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we need more player levels


xordevoreaux's Avatar


xordevoreaux
08.19.2016 , 12:27 PM | #51
We need more levels!

[games goes to level 70]

We need more levels!

[game goes to level 75]

We need more levels!

[game goes to level 80]

.... there's no point. Just play what you have. You'll never be happy.
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Jeweledleah's Avatar


Jeweledleah
08.19.2016 , 01:24 PM | #52
we need more content, not more levels.

resetting gear/abilities for the sake of resetting them is a bad design. honestly? I would be perfectly content if they decide to adopt GW2/ESO model of keeping max level at 65 (for swtor anyways) and instead add extra progression in different ways. new content to play through. actual content that doesn't require as much balancing as increasing levels/adding new abilities does - giving them more time to create actual gameplay sections.

Exly's Avatar


Exly
08.19.2016 , 05:34 PM | #53
Quote: Originally Posted by TUXs View Post
EXACTLY! KOTFE was the first time we got nothing but a crappy story.

As for more levels? HELL NO! That's fake grind content. It would take someone what, maybe a week tops to level 14 toons from 65 to 70? Come on lol...we need REPEATABLE content, not fake content.
I agree, and add the effects of level sync and bolster to the argument and the whole idea of a level cap increase just seems stupid.

So please BioWare, please don't act like you are stupid, and don't raise the level cap.

CKNORTH's Avatar


CKNORTH
08.19.2016 , 07:37 PM | #54
They should of never raised it to 65 and kept it at level 60, with that being said if they do raise it to level 70 KEEP IT THERE!!! I like even numbers! with the level sync and keeping a solid static level, gear can be upgraded without a need for the endless crappy grinding levels.... If they plan to keep adding levels we are going to need a lot more than one set of levelling gear like the one in DvL event.... Just saying.
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psandak's Avatar


psandak
08.19.2016 , 08:23 PM | #55
Quote: Originally Posted by cyrusramsey View Post
I realize you say you don't care either way, and I don't mean to shove a stance onto you, but that line feels like a very.... let's call it 'pro-raiser' thing to say.
My intention was to only state an observation. However, maybe I am "pro-raiser", but that is only because I have never played a game where the level cap stayed put for an ultra long period of time. I know they exist (but they are few and far between). New level caps, new BiS gear, AND new content are all viable carrots that are intended to encourage different players - who want different things - to continue playing. Eliminate one or more of those carrots and you risk losing players.

Quote: Originally Posted by Thoronmir View Post
I admire your restraint at using the term "obnoxious". I can think of much more vitriolic and accurate terms. The decision to make us "re-earn" skills we already knew has had the greatest negative impact on my enjoyment of SWTOR than any other development in the game.
On this we agree. That being said, I think their policy of upgrading existing abilities is a good one. New abilities lead to ability bloat (which this game is dangerously approaching already; there are classes where I have never touched the new ability we got with KotFE).
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dirtykid's Avatar


dirtykid
08.19.2016 , 08:44 PM | #56
Quote: Originally Posted by Jeweledleah View Post
we need more content, not more levels.

resetting gear/abilities for the sake of resetting them is a bad design. honestly? I would be perfectly content if they decide to adopt GW2/ESO model of keeping max level at 65 (for swtor anyways) and instead add extra progression in different ways. new content to play through. actual content that doesn't require as much balancing as increasing levels/adding new abilities does - giving them more time to create actual gameplay sections.
THIS!

the last 2 level increases that happened I somehow lost abilities that had been LVL55 but now were 60. Then we jumped from there to LVL 65 but my companion was level 100 so they could take out all the mobs without me taking my focus off of my soduku game on the other screen. I would happily go back to being a level 55 who had to work to get there and even occasionally died... As it stands the only way to learn a classes mechanics is in PVP or OPS, everything else now feels trivial or worse: menial... I feel more risk washing my dishes than playing the story content these days. We need content not level grind. DvL was a contest to replay all the content again only to realise that new players aren't being properly taught to play in this single player mode version of leveling that the game has been dumbed down to.

CKNORTH's Avatar


CKNORTH
08.19.2016 , 08:56 PM | #57
Quote: Originally Posted by dirtykid View Post
THIS!

the last 2 level increases that happened I somehow lost abilities that had been LVL55 but now were 60. Then we jumped from there to LVL 65 but my companion was level 100 so they could take out all the mobs without me taking my focus off of my soduku game on the other screen. I would happily go back to being a level 55 who had to work to get there and even occasionally died... As it stands the only way to learn a classes mechanics is in PVP or OPS, everything else now feels trivial or worse: menial... I feel more risk washing my dishes than playing the story content these days. We need content not level grind. DvL was a contest to replay all the content again only to realise that new players aren't being properly taught to play in this single player mode version of leveling that the game has been dumbed down to.

You do realize that over time all your characters get buffed due to the presence stat? That once unlocked, it's basically beast mode. So saying the game has been dumbed down is a missconception big time. Have you tried recently playing on a fresh subscribed account lately without any of your nice perks you have been collecting? It's a pain in the *** even subscribed. So right now new players are at a huge disadvantage compared to us old timers.... Just a FYI..

I have a second subscribed account. But it won't be subscribed once the time runs out. I just can't live without all the goodies I have accumulated over the years. When I want a big challenge in the game I play that account. Then realize tah heck with that nonsense and go back to my main account.

Edit: I love new players in the game, so when I see them I usually try and help. Cause I know that some aren't as well equipped as my characters. With this in mind I try and put myself into their shoes. I guess the point I am trying to make is even with the subscription new players at this point will have quite a bit of a challenge, the constant perks for subscribing helps with that "Overtime"
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Khevar's Avatar


Khevar
08.19.2016 , 09:49 PM | #58
Quote: Originally Posted by CKNORTH View Post
Have you tried recently playing on a fresh subscribed account lately without any of your nice perks you have been collecting? It's a pain in the *** even subscribed. So right now new players are at a huge disadvantage compared to us old timers.... Just a FYI..
I have. Have you?

When I finished the KotFE story twice, I decided to run the vanilla class stories again. It had been years since I'd seem most of them, so I figured it would be fun. (Of course, this was before DvL so the joke's on me, I guess)

Anyway, seeing has how the common explanation here in the forums for people feeling overpowered was "legacy presence buffs", I decided to roll on a completely new server, Jedi Cov. No legacy, no credits, nothing (other than some cosmetic unlocks from the CM).

On that first toon I always made sure to use the comp with the lowest influence (so usually rank 1), in dps or tank mode, and I also remained at-level with the content.

There was nothing remotely "a pain in the ***" about the experience", as far as challenge goes. New server with ZERO legacy boosts.

From where I sit, your claim about the new player experience is spurious and probably based off of bad hearsay.

Jeweledleah's Avatar


Jeweledleah
08.19.2016 , 10:03 PM | #59
Quote: Originally Posted by Khevar View Post
I have. Have you???

When I finished the KotFE story twice, I decided to run the vanilla class stories again. It had been years since I'd seem most of them, so I figured it would be fun. (Of course, this was before DvL so the joke's on me, I guess)

Anyway, seeing has how the common explanation here in the forums for people feeling overpowered was "legacy presence buffs", I decided to roll on a completely new server, Jedi Cov. No legacy, no credits, nothing (other than some cosmetic unlocks from the CM).

On that first toon I always made sure to use the comp with the lowest influence (so usually rank 1), in dps or tank mode, and I also remained at-level with the content.

There was nothing remotely "a pain in the ***" about the experience" and nothing posed the slightest challenge outside of Heroics (and even then those weren't bad at all). New server with ZERO legacy boosts.

From where I sit, your claim about the new player experience is spurious and probably based off of bad hearsay.
I have to agree with that. sure you don't have rocket boosts, but all the training is free now and all the mounts scale to max trained speed, and by the time you hit 10 - you can easily afford a vendor mount in case GTN doesn't have any cheep ones listed - from quest rewards alone.

basic faction stronghold is 5000 credits. legacy bank you get just by completing intro quest at ll 15. sure you don't have zero cooldown quick travel, but given that even baseline is 6 minutes now? its not that big of a deal. everyone gets every travel point unlocked, heroics are soloable on early planets with zero presence and give nice gear upgrades and class quests for subscribers give 12 crystals - which will buy you enough mods for 2 pieces of gear - not that you'd need to as between heroics and the lvl 8 (or was it 7) vendor on fleet - you are modded out FAR earlier than you could at launch. by far. hell I'm pretty damn sure they nerfed a lot of the starter quests as well. I remember getting Khem was a pain, and not becasue I've gotten better at the game - those droids used to hit much harder, I used to kite them and knock them off the edge, becasue otherwise, I would die or at least come close. now? no issues whatsoever. oh yeah... did I mention not needing to gear companions anymore? the only snag is getting crystals, but even then - cartel ones are pretty darn cheap nowadays on GTN as long as you don't care about the color.

leveling experience for new players has been made a LOT smoother. maybe even too smooth. too fast.

now... as a preferred or free to play player? yeah, experience can be rough thanks to all the multitudes of restrictions. and even then... its STILL smoother than subscriber at launch. anyone remember having no hide headslot? no color matching? no moddable gear for belt or wrist slot other then very rare drops from mobs that cost an arm and a leg on GTN (on the other hand - they also we awesome for making that initial capital, if you got lucky enough to get one) commendations that were planet specific and generally harder to get? unless you got lucky in a flashpoint or as a empire found a group to do that H4 daily that awarded offhands - no moddable offhands till Nar SHadaa. I can keep going. they simplified new player experience a LOT.

CKNORTH's Avatar


CKNORTH
08.19.2016 , 10:09 PM | #60
Quote: Originally Posted by Khevar View Post
I have. Have you?

When I finished the KotFE story twice, I decided to run the vanilla class stories again. It had been years since I'd seem most of them, so I figured it would be fun. (Of course, this was before DvL so the joke's on me, I guess)

Anyway, seeing has how the common explanation here in the forums for people feeling overpowered was "legacy presence buffs", I decided to roll on a completely new server, Jedi Cov. No legacy, no credits, nothing (other than some cosmetic unlocks from the CM).

On that first toon I always made sure to use the comp with the lowest influence (so usually rank 1), in dps or tank mode, and I also remained at-level with the content.

There was nothing remotely "a pain in the ***" about the experience", as far as challenge goes. New server with ZERO legacy boosts.

From where I sit, your claim about the new player experience is spurious and probably based off of bad hearsay.
You seem to think you are a new player though, you are not. I have been playing MMO's consistently for twenty years, I know the routine. I am finding a lot of the "New Players" in this game have never played MMO's before and just want to play a Star Wars game..... So In fact I do see a lot of them die, yes Die on tython and other planets. So you might be a decent somewhat of a player. Not everyone is up to your game play... Heck even me i might not be up to the 20 y/o game play I am just an old MMO burnout. So in that sense yes I think it can be a challenge for a new player to find that this game can be a "Challenge"
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