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Why are the best crafted items are so weak?

STAR WARS: The Old Republic > English > General Discussion
Why are the best crafted items are so weak?

IanArgent's Avatar


IanArgent
05.23.2016 , 11:05 AM | #41
Quote: Originally Posted by Rabenschwinge View Post
Hmmm... well, I didn't want to talk about Eternal Championship now, I was just wondering what a meaningful theme for 224 gear might be which isn't for operations, and by its stats not particularly useful in operations. The simplest way to do it would be to specialize on solo situations.

Not sure whether you'd be able to solo a Lost Island (HM) with it, but maybe they put in some achievements to two-man Lost Island (HM). (Well, alright, it's gonna be tricky with the pipes, you need three men to push the buttons.)
I wish they'd go back and put actual solo modes into all the FPs. I still can't figure out why Directive 7 got one, but Lost Island didn't.
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Quote: Originally Posted by TUXs View Post
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PatT's Avatar


PatT
05.23.2016 , 11:39 AM | #42
Quote: Originally Posted by Suromir View Post
No crafting shouldn't. Not in a theme-park MMO. One reason is if you could get the best gear from crafting....why do ops, much less Heroics? people would run them MAYBE once twice and not go again...cuts out A LOT of "content" too soon.

And that's just one reason. Besides unless you're doing Ops, you have no need for BiS gear....crafted/crystal stuff is more than powerful enough.
I've seen a game where excellent items can be crafted and other excellent items can only be obtained by either pvp or pve endgame content. And the bis... is a combo of these. And it is wonderful. but it is *not* this game.
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IanArgent's Avatar


IanArgent
05.23.2016 , 11:44 AM | #43
Quote: Originally Posted by PatT View Post
I've seen a game where excellent items can be crafted and other excellent items can only be obtained by either pvp or pve endgame content. And the bis... is a combo of these. And it is wonderful. but it is *not* this game.
Yet, anyway. They're messing around with other core systems, after all.
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Quote: Originally Posted by TUXs View Post
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DarthSpuds's Avatar


DarthSpuds
05.23.2016 , 11:49 AM | #44
Quote: Originally Posted by Suromir View Post
wrong, no it shouldn't. If you're not doing Ops..then you have NO NEED for that high a stat of gear. ...
Well, that argument doesn't hold water.

Even if you are running Ops you don't NEED BiS Gear - you could make up for not having that gear by just learning to play better.

But no, some people feel all entitled and want a short cut.

See what I did there....


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DarthSpuds's Avatar


DarthSpuds
05.23.2016 , 11:52 AM | #45
Quote: Originally Posted by Suromir View Post
f
makes things easier? of course it does. That's why it's rewarded for the top-end group content difficulty wise.
So the people already capable of clearing the leading edge progression content are the ones that need things made easier?

That makes no sense at all...


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IanArgent's Avatar


IanArgent
05.23.2016 , 12:48 PM | #46
Quote: Originally Posted by DarthSpuds View Post
So the people already capable of clearing the leading edge progression content are the ones that need things made easier?

That makes no sense at all...


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At the bleeding edge (NiM content) people speak of advancing in ops boss by boss, and then doing speed runs. The highest end gear grind always seemed to me to be one part habit and one part tradition, but I don't progression raid. TEC has recently opened my eyes to why that might be appealing, but not for the gear grind, but for the thrill of victory (I'm not getting better gear through TEC than what I already have).
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Quote: Originally Posted by TUXs View Post
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danhatto's Avatar


danhatto
05.23.2016 , 01:03 PM | #47
If you arent doing OPs, there is no reason to have 224s. nothing else in the game requires anything near that level of gear. there is also the HUGE shortcut of being able to transfer left over/extra pieces between characters with legacy gear.

Also, being able to craft the best gear in the game would devalue the time and effort people have to put in to get it, you dont deserve the best gear for no work, especially when you have no need for it

Rabenschwinge's Avatar


Rabenschwinge
05.23.2016 , 02:02 PM | #48
Quote: Originally Posted by danhatto View Post
Also, being able to craft the best gear in the game would devalue the time and effort people have to put in to get it, you dont deserve the best gear for no work, especially when you have no need for it
Three strategic resource matrices (i.e. complete your personal conquest goal three times) and ten exotic isotope stabilizers (a hard mode flashpoint usually drops two, of which you have a fair chance of getting one), is not exactly nothing.

And that is after you reverse engineered your way to the recipe, for which you need to burn a strategic resource matrix and fourteen exotic isotope stabilizers without getting anything vut the recipe for it. And that is per item. If you do that once you can craft that one item. (Alright, with Eternal Championship it became easier to acquire exotic isotope stabilizers, as long as you don't run out of characters to do the weeklies.)

I am perfectly fine with having special rewards for operations, but it frustrates me when people act like crafting was nothing. And it isn't like you were able to craft even the second best PvE gear that way. The best and the second best gear is exclusive to operations. 220 operations gear is still better than crafted 220 gear. (Even though with some gear the difference is bigger than others... as discussed earlier, weapons are a viable alternative, not quite as good, but not much worse either, relics are considerably worse)

IanArgent's Avatar


IanArgent
05.23.2016 , 02:07 PM | #49
Quote: Originally Posted by Rabenschwinge View Post
Three strategic resource matrices (i.e. complete your personal conquest goal three times) and ten exotic isotope stabilizers (a hard mode flashpoint usually drops two, of which you have a fair chance of getting one), is not exactly nothing.

And that is after you reverse engineered your way to the recipe, for which you need to burn a strategic resource matrix and fourteen exotic isotope stabilizers without getting anything for it. And that is per item. If you do that once you can craft that one item. (Alright, with Eternal Championship it became easier to acquire exotic isotope stabilizers, as long as you don't run out of characters to do the weeklies.)

I am perfectly fine with having special rewards for operations, but it frustrates me when people act like crafting was nothing. And it isn't like you were able to craft even the second best PvE gear that way. 220 operations gear is still better than crafted 220 gear.
The Exarch drops EIS in Heroic Star Fortresses; and you can buy them with common crystals. The only source I know of for SRMs is conquest, though. It's still a lot of effort on a per-piece basis; involving playing the game a fair bit, if just as a solo
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Quote: Originally Posted by TUXs View Post
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Rabenschwinge's Avatar


Rabenschwinge
05.23.2016 , 02:10 PM | #50
Quote: Originally Posted by IanArgent View Post
The Exarch drops EIS in Heroic Star Fortresses; and you can buy them with common crystals. The only source I know of for SRMs is conquest, though. It's still a lot of effort on a per-piece basis; involving playing the game a fair bit, if just as a solo
You can buy them with with 25 glowing data crystals... and a star fortress usually takes longer than a hard mode flashpoint. Well, depending on which it is. Hammer Station is faster than soloing a heroic star fortress, Kaon Under Siege isn't. The by far easiest way to get them is Eternal Championship. You get three for a weekly run, and that takes less time than a heroic star fortress or a flashpoint.