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Merc super cancer 5.0!!!!!!

STAR WARS: The Old Republic > English > PvP
Merc super cancer 5.0!!!!!!

Janglor's Avatar


Janglor
12.18.2016 , 11:08 AM | #271
I've now had 7 ranked matches in a row where the majority, as 4+ players, are commando. Both sides then take turns killing off anyone unlucky enough to play non-mando, and then have a mando circle jerk in mid until they blow snow packages on each others faces. Sorc was bad a few seasons ago, PT had its day, but this may be the single most broken yolo class to date.

Alec_Fortescue's Avatar


Alec_Fortescue
12.18.2016 , 11:32 AM | #272
This really needs to be adressed as soon as possible. :{ Probably 28th Jan is when we'll get some changes

QuiveringPotato's Avatar


QuiveringPotato
12.18.2016 , 12:03 PM | #273
Quote: Originally Posted by Janglor View Post
I've now had 7 ranked matches in a row where the majority, as 4+ players, are commando. Both sides then take turns killing off anyone unlucky enough to play non-mando, and then have a mando circle jerk in mid until they blow snow packages on each others faces. Sorc was bad a few seasons ago, PT had its day, but this may be the single most broken yolo class to date.
It's definitely the most OP thing we've seen since smash marauders.
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Arteum | Celden

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ShadessaWayland's Avatar


ShadessaWayland
12.18.2016 , 12:07 PM | #274
it wont change 1 bit if they nerf 1 class all other players look for the next op class

and play that then maybe you see allot off shadow/assassin walking around

oh w8 you cant see them

bevore 5.0 jugg/knight was the op class and wola all play that now merc/mando is op all play that
so yea players only looking for a class that is beter atm in pvp and this will keep going on and on

there is no real balance in any pvp game
its most off the hardest thing to do for a dev team
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QuiveringPotato's Avatar


QuiveringPotato
12.18.2016 , 12:27 PM | #275
Quote: Originally Posted by ShadessaWayland View Post
it wont change 1 bit if they nerf 1 class all other players look for the next op class

and play that then maybe you see allot off shadow/assassin walking around

oh w8 you cant see them

bevore 5.0 jugg/knight was the op class and wola all play that now merc/mando is op all play that
so yea players only looking for a class that is beter atm in pvp and this will keep going on and on

there is no real balance in any pvp game
its most off the hardest thing to do for a dev team
Obviously you can't influence the fact that players will play the "FOTM" unless every class is exactly the same.

However, you CAN adjust balance so that everything is roughly similar, and not massively OP like what Mercenary is, currently.
Arvengis | Akanias Taleri | Mhyrah | Arcuneth | Tol'ika
Arteum | Celden

The Ebon Hawk <Nerf Operatives> Youtube Channel

Kinsal's Avatar


Kinsal
12.18.2016 , 01:47 PM | #276
Quote: Originally Posted by ShadessaWayland View Post
it wont change 1 bit if they nerf 1 class all other players look for the next op class

and play that then maybe you see allot off shadow/assassin walking around

oh w8 you cant see them

bevore 5.0 jugg/knight was the op class and wola all play that now merc/mando is op all play that
so yea players only looking for a class that is beter atm in pvp and this will keep going on and on

there is no real balance in any pvp game
its most off the hardest thing to do for a dev team
The thing is everyone that saw the leaked data mined seen this coming every single decent pvp'er knew this was going to happen when you give great mobility great burst and then great survivability you get an FOTM this was a short-sided reaction by the design team with a history of short-sided reactions and believe me I never ever seen a more incompetent design team ever (good coder's most of its bug free). I'm sure the nerf well be a serve as the buff. The class has become a bastion for the typical pvp shi*.tter who can't play anything else outside of face tanking everything with the can't touch me buttons and out bursting everyone.

Sorkenna's Avatar


Sorkenna
12.18.2016 , 04:22 PM | #277
I have more issues with sorcerer/sage heal then with merc/mandos.
Of course, the first week, wz were full of mercs and mando but their numbers already drop, 2 maybe 3 by wz. I often see 3-4 sorc/sage (most of them heal).
And you know what? With 3 heals, you don't even need to use a dcd to survive. In addition, dps can guard for free and once again, with 3 heals, the risk is minimal even if focus.
Nobody complain about the ttk and the hps of this "patch", sheep continue to bleat at merc/mando...

Transcendent's Avatar


Transcendent
12.18.2016 , 04:51 PM | #278
Quote: Originally Posted by Sorkenna View Post
Nobody complain about the ttk and the hps of this "patch", sheep continue to bleat at merc/mando...
Don't worry about it, it's because they can't play using brains, muscle memory and all that, they've been so used to outright killing merc that they can't comprehend actually having to think again. Instead it now goes like "*** it's still alive! It's OP, needs nerfs!"

Instead of stopping to think about how they are playing. I've started to see the smarter players switch when my shield is up, now I'm just debating trolling them by taking a different utility
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QuiveringPotato's Avatar


QuiveringPotato
12.18.2016 , 05:12 PM | #279
Quote: Originally Posted by Sorkenna View Post
I have more issues with sorcerer/sage heal then with merc/mandos.
Of course, the first week, wz were full of mercs and mando but their numbers already drop, 2 maybe 3 by wz. I often see 3-4 sorc/sage (most of them heal).
And you know what? With 3 heals, you don't even need to use a dcd to survive. In addition, dps can guard for free and once again, with 3 heals, the risk is minimal even if focus.
Nobody complain about the ttk and the hps of this "patch", sheep continue to bleat at merc/mando...
Sorc heals are also pretty dumb as well, but that's mainly because of a lack of matchmaking, and that the fact that Guard is pretty broken when combined with multiple healers.

I've heard Tank/Heal combos are also pretty dumb in ranked as well, personally, I'd like Guard to be something more skill-based. Perhap give it a duration and a small CD, or half the DR% it provides and maybe reduce the range.

As for healer output, I do think it's okay for what the damage output is at the moment, but the issue is when there's 2+ healers in every match.
Arvengis | Akanias Taleri | Mhyrah | Arcuneth | Tol'ika
Arteum | Celden

The Ebon Hawk <Nerf Operatives> Youtube Channel

ShadessaWayland's Avatar


ShadessaWayland
12.18.2016 , 10:39 PM | #280
Quote: Originally Posted by QuiveringPotato View Post
Obviously you can't influence the fact that players will play the "FOTM" unless every class is exactly the same.

However, you CAN adjust balance so that everything is roughly similar, and not massively OP like what Mercenary is, currently.
in all those years merc get crushed by all those juggs walking around killing every merc walking around

and it took years before we get a new update and am glad they did

now you now if you play jugg how we merc feel in that time

and jugg in that time was also insane OP try to fire everything against him he just lol
he jump on you hit you above 30k and your dead in seconds

in all those years i keep trying and trying and hope for beter days
and now ad last we are back in action and am very happy
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