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Merc super cancer 5.0!!!!!!

STAR WARS: The Old Republic > English > PvP
Merc super cancer 5.0!!!!!!

NateCrazy's Avatar


NateCrazy
12.12.2016 , 05:46 AM | #231
fix this rubbish, way to OVERPOWER.

Remove the shield heal to full, they don't need 2 heal to fulls!

they always had damage all they needed was defense cooldowns, they now have rocket out and kolto overload buffed, no need for the shield to full and the bloody reflect its too much with all of that. + the most OP CD to date ELECTRONET

Soljin's Avatar


Soljin
12.12.2016 , 09:17 AM | #232
Quote: Originally Posted by NateCrazy View Post
fix this rubbish, way to OVERPOWER.

Remove the shield heal to full, they don't need 2 heal to fulls!

they always had damage all they needed was defense cooldowns, they now have rocket out and kolto overload buffed, no need for the shield to full and the bloody reflect its too much with all of that. + the most OP CD to date ELECTRONET
Yeah lets remove Merc/Mando and just give all those players free 65 tokens!
I want my SWG...
Refer a friend link: http://www.swtor.com/r/rqkzQz

Arehonn's Avatar


Arehonn
12.12.2016 , 11:15 AM | #233
Commando survivabilty is on par with Guardians, Sages, and Ruffian Scoundrels now. Players will learn how to adapt and counter the new upgrades and toys; I'm seeing it already. Ignore/CC/Stop shooting them when reflect is up, kill them in the 12 second window before shields go down and procs the heal, etc etc.
SEV - plasmatech / BOSS - shieldtech / SCORCH - gunnery / FIXER - medic
__________________________________________________

DELTA SQUAD

Opaknack's Avatar


Opaknack
12.12.2016 , 11:48 AM | #234
Quote: Originally Posted by NateCrazy View Post
fix this rubbish, way to OVERPOWER.

Remove the shield heal to full, they don't need 2 heal to fulls! ...
And why sorcs/sages need
Phase walk
Force barrier
Selfheal about 2 - 3k Hps...
Force speed
Rootkick
and... and... ah... last but not least the stun bubble
?

Its the only class with 2 skills to counter a stunlock and it is the op heal class since 3-4 years.
And also now at 5.0 a merc/mando must play really good to heal like a medium skilled sorc/sage.

Vember's Avatar


Vember
12.12.2016 , 12:18 PM | #235
Quote: Originally Posted by Arehonn View Post
Commando survivabilty is on par with Guardians,
I don't think so. Defense guardians, maybe. Vigilance and Focus aren't even on the same level as Commandos right now.

ShadessaWayland's Avatar


ShadessaWayland
12.12.2016 , 12:46 PM | #236
funny merc in 4.0 was the weakest in defense am glad they buff us

and funny why pll don't say nerf jugg/knight with there tank spec in dps gear ore opertive/scoundrel with there endlesss stun lock

in 4.0 almost no1 play merc because off there very weak defense skills

if you play pvp you 90% main target all jump on you and boom dead
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Nightkin's Avatar


Nightkin
12.12.2016 , 01:00 PM | #237
Quote: Originally Posted by NateCrazy View Post
fix this rubbish, way to OVERPOWER.

Remove the shield heal to full, they don't need 2 heal to fulls!

they always had damage all they needed was defense cooldowns, they now have rocket out and kolto overload buffed, no need for the shield to full and the bloody reflect its too much with all of that. + the most OP CD to date ELECTRONET
This post screams "Im rubbish". Thank you for contributing with more whining instead of asking how the mechanic works to begin with.
Whaaaaambulance at your service

Kirpputori's Avatar


Kirpputori
12.12.2016 , 01:25 PM | #238
Quote: Originally Posted by ShadessaWayland View Post
and funny why pll don't say nerf jugg/knight with there tank spec in dps gear ore opertive/scoundrel with there endlesss stun lock
isn't the "nerf operatives" meme a bit overused already?
Refuzed
<Rave Into Space>

QuiveringPotato's Avatar


QuiveringPotato
12.12.2016 , 03:02 PM | #239
Quote: Originally Posted by Transcendent View Post
It needed a hard swap mechanic definitely. However. Adding 15% of DR to energy shield doesn't do it (stim + shield pre 4.0 didn't work either, just saying ). So again it would be a worthless DCD. Also, you can still be focused and killed before you get the heal at the end of the shield, so if enough players focus you and you're slow with KO or a stim or just timed it badly, you still die. I think this is where players tend to get it wrong going for merc / mandos, if the HP of the player is low enough burst through the shield and either force the merc / mando to use a secondary DCD / stim or just plain kill them outright. I don't think people have got the grasp of how this utility works quite yet.

KO has already been nerfed from what it was originally, I remember it actually healing from when you triggered it, not from dipping below x% of health. Do I think 70% HP while using a utility point is over the top? Not really. As I said, I recall how it used to work, which is still better than what we have currently.

Removing the healing effect from reflect I'd be absolutely fine with, if they buffed the reflect dmg amount marginally. I'm not even sure why this one has a heal attached to it? I was a bit surprised to even see this ability added in 5.0, have to be honest.
Yeah, and I can still die with 70% damage reduction up on my operative. Sometimes you get killed. Deal with it.

DCDs this powerful aren't supposed to exist on a class with some of the best single target burst in the game.
Arvengis | Akanias Taleri | Mhyrah | Arcuneth | Tol'ika
Arteum | Celden

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Nightkin's Avatar


Nightkin
12.12.2016 , 04:03 PM | #240
http://imgur.com/ewqfK8R , one less merc for you to worry about *yawn*
Whaaaaambulance at your service