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Let's talk about how to improve Harb Pub pvp

STAR WARS: The Old Republic > English > PvP
Let's talk about how to improve Harb Pub pvp

VixenRawR's Avatar


VixenRawR
08.27.2016 , 05:25 AM | #51
Quote: Originally Posted by Icykill_ View Post
I've said as much myself
Granted most people will be rude when you offer advice even nicely.

Offer kind and sound advice, even in a whisper as to not embarrass them. Then in return rudely "I know..." Like if you knew then why were you doing it the wrong way?

Wow I am super tired...hope anything I said makes sense.
Throw Cartel Coins at me Please. http://www.swtor.com/r/p3jZ2b

cool-dude's Avatar


cool-dude
08.27.2016 , 05:50 AM | #52
Quote: Originally Posted by AlrikFassbauer View Post
I think this is the biggest BS I've read here. I mean ... You say everyone in Pub PvP is bad and THEN you aren't able to carry pub PvE players, because you assumed they were AS bad in PvE as well ?
I won't lie. I did make that assumption. I was turned off by the fact I was asked to lead right after stating I was not too familiar with pub Flashpoints. Quite honestly, I think that was a normal reaction on my part.

Technohic's Avatar


Technohic
08.27.2016 , 07:32 AM | #53
Quote: Originally Posted by cool-dude View Post
I won't lie. I did make that assumption. I was turned off by the fact I was asked to lead right after stating I was not too familiar with pub Flashpoints. Quite honestly, I think that was a normal reaction on my part.
Have to stay cool...dude. Are you sure they weren't just joking around?

I know when I saw Dacri and Caprica on my team in a WZ the other night; I said I expected no less than a win with them on my team. I didn't really expect them to carry anyone. They did top DPs though.

BlissDivine's Avatar


BlissDivine
08.27.2016 , 05:45 PM | #54
I just went 10-0 on 65 PVP pubside on Harbinger, and my mando is like half augmented.

You have good players on your team and you have a good shot at winning.

Icykill_'s Avatar


Icykill_
08.27.2016 , 09:05 PM | #55
Firstly, Reps need to stop trying to play like imps. Reps can't death match, so they shouldn't try. Reps are strongest when they play objectives and use their brains, instead of trying to group gang bang people.
If you can't 1v2 or 1v1 successfully, then trying to 4v1 and losing or being delayed, means you are only wasting team resources.
Let's face it, the imps have a bigger population, so they will more than likely have more players who can death match. The imps know this, so they goad you into playing their way and then they just roll you. Don't let them, Don't fall for it
The way to win is to out think them. Brains vs Brawn. Most imps are so used to death matching, that they've forgotten the art of intelligent objective play.

So the basics are -
Play to win, not get the highest numbers
Play smart,
don't leave nodes unguarded, play at the nodes, let them come to you
call incs, this is very important, try to do it before they get to you or before you're nearly dead, calling numbers helps too so that your whole team doesn't come to stop 1,
use tactics, if they have 2 nodes, let one good person try and pull their team, when they do, don't follow that person and let them hopefully pull enough that you can get the other node
don't chase them, especially in void star
fight insight of the nodes and not on the sides or at the back of buildings,
don't be sheep and leap to your death from the respawn when there is another exit
dont run from nodes when guarding just so you don't die, stay and fight so that you delay them,
don't be selfish and decide you need to 3 cap while you could help defend (stealths )
learn to LOS, if you don't know how or what it means, ask someone. Learn where the LoS positions are for each map.
learn what the objective is for each map (watching some YouTube vids can help with that)
focus targets, healers etc.
use the map,
use situational awareness, if there are 4 of you against 1, where are the rest of them? It doesn't take 4 to kill 1 (or it shouldn't), some need to disengage and head to the other node because that 1 enemy is a decoy to allow them to cap your other node. Basically, learn to count,
communicate, call clear, give some direction (if you know more than the basics), listen as well
dont get set in playing only one way, ie, if you are losing hard in Hypergates, getting orbs will not help, forget the orbs and get the other pylon, that means get out of mid unless you are holding them up so your team can cap it. When they do, leave mid to defend it. Repeat, forget the orbs at this point.

They are the basics of objective play. Once you've learned them, look around and see if you can pick up more advanced tactics or develop some of you're own. Don't always think you know every tactic just because you know the main one. The other side know that basic tactic and how to counter it, so it's often negated before you try.

.
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Icykill_'s Avatar


Icykill_
08.27.2016 , 09:09 PM | #56
Quote: Originally Posted by VixenRawR View Post
Granted most people will be rude when you offer advice even nicely.

Offer kind and sound advice, even in a whisper as to not embarrass them. Then in return rudely "I know..." Like if you knew then why were you doing it the wrong way?

Wow I am super tired...hope anything I said makes sense.
Yep, that's important. Being polite is the best way to get people to listen. Don't embarrass people either. I usually pm individuals if they are having issues. But if more than one I use ops chat. Just don't get into rage arguments.
RIP APAC Players 😢😢😢😢💦
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VixenRawR's Avatar


VixenRawR
08.28.2016 , 03:34 AM | #57
Quote: Originally Posted by Icykill_ View Post
Firstly, Reps need to stop trying to play like imps. Reps can't death match, so they shouldn't try. Reps are strongest when they play objectives and use their brains, instead of trying to group gang bang people.
If you can't 1v2 or 1v1 successfully, then trying to 4v1 and losing or being delayed, means you are only wasting team resources.
Let's face it, the imps have a bigger population, so they will more than likely have more players who can death match. The imps know this, so they goad you into playing their way and then they just roll you. Don't let them, Don't fall for it
The way to win is to out think them. Brains vs Brawn. Most imps are so used to death matching, that they've forgotten the art of intelligent objective play.

So the basics are -
Play to win, not get the highest numbers
Play smart,
don't leave nodes unguarded, play at the nodes, let them come to you
call incs, this is very important, try to do it before they get to you or before you're nearly dead, calling numbers helps too so that your whole team doesn't come to stop 1,
use tactics, if they have 2 nodes, let one good person try and pull their team, when they do, don't follow that person and let them hopefully pull enough that you can get the other node
don't chase them, especially in void star
fight insight of the nodes and not on the sides or at the back of buildings,
don't be sheep and leap to your death from the respawn when there is another exit
dont run from nodes when guarding just so you don't die, stay and fight so that you delay them,
don't be selfish and decide you need to 3 cap while you could help defend (stealths )
learn to LOS, if you don't know how or what it means, ask someone. Learn where the LoS positions are for each map.
learn what the objective is for each map (watching some YouTube vids can help with that)
focus targets, healers etc.
use the map,
use situational awareness, if there are 4 of you against 1, where are the rest of them? It doesn't take 4 to kill 1 (or it shouldn't), some need to disengage and head to the other node because that 1 enemy is a decoy to allow them to cap your other node. Basically, learn to count,
communicate, call clear, give some direction (if you know more than the basics), listen as well
dont get set in playing only one way, ie, if you are losing hard in Hypergates, getting orbs will not help, forget the orbs and get the other pylon, that means get out of mid unless you are holding them up so your team can cap it. When they do, leave mid to defend it. Repeat, forget the orbs at this point.

They are the basics of objective play. Once you've learned them, look around and see if you can pick up more advanced tactics or develop some of you're own. Don't always think you know every tactic just because you know the main one. The other side know that basic tactic and how to counter it, so it's often negated before you try.

.
Normally I'd delete out the parts and quote the ones I wanted to reply to but alas...I am on my phone in bed late at night reading your post and that kind of editing is a pain.

Wanted to elaborate on some of the node guarding tips.

Hypergate. I agree when your loss is high from deaths because holding a node does not = a win. If you are being steam rolled in a dps match it means your deaths = points and they will control mid so no orbs anyways. Honestly short of them not really caring you will not cap both nodes, if you do awesome. But you can delay. Even if your team cant cap just keep sending waves at them. (At this point you lose if you don't) even if you are being slaughtered all your team has to do is outlast the door timer for back up. Though leaving your sentinal to solo guard with no cc breaker or undying...not the best idea. Someome competent needs to guard and make exactly calls right away.

However there is a tipping point. Extreme superior dps can dominate objectives unless they never care if you cap. (Been on teams like that, scored 6 times never taking much more than a couple hits in huttball). Should have taken a screen shot. Had all 15 players death matching im the pit beneath the fires.

Yeah some tactics never get old. "Stealth left, rest right" I always ignore it and I adapt to the playing field in front of me. Anyone who plays objectively defense on voidstar can only assume no ome rushing the door visibly might be invisible and to keep an eye out.

Also a reverse advantage people don't seem to understand when having multiple stealth on a team. If those stealth hang around waiting to steal a node or gank someone when they get low, as long as they remain in stealth it forces the enemy team to focus fire by default. 3 stealth can turn what could be a 8 v 8 into a 5 v 8 or whatever which means more focus fire on your team until they enter combat.
Throw Cartel Coins at me Please. http://www.swtor.com/r/p3jZ2b

VixenRawR's Avatar


VixenRawR
08.28.2016 , 03:47 AM | #58
Quote: Originally Posted by Icykill_ View Post
Yep, that's important. Being polite is the best way to get people to listen. Don't embarrass people either. I usually pm individuals if they are having issues. But if more than one I use ops chat. Just don't get into rage arguments.
I can only be nice for so long though. If I see multiple sorc healers my team or not in same guild, I will call them out and tend not to be nice about it. 2 sorc heals is a pretty trollish move. It's already annoying when it happens on accident, please don't do it on purpose. I still need to find that screenshot of the all heal arena. So dumb. XD

Back on point, yah a good friendly whisper helps. Granted I can only ask so many questions before youtube, forums or google are my response.

I am the type of player that will try to figure it out, look it up and if I can't find a solution easily I will usually ask someone for assistance. I don't mind free tips but expecting it is also pretty low in my books. Try to learn the game don't expect others to do it. (Like asking whats the best class) play and find out, that's how you learn the class and the game.
Throw Cartel Coins at me Please. http://www.swtor.com/r/p3jZ2b

AlrikFassbauer's Avatar


AlrikFassbauer
08.28.2016 , 07:49 AM | #59
Quote: Originally Posted by Icykill_ View Post
So the basics are -
Play to win, not get the highest numbers.
Imp trolls might argue that "winning is not important, it's the damage numbers which are important", or even something like "winning is unimportant, it's the kills which are important", because that's what Arena teaches them.

Gang killing is imho a direct result from Arena.
Complex minds
Cope with
Complex problems.

astrobearx's Avatar


astrobearx
08.28.2016 , 08:27 AM | #60
Quote: Originally Posted by AlrikFassbauer View Post
Imp trolls might argue that "winning is not important, it's the damage numbers which are important", or even something like "winning is unimportant, it's the kills which are important", because that's what Arena teaches them.

Gang killing is imho a direct result from Arena.
what a moronic statement. i can say the same thing for the pubs. keep your bias to yourself.