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Could Merc/Mandos get some survivability before 5.0 please?

STAR WARS: The Old Republic > English > PvP
Could Merc/Mandos get some survivability before 5.0 please?

blodvite's Avatar


blodvite
07.21.2016 , 12:53 PM | #61
Just make kolto overload a useful thing. And, I wouldn't mind if the no-leap part of Smoke Screen became baseline.

Spec wise Arsenal is in a good spot. IO is meh. Bodyguard is a bit meh. Make kolto missile build one stack of supercharged.
T1, All Seasons.

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Coloneli's Avatar


Coloneli
07.21.2016 , 12:59 PM | #62
Quote: Originally Posted by Floplag View Post
Mercs have to stay mobile, Snipers dont as they are harder to even get to. Snipers have cover, rolls, acc debuff, its an apples to oranges comparison. Mercs kite, Snipers turret, trying to compare the 2 is silly.

PT has a ton of passive mitigation that Mercs do not unless we take tree skills that weaken us elsewhere and we still cant get them all. I play both and i can take FAR more damage on my PT than my Merc. Yes, PTs also suffer from lack of aggro drop, but thats the only comparison. Give me baseline passive they have plus baseline carb and it likely solves all my problems.

bottom line you are reaching for comparisons that either do not exist or are not accurate.
I have to say snipers and mercs are more alike then people think. For me there really isnt that much difference in mobility between them. I would go so far to say that i move more around on sniper then merc. The really huge difference is the types of dcds the classes have and thats where sniper wins because it has huge mitigation possability. Merc dcds arent as strong so they rely on healing too. Using 2 or 4 stacks of tracer lock to heal instead of doing damage is so much better most of the time.

Ruhun's Avatar


Ruhun
07.21.2016 , 01:06 PM | #63
Quote: Originally Posted by Floplag View Post
Mercs have to stay mobile, Snipers dont as they are harder to even get to. Snipers have cover, rolls, acc debuff, its an apples to oranges comparison. Mercs kite, Snipers turret, trying to compare the 2 is silly.

PT has a ton of passive mitigation that Mercs do not unless we take tree skills that weaken us elsewhere and we still cant get them all. I play both and i can take FAR more damage on my PT than my Merc. Yes, PTs also suffer from lack of aggro drop, but thats the only comparison. Give me baseline passive they have plus baseline carb and it likely solves all my problems.

bottom line you are reaching for comparisons that either do not exist or are not accurate.
You were the one that asked "why not snipers", and I answered, hell you answered in this post as well.
Snipers turret and generally they don't really give me that many issues, unless the guy pushes me off in Voidstar or something.

A merc that can properly kite while dpsing is a nightmare, and you are asking that on top of their mobility they also should get an escape just in case I manage to get close enough to tap them.
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AlrikFassbauer's Avatar


AlrikFassbauer
07.21.2016 , 01:57 PM | #64
Quote: Originally Posted by Rolodome View Post
This explains so much about my initial 65 foray into merc PvP... I was like, maybe it's a gear thing. They see that I'm squishy. Now it all makes sense.
Years ago, I had a similar experience with my Gunslinger.
As soon as I realized why they always 3v1 me, I simply stopped playing.
And everybody said that I was simply BAD.

Quote: Originally Posted by Ruhun View Post
A merc that can properly kite while dpsing is a nightmare, and you are asking that on top of their mobility they also should get an escape just in case I manage to get close enough to tap them.
Don't OTHER classes already exist like that ?
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foxmob's Avatar


foxmob
07.21.2016 , 02:24 PM | #65
Quote: Originally Posted by Coloneli View Post
I have to say snipers and mercs are more alike then people think. For me there really isnt that much difference in mobility between them. I would go so far to say that i move more around on sniper then merc. The really huge difference is the types of dcds the classes have and thats where sniper wins because it has huge mitigation possability. Merc dcds arent as strong so they rely on healing too. Using 2 or 4 stacks of tracer lock to heal instead of doing damage is so much better most of the time.
imo, the sacrifice should the be the gcd you "waste" healing rather than the proc you spent 2-3 tracers building up. but iunno. might just be me there.
Krack

Ruhun's Avatar


Ruhun
07.21.2016 , 02:37 PM | #66
Quote: Originally Posted by AlrikFassbauer View Post

Don't OTHER classes already exist like that ?
No.

Snipers do most of their dps in cover, melee classes need to be in range.
Mercs can pew pew while running, and hit you for 20k while you try to reach them.
The good ones anyway.
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Floplag's Avatar


Floplag
07.21.2016 , 03:34 PM | #67
Quote: Originally Posted by foxmob View Post
imo, the sacrifice should the be the gcd you "waste" healing rather than the proc you spent 2-3 tracers building up. but iunno. might just be me there.
Agreed... blowing those stack to heal as Arsenal is imo a bad thing. Even with them the heal wont save you, our heals are subpar for the resource cost, and wasting that higher damage is counter productive and only delays the inevitable. It wont save us regardless, the only thing that will is taking hem out faster than they do us.
You may be a very good healing Merc Asana, I dont know ive never played with you or seen you in any stream ive ever watched by players doing ranked or regs to judge, but many things you say here make me question your views outside of that spec.
Floplag - Merc/Mando
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foxmob's Avatar


foxmob
07.21.2016 , 04:33 PM | #68
Quote: Originally Posted by Floplag View Post
Agreed... blowing those stack to heal as Arsenal is imo a bad thing. Even with them the heal wont save you, our heals are subpar for the resource cost, and wasting that higher damage is counter productive and only delays the inevitable. It wont save us regardless, the only thing that will is taking hem out faster than they do us.
You may be a very good healing Merc Asana, I dont know ive never played with you or seen you in any stream ive ever watched by players doing ranked or regs to judge, but many things you say here make me question your views outside of that spec.
it's hard to agree with you on anything because you go overboard on everything. the heal output is fine. the cost is fine. I don't think the buff should be eaten by using the heal. it costs a gcd and then it requires more stacks. the way you do it is to make tracer stack 2 dif things: one a rail buff, one a heal buff. that is...if you're going to split the icd on the two or whatnot.
Krack

Tsetso's Avatar


Tsetso
07.21.2016 , 04:37 PM | #69
Quote: Originally Posted by Floplag View Post
You may be a very good healing Merc Asana, I dont know ive never played with you or seen you in any stream ive ever watched by players doing ranked or regs to judge, but many things you say here make me question your views outside of that spec.
As a matter of fact he seems to be on the top 3 places on merc leaderboard(not that this proves anything)

ToMyMa's Avatar


ToMyMa
07.21.2016 , 04:56 PM | #70
Quote: Originally Posted by Tsetso View Post
As a matter of fact he seems to be on the top 3 places on merc leaderboard(not that this proves anything)
Well, further anecdotal evidence: I won the URC 6 as commando, and As'ana is on roughly the same level as I when it comes to commando dueling.

I can vouch for his ability to play commando, and as a matter of fact I agree with everything he has written in this thread.