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Why are the best crafted items are so weak?

STAR WARS: The Old Republic > English > General Discussion
Why are the best crafted items are so weak?

ivanhedgehog's Avatar


ivanhedgehog
05.24.2016 , 11:19 PM | #81
Quote: Originally Posted by VegasTheLost View Post
Exactly what I'm talking about, thank you. Hence my point for solo playing, there is no need for 224 stuff, craftable gear will do just fine, basically any rating.
progression raiders dont need it, any more than any one else does. a big part of an MMO is improving your character. It doesnt matter if there is or isnt any content that requires the improvement, many people want to improve their character to be the best it can be. there is no reason that that option cant be available to both raiders and non-raiders. you will still have you wings of the architect and the like. you will still have your titles. I raid, I already have these things. there is absolutely no reason not to make the best gear available to different paths. it wont make your achievements any less meaningful.

VegasTheLost's Avatar


VegasTheLost
05.25.2016 , 02:52 AM | #82
Quote: Originally Posted by ivanhedgehog View Post
progression raiders dont need it, any more than any one else does. a big part of an MMO is improving your character. It doesnt matter if there is or isnt any content that requires the improvement, many people want to improve their character to be the best it can be. there is no reason that that option cant be available to both raiders and non-raiders. you will still have you wings of the architect and the like. you will still have your titles. I raid, I already have these things. there is absolutely no reason not to make the best gear available to different paths. it wont make your achievements any less meaningful.
If this game would be a sandbox, not a theme park I would agree with you.
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DarthSpuds's Avatar


DarthSpuds
05.25.2016 , 03:25 AM | #83
Here's my problem with BiS Gear only being granted to those who have already cleared the hardest tier content.

THEY DON'T NEED IT!

They've already cleared the hardest tier content, why do they need an improvement on the gear they did it in.

This is because this like most MMOs puts Gear Progression as the reward for Content Progression - that is you get the best gear AFTER you have cleared the hardest content.

Think about that for second.

It makes absolutely NO SENSE AT ALL!

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Jedi_riches's Avatar


Jedi_riches
05.25.2016 , 03:36 AM | #84
Quote: Originally Posted by DarthSpuds View Post
Here's my problem with BiS Gear only being granted to those who have already cleared the hardest tier content.

THEY DON'T NEED IT!
They do but only when BW introduce the next tier of BiS gear.
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Rabenschwinge's Avatar


Rabenschwinge
05.25.2016 , 03:40 AM | #85
I don't know what the fabled set boni you get from those sets are, but it does seem highly unlikely that the classes were designed with those set boni in mind. Auto-crits, free power uses or whatever it may... those are things one usually handles with critical rating or alacrity rating. If you have a problem with a character frequently running out of power during fights, you forget what the guides say, you get them more alacrity and sacrifice some mastery (or power, but my characters don't usually invest in power in the first place).

Ivanhedgehog is right. Progression is always the point of the game, regardless of what you do, you want to have a sense of getting better at it. That is why it is perfectly normal to desire better gear. It's not like anyone wants to take a privilege away from the raiders, but there should be alternate means of progression which may lead to different results.

224 may be seriously over the top for anything but nightmare mode operations. But with 220 gear... with 220 gear you can do hard mode flashpoints smoothly and make up for undergeared team mates. In tactical flashpoints it makes it easier to carry a group of inexperienced players through. The thing with that is: If you're the only 65 in a tactical flashpoint you will be tanking, no matter whether or not you are tank, damage dealer or healer. If you use an aggro drop it depends on your class whether it actually sticks. For Eternal Championship I'd like to have a shot at the 15 minute sprint, which is out of my reach so far.

I earned my Eternal Hunter and consequently Eternal Legend this morning and most of the gear which I used for came from Eternal championship - I did it four time with different characters yesterday and bought four pieces of 216 Eternal Championship gear with it and used the Exotic Isotope Stabilizers toreverse engineer and craft a relic; I still had to buy four Exotic Isotope Stabilizer and three Strategic Resource Matrices, though.

But without
a) at least one, better two (one ranged, one melee) level 45+ companions (the best companion of all my characters is influence 32, this morning I used a influence rank 21 companion)
b) decent 220 gear
any attempt to get the sprint achievement is merely a good way to get myself killed needlessly.

The thing with the best gear is, of course, it doesn't last. When they add the next five levels they'll hand out "rating 228" green quality items as normal quest rewards for the main storyline and you'll be able to buy 236 gear for common data crystals. I can't even remember what rating my first gear set had, back when I did try operations. Was Rakata gear 156? What was Columi again?

DarthSpuds's Avatar


DarthSpuds
05.25.2016 , 03:44 AM | #86
Quote: Originally Posted by Jedi_riches View Post
They do but only when BW introduce the next tier of BiS gear.
back in the day when Moria was end-game in LOTRO you had to have a certain type of gear (Radiance) to be able to do the real end-game group content. So instead of Gear being the reward for doing content you need the gear for, gear was the key that unlocked the gate to that content.

In SWTOR if you could by current BiS gear a mix of Glowing and Radiant Crystals and it was only when your gear rating reached a certain plateau that you could enter NiM content that would make much more sense.

It would also mean a lot more players would be likely to engage in that end-game content. Many players don't bother now because they know they'll be getting kicked from groups for being under-geared - because a lot of groups require you to already have he BiS gear to run the content that awards BiS gear - another aspect of the current system that makes no sense at all.

Using gear as the gate to end-game content makes a lot more sense in my opinion.

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Tsetso's Avatar


Tsetso
05.25.2016 , 04:03 AM | #87
Quote: Originally Posted by IanArgent View Post
Would if I could; but my schedule doesn't fit that of the raiders in my guild, and I;ve gotten into exactly 2 pugs, and gotten no tokens out of either. Last time I complained about this, I was told I wasn't "serious" enough if I didn't waste my playtime plotzing around on Fleet hoping someone would pick me out of the flood of LFGs; instead of being out in the world doing fun things until a queue popped. And I don't give a toasted womp rat's hairy teeth about the stats on the Ops gear, as noted, above around 180 or so it really doesn't matter; that just changes the Time To Kill. But the cooldown manipulations and the resource manipulations change the way the classes play, sometimes quite significantly, and the various autocrits interacting with powers have some major effects as well. IT changes your rotational pacing. Which does matter in certain solo boss fights.

Balancing every class's core mechanics around the gear availability of an activity that a minority of players actually participate in is a Bad Idea. If lack of set bonuses only affected your Ops play, the way lack of Expertise affects only PvP, that'd be one thing. But class powers are balanced assuming you have the 6-piece bonus handy. REmove that, and things get clunky.
If your schedule doesn't allow you to run ops in your guild and you hate pugging but still want the set bonus, I'd advise you get the pvp set. It's perfectly fine for everything other than HM/NIM ops and basically you can get it for about a week, assuming you just play 2-3 wz a day, basically only doing dailies and weekly.

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IanArgent
05.25.2016 , 05:03 AM | #88
Quote: Originally Posted by lightSaberAddiCt View Post
Are you in a guild? I know with ours, we have our scheduled dedicated team, and we run pugs for our other more casual*members. You dont have to be on a progression team to do OPs with guildies.
First sentence of the bit you quoted - my schedule doesn't mesh with the raiders. By the time I'm available, the raiders (no dedicated raid teams, just the people who do raids) are already half an hour or more into their thing.
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adormitul
05.25.2016 , 05:07 AM | #89
How is this thread still alive I get it its a theme park so crafting does not matter much.

DarthSpuds's Avatar


DarthSpuds
05.25.2016 , 05:21 AM | #90
Quote: Originally Posted by adormitul View Post
How is this thread still alive I get it its a theme park so crafting does not matter much.
Correction: crafting doesn't matter much to you.

To some of us meaningful crafting is an essential component of an MMORPG.

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