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Nerf Sorc healers


Saikochoro's Avatar


Saikochoro
08.30.2016 , 01:56 PM | #41
Quote: Originally Posted by sumquy View Post
but see this is exactly why i don't think that sorc heals are the root of the problem. all of the things you list as problems are shared between all of the sorc specs, not just the healers. i came up with similar ideas for how to fix them, but got called a troll last time i posted them. second time for the win: take away bastion, take away phase walk, and take away innervate on the move.
I say let them even keep bastion. Just remove the ability to use barrier while stunned or mezzed. And get rid of phase walk entirely.

foxmob's Avatar


foxmob
08.30.2016 , 02:03 PM | #42
Quote: Originally Posted by Saikochoro View Post
The BIGGEST problem is cc escapes. Since we all no phase walk will never be taken away from sorcs then it should not be useable while stunned or mezzed. Barrier should also not be useable while stunned or mezzed. This would make cc more useful against sorcs and make them actually have to pay attention to resolve and smart use of breaker. Even then, they would still completely outclass op and Merc escapes from focus, but at least you'd have a chance to cc and burst them down. People would be in an uncontrollable rage is operatives could stealth out while stunned. Or if mercs were given a decent anti focus button useable while stunned. They would rage if marauders could camo while stunned, etc. Sorcs should NOT be able to use either barrier or phase walk (which they shouldn't have anyway) while stunned.
I agree that these two abilities should not be activated while stunned/mezzed. but I think that's also a HUGE nerf that would probably put them below operatives as the best healers, so I think all other issues you discussed need to be side bared if you're going to do something like this. not that that's a bad thing. a major port of the problem with sorc healing is that they've been the best healing AC for far too long. things have really stagnated.

sorcs aren't the only class that can play their bag of tricks while stunned though. juggs, PTs, Mercs (IO) all have significant dcds that can be activated while stunned. personally, I find entrench more offensive than any of those abilities (including barrier/PW) because entrench can last 20s, so it feels like I can't ever cc a sniper. I know that's how the class is designed, but just talking about CC-related frustrations, mine isn't that a sorc has the extra ways to break. it's that snipers and warriors are immune for so long or during such crucial times, respectively.

also, the problem with bastion, imo, is that it absorbs dmg. I think the uninterruptable thing is reasonable, but coming out of 8s of immunity just to be immune and able to cast anything is kind of ridiculous.
Krack

AlrikFassbauer's Avatar


AlrikFassbauer
08.30.2016 , 02:04 PM | #43
Quote: Originally Posted by Aetideus View Post
Only single target specs survive.
I guess that this is merely just another result of Arena-style fighting.
Complex minds
Cope with
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PlagaNerezza's Avatar


PlagaNerezza
08.30.2016 , 02:19 PM | #44
Quote: Originally Posted by foxmob View Post
I agree that these two abilities should not be activated while stunned/mezzed. but I think that's also a HUGE nerf that would probably put them below operatives as the best healers, so I think all other issues you discussed need to be side bared if you're going to do something like this. not that that's a bad thing. a major port of the problem with sorc healing is that they've been the best healing AC for far too long. things have really stagnated.

sorcs aren't the only class that can play their bag of tricks while stunned though. juggs, PTs, Mercs (IO) all have significant dcds that can be activated while stunned. personally, I find entrench more offensive than any of those abilities (including barrier/PW) because entrench can last 20s, so it feels like I can't ever cc a sniper. I know that's how the class is designed, but just talking about CC-related frustrations, mine isn't that a sorc has the extra ways to break. it's that snipers and warriors are immune for so long or during such crucial times, respectively.

also, the problem with bastion, imo, is that it absorbs dmg. I think the uninterruptable thing is reasonable, but coming out of 8s of immunity just to be immune and able to cast anything is kind of ridiculous.
Sorc's are really over powered and everyone knows it. So nerf operatives to fix the problem.
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AmarantKando's Avatar


AmarantKando
08.30.2016 , 02:27 PM | #45
Quote: Originally Posted by PlagaNerezza View Post
Sorc's are really over powered and everyone knows it. So nerf operatives to fix the problem.
--Yashia Kando---------------------Durwell Kando
Guildmaster of TaS------------Top3 Merc/Mando heals
<Take a Seat>--------------------- <It's A Trap>

Saikochoro's Avatar


Saikochoro
08.30.2016 , 03:44 PM | #46
Quote: Originally Posted by foxmob View Post
I agree that these two abilities should not be activated while stunned/mezzed. but I think that's also a HUGE nerf that would probably put them below operatives as the best healers, so I think all other issues you discussed need to be side bared if you're going to do something like this. not that that's a bad thing. a major port of the problem with sorc healing is that they've been the best healing AC for far too long. things have really stagnated.

sorcs aren't the only class that can play their bag of tricks while stunned though. juggs, PTs, Mercs (IO) all have significant dcds that can be activated while stunned. personally, I find entrench more offensive than any of those abilities (including barrier/PW) because entrench can last 20s, so it feels like I can't ever cc a sniper. I know that's how the class is designed, but just talking about CC-related frustrations, mine isn't that a sorc has the extra ways to break. it's that snipers and warriors are immune for so long or during such crucial times, respectively.

also, the problem with bastion, imo, is that it absorbs dmg. I think the uninterruptable thing is reasonable, but coming out of 8s of immunity just to be immune and able to cast anything is kind of ridiculous.
Honestly id be content if they just fixed it to where those abilities could not be used while stunned. I don't think it would make them worse than operatives, but we can agree to disagree on that front.

I have stated in other threads that I don't think anything should be useable while stunned except for the stun breaker on any class or spec.

Schoock's Avatar


Schoock
08.30.2016 , 03:47 PM | #47
Quote: Originally Posted by Saikochoro View Post
Honestly id be content if they just fixed it to where those abilities could not be used while stunned. I don't think it would make them worse than operatives, but we can agree to disagree on that front.

I have stated in other threads that I don't think anything should be useable while stunned except for the stun breaker on any class or spec.
If anything, more defensives should be available to any class while stunned.
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Saikochoro's Avatar


Saikochoro
08.30.2016 , 03:53 PM | #48
Quote: Originally Posted by Schoock View Post
If anything, more defensives should be available to any class while stunned.
No, no, no. Absolutely not. Hell no. This "useable while stunned" stupidity needs to end. Same with the stupid "cc immunity" crap.

Schoock's Avatar


Schoock
08.30.2016 , 05:05 PM | #49
Quote: Originally Posted by Saikochoro View Post
No, no, no. Absolutely not. Hell no. This "useable while stunned" stupidity needs to end. Same with the stupid "cc immunity" crap.
Afraid someone might fight back when your stunlock ends?
Faction imbalance is the scientific term for saying player skills mature at a later age than that of the intended audience of a certain faction.

Ne'laa & other Mentally Challenged from The Red Eclipse

VixenRawR's Avatar


VixenRawR
08.30.2016 , 05:25 PM | #50
Quote: Originally Posted by Schoock View Post
Afraid someone might fight back when your stunlock ends?
More abilities usable while stunned? Then what the hell is the point of stunning someone? Oh you are "stunned" but not really? I mean you are basically saying cc shouldn't exist then. I agree that the ability to use any ability while cc'd should be blocked. The point of cc is to prevent people from using abilities while stunned. Might as well remove the stun and make it a root at that point, if you can just use all your dcds while stunned.

You are ignorant to think people are running around stun locking. Only three classes can use back to back hard stuns. Sins (Spike, Electrocute) and PT's (Electrodart, Carbonize) And Jugg Tanks (Force Choke, Backhand). Yet sadly operatives are the only ones blamed for this ability when they lost hidden strike a long time ago due to complaints. Even though Sins at the time were dominating Ranked. (Spike = Hidden Strike).

In order of duration, the Jugg will cc the longest, then pt then sin with hard stuns. The only class realistically capable of killing someone in the duration of "STUN LOCKING" would be a PT and it would have to have everything available. Shoulder cannon, full charge energy burst, relic procs, pvp set bonus proc and of course lucky crits. On the other hand the player would have to have no cc breaker, or cc escape, or ability to use while stunned to die in this "stun lock".

If you are considering stun lock from a 1 v 2 or more than you are even more ignorant. You expect yourself to survive a gank like that? That you should be able to run around and escape everything fighting 3 people? That's the sorc mentality that has already ruined pvp for so many. It's OP, and needs to go. If you hate stun locking then tell them to fix resolve, make roots build resolve, increase resolve from knockbacks and reduce the plethora of cc from every single class. No one needs that many. Sorcs shouldn't be able to slow you with most of their abilities. Force slow should be their slow, other attacks shouldn't have a built in slow. CC should be separated from damage in my opinion. This would also save some heartache.
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