originally Posted by DariusCalera View Post
In arenas virtually no one took them because everyone knew that whatever their strengths were, they were easily negated and this can be seen from the rankings from every single season before this one.
They were still viable for group ranked. I parsed the first, third and fourth season (second was busted) and their numbers (while not super amazing) were fine based on how many people played them. In fact in season 1 their average rating divided by participation was similar to assassins and better than sorcs ... but according to everyone here assassins were OP then because roudy being at the top somehow represented all assassins ... forum logic. I can post the graphs if you want to look at them.

If you are referring to solo ranked, well yeah I admit they needed an anti focus tool since the play style didn't go well with a quick 4v4 death match style.

Quote: Originally Posted by DariusCalera View Post
Now, they did have the best parsing dps spec for operations for a little while in IO but that was one single spec and the rotation was extremely unforgiving with a dot spread mechanic that was the worst of all dot classes. The rotation for this spec was so unforgiving that if you messed up on it even a little bit, you found yourself over heated and unable to perform. But this was single target and an IO merc couldn't target swap effectively in an operation or pvp but people cried and got the spec nerfed.
This is also not true. The highest parsing combo did require a ramp up and more skill than some of the others, it still wasn't hard and was much easier than for example watchman. Also it was from range and mercs were able to avoid some mechanics.
Plus its nice how you aren't mentioning that in 4.X arsenal was buffed and was also among the top parsing specs after IO was nerfed. It did so much damage that even though it was behind IO in the highest parse, the ease of use, strong burst with almost no ramp up, and ability to avoid mechanics made it the best dps class for the 2 NiM ops and the 2 new hm ops.

All in all I think you missed the point of my post. The person I was responding to (and some others) seem to be making mercs out to be the whipping boy for the devs since 1.0 and I am simply saying it is not true. While solo ranked was definitely not their forte, mercs were still a decent if not very good class in all other parts of the game.
Ma'kaela - jedi shadow in training
Mákaela - assassin in the shadows

Ucrag's Avatar


Ucrag
12.22.2016 , 04:07 PM | #385
Isn't it interesting they buffed up the commando class (which they didn't need. I did great on mine)....But they didn't buff up his stealth detection field....The only bit we suggested they buff....It needs to be wider...Reminds me of the old joke about skinny people having to run around in the shower to get wet.
They by no means needed anything else....Another class ruined...When there's that little challenge in a match...Why bother....
and what you've done with snipers is appalling...Might as well just have snipers now, they're the most invincible players in the game.
Why in the world is this game still called Star Wars if Jedi are the weakest classes ??

Larzi's Avatar


Larzi
12.22.2016 , 06:10 PM | #386
Yaaaaap, I am canceling the subscription. Paying for this game is straight up paying to be trolled. My last pvp match ever was 6 mercs in huttball and THEN they talked **** about skills.

give idiots an inch and they will take a mile.

Yes everyone can have all my stuffs.

BenitsubasaChiyo's Avatar


BenitsubasaChiyo
12.22.2016 , 08:21 PM | #387
All I wanted is Rocket Out not to suck balls and Kolto Overload to work the way it does now Everything else, I was completely fine with considering our damage output.

Sadly, as time has proven, BW is oblivious of the 'middle ground' concept. Doh
Blasting reds since early access
Darth Malgus

Nezyrworks's Avatar


Nezyrworks
12.22.2016 , 09:14 PM | #388
Quote: Originally Posted by BenitsubasaChiyo View Post
All I wanted is Rocket Out not to suck balls and Kolto Overload to work the way it does now Everything else, I was completely fine with considering our damage output.

Sadly, as time has proven, BW is oblivious of the 'middle ground' concept. Doh
Then move Responsive Safeguards to PTs and we are both fine
Meet the Pyro!

DariusCalera's Avatar


DariusCalera
12.22.2016 , 09:26 PM | #389
Quote: Originally Posted by sithBracer View Post
I notice you aren't mentioning they were bad though. Even after the fixes the class was still very strong in 8v8s. Not sure what your point is.
Point is people considered them OP in 1.0 because of a bug and not because of anything inherently OP about them. That and people couldn't figure out how to use interrupts.

Then, like now, it is a L2P issue.

Quote: Originally Posted by sithBracer View Post
That is not true. If you look back at some of the old ranked videos you will see plenty of mercs/mandos. Dailypvp still has some videos you can check out. Some of them are even from the POV of a mando.
It most certainly is true. A lot of those 8v8 ranked videos are from a time when you could still respec while you were waiting for the match to begin. Mercs/mandos were brought along then because, if the team required extra healers depending on the map, they could respec. Once that was fixed teams stopped bringing mercs/mandos along for dps because the sniper/slinger was superior in that role.

Quote: Originally Posted by sithBracer View Post
They were still viable for group ranked. I parsed the first, third and fourth season (second was busted) and their numbers (while not super amazing) were fine based on how many people played them. In fact in season 1 their average rating divided by participation was similar to assassins and better than sorcs ... but according to everyone here assassins were OP then because roudy being at the top somehow represented all assassins ... forum logic. I can post the graphs if you want to look at them.
Unfortunately, the leader boards do not give a breakdown by specialization. In arena Season 1 people were still learning what worked well in arenas and what didn't. Fairly certain your graph will show a steep decline in the number of mercs/mandos participating in each season. More so than what one would expect from people leaving the game, switching classes, etc. People learned, fairly quickly, that the class was easily shut down and destroyed unless the team carrying it was willing to work overtime in order to keep the merc/mando alive. The cost/benefit of bringing a merc/mando over another class just was not there.

Quote: Originally Posted by sithBracer View Post
This is also not true. The highest parsing combo did require a ramp up and more skill than some of the others, it still wasn't hard and was much easier than for example watchman. Also it was from range and mercs were able to avoid some mechanics.
Plus its nice how you aren't mentioning that in 4.X arsenal was buffed and was also among the top parsing specs after IO was nerfed. It did so much damage that even though it was behind IO in the highest parse, the ease of use, strong burst with almost no ramp up, and ability to avoid mechanics made it the best dps class for the 2 NiM ops and the 2 new hm ops.
The rotation was on par with that of a Watchman and yes, mercs/mandos got to avoid some mechanics but that is not an issue with the class itself. That was on the devs for making so many fights unfriendly to melee. That doesn't mean that the merc/mando classes did not need to attention when it came to survivability in PvP.

Quote: Originally Posted by sithBracer View Post
All in all I think you missed the point of my post. The person I was responding to (and some others) seem to be making mercs out to be the whipping boy for the devs since 1.0 and I am simply saying it is not true. While solo ranked was definitely not their forte, mercs were still a decent if not very good class in all other parts of the game.
The classes in question got hit with the nerf hammer hard early on in the games life and are just not starting to recover. Every xpac they would indeed get something new but so would all the other classes. It has taken until now for the class to actually be competitive in ranked on a general level.

Is it possible that the devs gave them too much? Maybe.

It also possible that the shouts of them being OP are from players that are just mad that their free kills are gone.

Raynezazki's Avatar


Raynezazki
12.22.2016 , 10:15 PM | #390
Quote: Originally Posted by BenitsubasaChiyo View Post
All I wanted is Rocket Out not to suck balls and Kolto Overload to work the way it does now Everything else, I was completely fine with considering our damage output.

Sadly, as time has proven, BW is oblivious of the 'middle ground' concept. Doh
Same that's all I wanted.

Rocket out should work like high tail it. That's all I wanted. Maybe give a brief leap immunity. Maybe.