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SWTOR is less than a month old, wow is 7 years old. Why do people compare?

STAR WARS: The Old Republic > English > General Discussion
SWTOR is less than a month old, wow is 7 years old. Why do people compare?

Swirly's Avatar


Swirly
12.29.2011 , 04:55 PM | #431
Quote: Originally Posted by Goshnye View Post
People compare because they want SWTOR to be the best game it can be, and SWTOR is competing against 2011 WoW, not 2004 Wow.
^ at least some people get it.

ToR is competing with one of the most successful MMOs ever made. That isn't going to be easy and Bioware need to be ready for that or they'll just fade away like the rest. People want something to come along and really compete with WoW but if devs just slack off they'll just be another lost game in the masses of fail, kind of like how Aion, Warhammer, and most of all FFXIV (biggest joke yet.)

You never hear of any of those games anymore and I don't want that for ToR but if this is how they sail their ship then I see Limsa Lominsa just ahead.

Abriael's Avatar


Abriael
12.29.2011 , 04:56 PM | #432
Quote: Originally Posted by Biscuitninja View Post
Explain how its illogical or ignorant. This game is following the most popular MMO of all time and could have used to learn a few things. The idea that WoW was out for 7 years or whatever and had time to improve is meaningless. Those 7 years improved the game sure. But other game designers SHOULD have learned the same lessons. There is absolutely no reason NOT to compare the two. Learn from the mistakes of others.
If game developers developed only on what they learn from previous games, we'd be still playing clones of pong and pacman.

You're basically saying that innovation in MMORPGs shouldn't exist, which is, admittedly, perfectly fitting to a wow player, since you guys swallowed the same re-heated brooth (made from the brooth Blizzard copied and re-headed from previous games, given that they introduced absolutely nothing new to the market) for years, and continue to do so.

Tectonics's Avatar


Tectonics
12.29.2011 , 04:58 PM | #433
Quote: Originally Posted by Metsuro View Post
because it had 7 years to do research and development. A game released after it, should have an idea based on whats already done of what should be included an a next gen mmo.

As it stands, swtor is like WoW when it launched. Not how WoW is today. Which is the problem.
to be honest if any game is based off WoW today, then its doomed to fail, so Bioware have that one right, if they really wanted to compare with WoW they would compare it to after the burning crusade, that was wow's peak.

but if it came down to a choice between comparing SWTOR to wow launch and wow present day, go with wow launch, game was better then than it is now

Biscuitninja's Avatar


Biscuitninja
12.29.2011 , 05:00 PM | #434
Quote: Originally Posted by Abriael View Post
If game developers developed only on what they learn from previous games, we'd be still playing clones of pong and pacman.

You're basically saying that innovation in MMORPGs shouldn't exist, which is, admittedly, perfectly fitting to a wow player, since you guys swallowed the same re-heated brooth (made from the brooth Blizzard copied and re-headed from previous games, given that they introduced absolutely nothing new to the market) for years, and continue to do so.
No...You are generalizing.

The idea that you learn from others mistakes does not disallow you to innovate. What it DOES do is cause you to not make the same mistakes again. Doesn't mean this game has to be exactly like wow. Innovation can happen without the expense of previous failures.

Sajek's Avatar


Sajek
12.29.2011 , 05:02 PM | #435
Its extremely natural to compare to the competition. Welcome to the world of business.

You can perhaps accept bugs here and there but the core product has to be better than the competition.

So far I like SWTOR but there are several very critical things to work on and its my sincerest hope they will be resolved. If I'm to belt out a curse word at my monitor, I want it to be at myself because I played badly or maybe other people are playing badly. Not because of unresponsive gameplay or an auction house that has a horrible search function.

To put a real life example, if you were to buy a car.
Car A is fast, reliable, comfortable and costs $30,000 and has been on the market 7 years.
Car B is fast (but not as fast), reliable (but not as reliable) and comfortable (but the seats are made out of wood) and costs also $30,000 and just hit the market.

I wouldn't accept the excuse of car dealer B that my car will be awesome after I bring it in for service every month for the next 6 months.

I'll just buy Car A....that's why BW needs to move on this fast. Adding new endgame content is insanely premature and imo is not good strategy. Its impressive and sortof exciting but that will not (not at the stage) bring more players in or retain existing players. The lvl50 playerbase right now is tiny (I am one, pretty lonely at the top atm).

Not saying I'm ready to quit the game, I have some level of patience but if these critical issues aren't solved in a timely fashion, they'll grow old hella fast I think.

Abriael's Avatar


Abriael
12.29.2011 , 05:03 PM | #436
Quote: Originally Posted by Biscuitninja View Post
No...You are generalizing.

The idea that you learn from others mistakes does not disallow you to innovate. What it DOES do is cause you to not make the same mistakes again. Doesn't mean this game has to be exactly like wow. Innovation can happen without the expense of previous failures.
What mistake by blizzard should have Bioware learned from, pray tell?

Introducing at launch ALL the features of a MMORPG that had several years of post-launch developement DOES prevent innovation, simply because (I know, for some it's such a difficult concept to understand) development resources, time and personnel are finite.

The fact that something works from wow doesn't mean every other developer needs to or should introduce that something in it's game without focusing on something else or looking for different solutions.

Abriael's Avatar


Abriael
12.29.2011 , 05:05 PM | #437
Quote: Originally Posted by Sajek View Post
Its extremely natural to compare to the competition. Welcome to the world of business.

You can perhaps accept bugs here and there but the core product has to be better than the competition.
And it is. By far. Quality and Quantity are different scales, but this isn't really the issue, as "better", is simply a matter of taste.

Quote:
To put a real life example, if you were to buy a car.
Car A is fast, reliable, comfortable and costs $30,000 and has been on the market 7 years.
Car B is fast (but not as fast), reliable (but not as reliable) and comfortable (but the seats are made out of wood) and costs also $30,000 and just hit the market.
Funny how the people that advocate that the comparison isn't illogical and ignorant can't prove that false point without resorting to an apple to oranges comparison with markets that have absolutely nothing to do with MMORPGs.

Forsbacka's Avatar


Forsbacka
12.29.2011 , 05:08 PM | #438
Quote: Originally Posted by Abriael View Post
If game developers developed only on what they learn from previous games, we'd be still playing clones of pong and pacman.

You're basically saying that innovation in MMORPGs shouldn't exist, which is, admittedly, perfectly fitting to a wow player, since you guys swallowed the same re-heated brooth (made from the brooth Blizzard copied and re-headed from previous games, given that they introduced absolutely nothing new to the market) for years, and continue to do so.


Leaving needed things from the game aint innovative, or doing worse gameplay than one game had at 2004.

Abriael's Avatar


Abriael
12.29.2011 , 05:10 PM | #439
Quote: Originally Posted by Forsbacka View Post
Leaving needed things from the game aint innovative, or doing worse gameplay than one game had at 2004.
"needed"? Who decides what is "needed" and what not? You?

I don't see a single feature missing in the game that I would consider anywhere near needed. All the basic functions are there. What you're labeling as "needed" are just accessorial convenience functions to which another game got you used to, but that doesn't make them necessary.

Also "worse gameplay" according to whom? You may want to take out your wow-tinted glasses, my friend.

Forsbacka's Avatar


Forsbacka
12.29.2011 , 05:10 PM | #440
Quote: Originally Posted by Abriael View Post
And it is. By far. Quality and Quantity are different scales, but this isn't really the issue, as "better", is simply a matter of taste.



Funny how the people that advocate that the comparison isn't illogical and ignorant can't prove that false point without resorting to an apple to oranges comparison with markets that have absolutely nothing to do with MMORPGs.
Quality is worse than on WoW at launch. They had solid gameplay and no action delay unlike this game where its worse than in any mmorpg.